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Hey there,
My name is Crushburn and this is my first Guide on this page but I thought with all those new Items, Stats and Focus I could give you a little Feedback on how I play the new god Xbalanque.
I will fill in the Item explanation and Abilities after they are updated here on Smitefire
With one of the latest patches Stats were introduced into the game. They allow you to purchase additional stats for your champion to increase your power even more.
After the last update you can only buy as many stats as you have levels which makes it 20 stats maximum.
Each stat costs 300g and its price inceases by 10% everytime you purchase this stat.
I recommend buying the following stats after finishing deathbringer:
Lifesteal up to 40 or even 50%
Attackspeed up to 2 attacks per second
CritChance up to 30% or even full
The rest of your stats you can put into physical power
As I mentioned in the Pros and Cons Xbalanque is a very squishy god. That is why you have to be very careful and you should learn when to chase/towerdive an enemy or when to back off.
Everything I told you up to now is also true in arena. You should try to get most kills early on and not to die so you can snowball into lategame.
Before minions are spawned try to harrass almost every enemey with your Poison Dart and Rising Jaguar combo. So they either have to back of or are all half life. Giving you an advantage to be level 5 earlier and kill them off once you reach it.
Xbalanque is a very squishy but fun to play god. You really have to learn what you can do and what you can´t. His utility is amazing and if played right you really can excell with him and carry your team.
I hope I gave you a good insight on Xbalanque and I would like you to comment and rate my guide.
Since it is my first one and I am not a native speaker I welcome every constructive feedback.
See you ingame
Crusburn
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Alright, keep thinking Fatalis is good. Just don't come crying when you get owned vs. an Xbalanque with a proper build.
Tell me what is wrong with the fatalis, and ive played a few good xbalanques and I have done better than all of them with this build. Until you can show why the fatalis is so bad, which i honestly would like a reason, Im sticking with it.
I have played this build a few times, and the fatalis is amazing in this build. The early attack and movement speed is great noting how you use your escape to initiate. And since his starting attack speed is .91 he desperately needs the 35% attack speed. Other than that for team fights, the guide is not finished, as has been said multiple times, and as should be common smite knowledge, a carry shouldn't initiate, he goes in after initiation with a poison darts and crouching jaguar to damage the whole enemy team.
If the build is not finished it shouldn't be published. Work on it until it is done then publish it.
Alright, keep thinking Fatalis is good. Just don't come crying when you get owned vs. an Xbalanque with a proper build.
Fatalis auto-downvote.
This build is terrible.
Lost a 24-4 game. team fight, your kills mean absolutely nothing if you don't know how to team fight. You getting fed is not telling us the build is good, it is showing us that your test is biased.
I have played this build a few times, and the fatalis is amazing in this build. The early attack and movement speed is great noting how you use your escape to initiate. And since his starting attack speed is .91 he desperately needs the 35% attack speed. Other than that for team fights, the guide is not finished, as has been said multiple times, and as should be common smite knowledge, a carry shouldn't initiate, he goes in after initiation with a poison darts and crouching jaguar to damage the whole enemy team.
Weill I don't know, did you use it when it was in the game? I tried it a bit and believe me.. There were moments I'd kill players in 2-3 shots, because all of them were crits that would do ~400-500 dmg, so yeah, sometimes rage helps so much, because it sometimes can launch so many crits in a row.. Unless they nerf/change it, so yaah.
While it is very useful early game, if you plan on pumping crit chance during end game, it becomes a useless item. With this build, you'll end up with 26% crit rate. Every stat you buy adds 5% crit rate.
And also don't downvote a build just because of your own taste.... downvote it if it's not helpful/bad, if it's good, but you don't like the style of the build, just leave it alone. How many people did try it out and like it, get good score? If it was bad, this would'nt have gotten upvotes at all....
It isn't according to my taste, it's according to facts. Fatalis is bad advice, period.
Your score means nothing, its what you bring to the table in terms of teamfights. Fatalis is NOT helping your team.
In solo queue, teamfights don't mean much. But in high level play a teamfight decides the game.
Anway, most guides get upvotes based solely on the build. The upvoter will hop on their account and play a game vs. bad players. They'll get a good score and come back here ti upvote it. That's why I only read guides if the teamfight section of the guide is packed with info. Based on this guide alone, I would get crushed in teamfights.
This fact alone is what makes the textless builds and the guides so similar. Nobody even reads the guide, so why even include a guide? The people who benefit most and the people willing to teach read the guides, and they read multiple guides to get the best advice.
Fatalis auto-downvote.
This build is terrible.
Lost a 24-4 game. l2teamfight, your kills mean absolutely nothing if you don't know how to teamfight. You getting fed is not telling us the build is good, it is showing us that your test is biased.
Actually, if you're having more fun in teamfights then yeah, but it can also help carry the team to victory, for example: if the whole enemy team is in right lane destroying the tower and you're the only one alive, you can go to left lane and destroy everything, thus pushing them back, you can destroy a tower in about 10 secoonds when you finish the build.
To anyone that disagrees with this build: just stop. There are FAR more pros than cons.
This build is terrible.
Lost a 24-4 game. l2teamfight, your kills mean absolutely nothing if you don't know how to teamfight. You getting fed is not telling us the build is good, it is showing us that your test is biased.
I don't believe it is necessary to add that into the build. By the time you have all of your items, you have a base of 30% critical chance. That's at least one in every three regular attacks making crit. 5% really won't help that much, since you'll already be critting a lot.
Weill I don't know, did you use it when it was in the game? I tried it a bit and believe me.. There were moments I'd kill players in 2-3 shots, because all of them were crits that would do ~400-500 dmg, so yeah, sometimes rage helps so much, because it sometimes can launch so many crits in a row.. Unless they nerf/change it, so yaah.
Looks like a promsing build, tried it out abit in solo practice, will try it in conquest tomorrow.. Will see how it goes. I wonder how would it work if we change something to rage (which is temporarily removed from the game), but when it returns though and if they won't change the stats to the item. If you happen to not know the stats of rage.. here they are :
+20 Physical Power
+30% Critical Strike Chance
+15% Attack Speed
PASSIVE - If your in hand does not crit, your critical strike chance increases by 5% (max. 10 stacks). Resets on successful crit.
Total Cost: 2755
Tell me if you think it would be still possible to put this in and not ruin the build
I don't believe it is necessary to add that into the build. By the time you have all of your items, you have a base of 30% critical chance. That's at least one in every three regular attacks making crit. 5% really won't help that much, since you'll already be critting a lot.