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XBALANQUE - Shoot that Poison Dart Through My Heart

1 0 10,034
by Noons updated September 19, 2015

Smite God: Xbalanque

Build Guide Discussion 5 More Guides
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Xbalanque Build

Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Malice Malice

Xbalanque's Skill Order

Branching Bola

1 X Y
Branching Bola
5 11 15 17 19

Poison Darts

2 A B
Poison Darts
2 6 10 14 18

Rising Jaguar

3 B A
Rising Jaguar
1 3 7 9 13

Darkest of Nights

4 Y X
Darkest of Nights
4 8 12 16 20
Branching Bola
5 11 15 17 19

Branching Bola

1 X
When Xbalanque toggles on this ability, his Basic Attacks deal additional damage. When the bola hits, it splits into 2 that hit enemies up to 30 units behind the target for 37.5% damage (on-hit effects do not apply). Pressing the ability again cancels the toggle.

Ability Type: Buff
Damage: 10 / 20 / 30 / 40 / 50
Cost: 5 / 8 / 11 / 14 / 17 per shot
Cooldown: .5s
Poison Darts
2 6 10 14 18

Poison Darts

2 A
Xbalanque shoots 15 darts in a cone in front of him, dealing damage with each one. An enemy can be hit by 5 darts, with the other 4 doing 30% damage. Enemies hit are poisoned, taking additional damage every .5s and are Slowed.

Ability Type: Cone
Damage Per Dart: 30 / 45 / 60 / 75 / 90 (+40% of your Physical Power)
Poison Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Poison Slow: 20%
Poison Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Rising Jaguar
1 3 7 9 13

Rising Jaguar

3 B
Xbalanque rushes forward and then jumps into the air. While in the air, he fires darts at all nearby enemies, dealing damage to all in the area. Any enemies that were poisoned by Xbalanque take additional damage.

Ability Type: Dash
Damage: 80 / 130 / 180 / 230 / 280 (+50% of your Physical Power)
Additional Poisoned Damage: 40%
Damage (Max): 104 / 169 / 234 / 299 / 364 (+39% of your Physical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Darkest of Nights
4 8 12 16 20

Darkest of Nights

4 Y
Xbalanque shrouds enemies in darkness for 3s. During this time, Xbalanque's Basic Attack range, Attack Speed and Movement Speed are increased.

Ability Type: Area
Attack Speed: 20 / 30 / 40 / 50 / 60%
Movement Speed: 20 / 30 / 40 / 50 / 60%
Basic Attack Range Increase: 40
Cost: 100
Cooldown: 90s

General Information

- Buy wards --- even as an ADC, i still buy 1 - 2 wards every time i go back... if you survive at least one gank that ward paid for itself. The game even alerts you to the presence of nearby enemies, set wards up so you always get a good view of each path so always put it at intersections if you can.

- Roaming --- If you're going even or winning your lane(even sometimes when you're behind) you'll want to roam out to the other lanes and try to make plays. This works exceptionally well with Xb because his ult allows for huge plays to be started before you're in the fight at all! Get those assists and come in to clean up the kills for your passive.

- Ulting for your team mates --- This is another one that i never see anyone do... Xb has a very unique ult in that it provides CC whether or not the ult stuns them. They are forced to stop moving for at least a split second and sometimes that's all it takes for your buddies to get away/get a kill... Sometimes you'll need to ult as soon as you respwan in the base, sometimes it will be right as you're coming to the fight so Poseidon can set up a juicy ult.... It all depends but this is not a selfish ult and you should spread the love accordingly, you get gold everytime you ult and help secure kills!

- Skipping Q early --- When i play, i start with (2) first and then 1 point in (3), i get another in darts, skip lvl 4 and get ult and darts rank III at lvl 5 to increase my damage output the most. Only then do i pick up my first point in Q because the drain on your mana is too much early game for 10 extra damage(usually 5 - 7 with mitigation) you merely need to plan your early attack strats around the fact that minions need to not be in your way.

- Early Game Aggression --- I feel invincible with Xb a lot of the time so i play very forward and up front. I like to have dudes like Ymir, Janus, Gwan Yu, Geb and Athena on my side because their initiation and control abilities really help situations for you to get on a good (2) - (3) combo. Always throw your darts before you dash, you're doing it wrong if you're going the other way and it may be the reason your damage is sub par comparatively.

Keep these things in mind as you progress through the game, that aggression and combo applies the entire time but you simply need to be careful of positioning and hard CC as the game goes on longer.

Early Game

Early game your job is to farm obviously, you need to try and do that as much as possible while putting pressure on the enemy ADC if possible. Doing a quick (2) - (3) combo after your support lands some CC can really scare the enemy and it proves to push them back or make them unsure of thier stability in lane.... Xb has a lot of burst so use it!

You start off with the Cursed Gauntlet and 1 point in Darts(2) and make your way to your side's jungle. Take the middle XP camp if you can then take Mana camp and farm up! If you see the opportunity to pressure them or secure a kill, take it and snake thru the jungle to escape. Minions REALLY REALLY hurt in this game, do not underestimate them and make sure you don't get surrounded or a good situation will turn sour in your mouth.

Buy the Devourer's Gauntlet as soon as you can, making sure to buy wards if you have any left over cash. I like to get level 1 boots and finish Greater Sprint early because of the 6 sec duration and the ability to auto at full speed. Get rank 3 Purification too if you're up against Thanatos/Kali/Anubis or someone else who is super bursty with short CC cd's... Either way finish your boots before you get to mid-game and you'll be set...

Mid Game

Mid game is really quite similar to early game, you get some time to farm, you want to roam if you have the option too but there is more focus on pushing down 1st or 2nd row towers and Gold Fury. An objective should either be damaged heavily(turret) or taken (GFury) after a kill or two is secured by your team, gold always helps and Fury is one of the best sources of income. Stacking gold on top of God kill gold makes it that much sweeter.

You should have The Executioner and almost finished Deathbringer by the time Mid-game ends, and if your team is doing well then you'll have all 3 outer towers down, or perhaps 2 in a single lane pushed down. Continue farming but it may not be in your lane as everything tends to be more flexible past 15 minutes most of the time, if not earlier due to snowballing.

Late Game

Late game is all about the big team fights, the Phoenix and the Fire Giant. If you still have turrets up in lanes by the time you're winning fights at about 25+ minute mark then it's an easy Fire Giant fight after that to help your team win the next fight even easier and push even harder afterwards. Your job after Giant is to try and sneak a tower or 2 down while the enemy team recovers, your 3 makes for quick and easy escapes from most enemies. Obviously don't do it if you're behind or if you have an enemy assassin who won't leave you alone.

Phoenix take quite a bit more damage than turrets, probably because you have some items built up at this point but still, if you get a chance for your tank to get in the way of its hits you can probably take it down without minions. Remember to always try and secure kills before getting major objectives, the last thing you want is feeling safe about something and the whole team to stomp through FG pit and take it instead plus get a deicide...

Once you have Rage and Deathbringer no one is getting away from you.... Keep 2 wards and 2 blue pots on you until your 6 item, then grab a red elixir and then start saving for the 3k elixir... you're going to melt people and objectives, just stay out of the way and keep alive, even if your team has to die for you to clean up.... you can do it man, you're the Hidden Jaguar Sun....

Team Fight

In team fights your main objective is to stay to the back or to the side of fights and attempt to peg the squishies with your autos while peppering as many enemies with your (2) - (3) combo as you can.... Remember, always dash AFTER darts if you can help it... survival is #1 though so don't die for your combo, unless it gets your team kills/objecitves after kills...

Don't forget to pop Greater Sprint to chase down those squishies and make sure you save your beads for the right time... a lot of the team fights i win are through straight outplays, whether it's from strafing to the side, cleansing a major stun or dashing thru a huge AoE ult just as it goes off, the fights i win end up being because i kept out of the way and made sure i missed as little as possible... If you can't land skill shots, well get better at it lol.

This is another important time to mention popping your Ult before you reach team fights or if your team needs you while you're split pushing. Do not be selfish with this ult, you have your (3) to escape with and the team always benefits more as a whole than one does on his own.

Tips and Tricks

Again, mentioning the Ult... use it to slow fights down, get to fights quicker, save allies from certain death, create chaos, secure kills or allow for your teams brilliant escape but NEVER save your ult because you think you'll need it later.... Think of the best time that it will benefit the team and if it doesn't work out one time, just try again. Your ult is on a short cd so no worries.

Your passive is pretty nice actually, it gets you a flat 30 damage once you get all 6 stacks so try to secure kills yourself as often as possible early, even if it means stealing them it still means that you'll get to the next phase before the enemy and those crits will hurt even more...You gotta get kills though so don't suck and your passive will do fine lol.

Rising Jaguar (3) is a unique ability... You always dash forward in the direction you're facing but once you're airborne you get to change your direction with WASD... i like the sickle and the U-turn the best myself but sometimes going Forward-forward-back is good too... you need to get in range of that green circle to hit enemies with the shots before you hit the ground so push it to the limit. This skill also makes for easy dives, especially when your team mate take the first bit of aggro for you. Many secured kills have been under tower with a (3) to escape.

Poison Darts (2) fans out and may hit a single target up to 3 times, that means getting in close for darts with Greater Sprint can really be helpful, but again, remember to use Darts and then Jaguar to get that 20% damage bonus to your (3) damage.

Branching Bola (1) will drain all your mana for not much extra damage in a short skirmish.... Save it for clearing waves, hard engages and for poking towers down in the early/mid game stages, then you want it on all the time pretty much once you get your Deathbringer... As Xb it is way easier and more effective to act as part caster early game because of the damage that (2) - (3) does on its own, then finishing up with autos as they try to escape.

Throw autos only when you know they'll land, that seems kind of hard to understand as i sit here typing this but i mean it, if throwing an auto slows you down and your opponent is running away not auto-ing then you'll never catch up to them with out sprint. Sometimes it's better to not throw that auto so the one that will connect secures the kill instead of leaving you hanging.

Never be afraid to start a fight with your Ult or the start a fight from the jungle. You have the mobility and the burst to really scare people into making bad decisions and then you reap the benefits... you can't be a predator without confidence!

Xbalanque gets really small when he stops moving, use this to hide in corners and see enemies coming from far away! Not many Gods can do this so use it to your advantage!

Conclusion

Xbalanque is my favorite ADC so far and i really enjoy all that he brings to the table. I hope this guide helps people who are still starting out or even might help pro's find a hole in their build... who knows but good luck out there, the Darkness welcomes you all.
<3

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1
Rinorim (5) | September 25, 2015 11:02am
Vithaliy wrote:

BBcode has not been working today, but I told that before it was messed up : there is/was no BBCode in this guide :)


Oh... I totally thought that it has been out for like 4 days... lol where have I been? o.O
1
Vithaliy (8) | September 25, 2015 10:57am
BBcode has not been working today, but I told that before it was messed up : there is/was no BBCode in this guide :)
1
Rinorim (5) | September 25, 2015 9:34am
With this build I would take out the Malice and put in an Ichaival after boots which I think you should be getting Ninja Tabi. You can always sell Ichaival later for a better item lategame.

If you are ok moving things around a bit, you might consider getting a Transcendence. A lot of people don't like this item, but it does wonders for your power and mana, (it gives more power than a full Heartseeker at high levels). You won't ever have to worry about turning Branching Bola off again, lol.

Regardless, the biggest advice is most certainly attack speed. You won't accomplish much with this build if your opponent can move. Plus, a little known fact, the faster your attack speed is, the less recoil your attacks have on your movement speed.
In other words, you aren't slowed for as long after you make an attack.

Btw Vithaliy, there's been a problem lately with the wiki, so all BBcode references aren't working right now. Look at my guide for instance, all the pictures and stuff are screwy.
1
Vithaliy (8) | September 23, 2015 2:15am
A few remarks that, I hope, will help you improve this guide :
- build : too much crits, not enough attack speed
- build : no explanation regarding item choice, alternative builds, actives, starters...
- skills : it's not possible to put a point in your ult before lvl 5, then 9, 13, 17 and 20
- skills : it looks like it's random, maybe you should choose one skill to max first, it would make it more clear!
- formatting : it needs BBcode! I recommend Khartus Build Guide
1
sunny99 | September 23, 2015 2:03am
Really like this guide. Relatively new to Smite (Xbox user) but have played many MOBA's on pc before so have grasped this game quite quickly.

I agree with everything you've said in the guide; I play XB quite a lot and he's one of my favourite ADC's. Another tip I have gained a few kills from: I've noticed enemy gods recalling and the dash is fast enough and has good enough range to catch them off guard and stall the recall - often allowing to gain a cheeky kill from either a low health god or even a god that thinks they are safe and isn't paying attention.

The items listed above are pretty much the exact build I go for - sometimes i might build ninja tabi for the attack speed and Transcendence but late game often looks like the above.
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League of Legends Build Guide Author Noons
XBALANQUE - Shoot that Poison Dart Through My Heart
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