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Would you like some FIRE with that burn?

2 5 19,052
by Joshiek updated November 27, 2014

Smite God: Agni

Build Guide Discussion 7 More Guides
Choose a Build: Burn Baby Burn! (Mid, Conquest)
Burn Baby Burn! (Mid, Conquest) It's Better Together (Duo Agni) *Tested successfully*
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Agni Build

Purchase Order

Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Vampiric Shroud Vampiric Shroud
Build Item Shoes of the Magi Shoes of the Magi
Build Item Void Stone Void Stone
Build Item Polynomicon Polynomicon
Build Item Book of Thoth Book of Thoth
Build Item Rod of Tahuti Rod of Tahuti
Build Item Heavenly Wings Heavenly Wings

Early game items

Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Vampiric Shroud Vampiric Shroud
Build Item Shoes of the Magi Shoes of the Magi
Build Item Heavenly Wings Heavenly Wings

Mid game items

Build Item Void Stone Void Stone
Build Item Polynomicon Polynomicon
Build Item Book of Thoth Book of Thoth

Late game items

Build Item Rod of Tahuti Rod of Tahuti
Build Item Greater Sprint Greater Sprint
Build Item Wrath of the Gods Wrath of the Gods

Replace Shroud with any of these:

Build Item Gem of Isolation Gem of Isolation
Build Item Obsidian Shard Obsidian Shard
Build Item Spear of the Magus Spear of the Magus

Mid Game Replacements

Build Item Spear of the Magus Spear of the Magus
Build Item Bancroft's Talon Bancroft's Talon
Build Item Pythagorem's Piece Pythagorem's Piece

Agni's Skill Order

Noxious Fumes

1 X Y
Noxious Fumes
3 10 12 14 16

Flame Wave

2 A B
Flame Wave
1 4 6 7 18

Path of Flames

3 B A
Path of Flames
2 8 11 15 19

Rain Fire

4 Y X
Rain Fire
5 9 13 17 20
Noxious Fumes
3 10 12 14 16

Noxious Fumes

1 X
Agni summons a cloud of noxious fumes at his ground target location, doing damage every second. Firing any of Agni's abilities into the fumes detonates the gas, Stunning and damaging all enemies in the radius.

Ability Type: Circle, Stun, Damage
Damage (per Tick): 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Damage (Bonus): 20 / 40 / 60 / 80 / 100 (+20% of your Magical Power)
Fumes Duration: 10s
Stun Duration: 1s
Range/Radius: 55/20
Fumes Duration: 10s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Flame Wave
1 4 6 7 18

Flame Wave

2 A
Agni summons a wave of fire in front of him that scorches all enemies in its path. Ignites Noxious Fumes.

Ability Type: Line, Damage
Damage: 100 / 155 / 210 / 265 / 320 (+65% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Path of Flames
2 8 11 15 19

Path of Flames

3 B
Agni blazes a path forward in a quick dash, leaving flames trailing behind him. Any enemies passing through the flames catch fire and burn for damage every .5s for 2s. Ignites Noxious Fumes. Agni is immune to Knockback while dashing.

Ability Type: Dash, Damage
Damage per Tick: 20 / 30 / 40 / 50 / 60 (+15% of your Magical Power)
Path Duration: 3s
Range: 60
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Rain Fire
5 9 13 17 20

Rain Fire

4 Y
Every 18 seconds, Agni gains a flaming halo that can be expended to summon a giant meteor at his ground target location. He can summon 1 every .8 seconds. Ignites Noxious Fumes.

Ability Type: Circle, Damage
Damage: 140 / 180 / 220 / 260 / 300 (+65% of your Magical Power)
Max Halos: 3
Range/Radius: 65/20
Cost: 10
Cooldown: Dependent on Halos

Introduction

Hello everyone. I'm Joshiek, an avid Smite player, and welcome to the Agni guide!

In this guide I will show you how to play Agni, what to build, and when to build it!

(As a side note, I might add a solo and arena build later if anyone requests it but for now this is a Conquest guide)


Items

Sprint Yea, I know it's very basic and typical but sprint is very good to help you keep your mid tower. This item is very optional depending the enemy mid player. I would get this item if your enemy has extreme push. You can use this EARLY game to get back to your tower without using mana with Path Of Flames.


Yes, you want HOG. However, if your support and knows what they are doing, you shouldn't need to purchase the other levels of this item until LATE game. Do NOT use this item on the mid camp in starting! (More about this later)


Starting out with shroud is really your choice, while I love shroud in Normal que's it's also not that amazing. However it is a good boost to early magic power! The pro's to this for ANY mage is the mana return honestly.


Obviously the boots. Purchase only the 1st lvl of boots to start, because you want HOG and some pots.


Void stone is a good early pene item, due to it's first 2 levels being slightly cheaper than obsidian shard. Most people would go for either spear or shard early, however I believe this item will give you a nice early edge. Although if you want to replace this with a better penetration item later, that's acceptable.


Polynom nom nomicon! This item is REALLY great for early pushing, even though it's power isn't as effective early as it is late you can still put it to good use!


Now now now, before you go on saying "DAT PRICE!" you need to know how good Agni's PASSIVE is and how this item will help you wreck with those fire DoTs. Even though getting the stacks might be annoying they are permanent and by the time you fully build this item it will most likely be mid/late game.


This is 100% a late game item and even though it doesn't give you any offensive effects directly, it does give you a 25% increase to magical power.


Shroud Replacement Items


Okay so later in the game you can replace shroud with shard, which is pretty good for it's penetration. With a 33% penetration passive it isn't BAD but compared to other late game penetration items its a little lower on the list.


You will probably want to replace shroud with this item, not only due to it's power AND penetration but it's passive! This is one of the best mage penetration items with a great price for late game replacement.


Alright, so I know this is a VERY expensive replacement item but it's very good for Agni. Agni is a very quick skill mage and by that I mean when you use his abilities you have to use them FAST. Like Chang'e. Hitting your enemy with an auto attack to slow them and then use a combo attack with Fumes and then Flame Wave. It's great late game, especially in late game team fights.

Skills (In order of Purchase)

And FINALLY we arrive at my favorite part. The FIRE!

The Passive:

Agni's passive is one of my favorite out of all the mages in the game. After 4 basic attacks you gain a fire buff that applies with , and ! This passive is amazing, do you have any idea how annoying fire DoTs are early game? VERY. Use this passive to your advantage!



The Flaming Burp:
This is probably agni's most effective ability because it's easy to aim, and works with . This is a very good ability to use early game with . You NEVER want to use this skill WITHOUT your passive! If you use Flame Wave without Combustion being active then you are doing it wrong.



Athletes (flaming) foot:
Path of Flame Path of Flames is a great combo ability with pretty much any of Agni's other ones. It works with Fumes and can be used to get that run-away kill with ! However, a big mistake that most people seem to make with Agni is USING THIS EARLY GAME TO KILL MINIONS. Don't. Do. It. While this can be an effective push, it hurts like early game due to high minion dmg and the fact that you are exposed to the enemy player.



Agni's AoE Propane Tank:
Honestly this skill is my least favorite. However it has more advantages than I like to admit. This combo's with EVERY ability and causes a stun. Which is actually insanely good. The only thing that makes this skill useless is the fact that most people place it down just to place it. When you place Fumes down it is a ticking time bomb for the enemy. You have to be VERY fast. As soon as you place this down you need to instantly cast or Path of Flame. (Although I do not suggest using your only escape, Path, in anything but a 1v1 fight with someone as this is your ONLY get away without sprint.)



Heaven's Hell:
Rain Fire! The most beautiful ult in the world! 0 mana cost, 20 second cooldown, and you can use it 3 times in a row? Yes please! This ult combo's with Fumes even though it's a bit touchy. I believe Hi-Rez has tried to fix this a little bit in the past but here's what you need to keep in mind about this ult: You are rooted when you fire it, you are very exposed when you fire it due to rooting, and there is a SLIGHT delay on the stun with Fumes.

Pros / Cons

While the Pros to Agni far outweigh the Cons they still need to be listed. So let's go through a quick list of them, pros first of course.


The Pros:

+ Agni has seriously HIGH area damage

+ He can combo a stun with every single one of his skills

+He has an escape that also does damage to enemies behind/in front of him.


The Cons:

- Agni is rooted when casting his Ult

- While is easy to aim it's also EASY TO MISS. When agni casts this ability, like chang'e and her , it moves with where you are currently looking. These abilities have been touchy in the past with Smite and tbh they still are.

- Agni's dash is a good get-away, but it's also EASY TO COUNTER. When an Agni uses his dash to get away the enemy will press harder on a chase or more on a push if they know that you have used your only escape. Save it for when you are REALLY in trouble.

-Very squishy early game, like any mage.

Team Work

Team work with Agni is very important! I've found that the key to winning a game with Agni is providing ganks, yes ganks. As said in other sections, agni can combo a stun with every single skill. Which makes him a very good ganker.

Early game I suggest staying in your lane and getting good pushes. Use HOG (if you choose to buy it) and a combo of to clear those early waves. But once you get some breathing room Mid game, give some ganks if you can spare a few minutes on your own lane.

Ganking Solo isn't really necessary if your jungler is doing His/Her job. You can actually take a pretty big load off the Jungler by ganking Duo every now and then. Duo normally is in it's own little world, which means it is perfect for you to gank them. Even if you don't get a kill or your duo doesn't get one either, it's still helpful for you to lend a hand and a push.

Credits

Thank you guys for reading this guide and (maybe) giving it an Upvote.

Also a thank you for the comments/criticism. They helped me make this guide better and more informative.

:)

Have a great day and keep burnin'!

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Collapse All Comments

1
Greenevers (105) | May 6, 2014 4:39pm
I see many improvements and looks much better! The thing about making a guide about Agni is that you usually have to be quite knowledgeable with the god since I think he's a bit hard to master.

I strongly suggest you put in skill combos ( Path of Flames-> Noxious Fumes-> Flame Wave/ Rain Fire). And please put in more in teamwork :D. If you add on a bit in either section, it will be so much better! But this guide is a big step from when you created it. I will upvote for now, this guide is not -7 deserving. Good luck
1
Joshiek | May 5, 2014 1:06pm
Thanks for the advice and criticism! I've made some improvements already and I'm working on some more, especially for the pros and cons.
1
Greenevers (105) | May 4, 2014 9:11am
A bit better! Seems like this might have some more potential. I would take back my downvote, but it still isn't worthy of an upvote just yet :P.

I suggest you put in Bancroft's Talon in the core build, as it is gotten a whole lot with Agni. I also suggest you add in Spear of the Magus, at least as an alternative since two of his abilities are ticking damage dealers.

Great addition to explaining items, but all of them still aren't there :(. I see you have added some BB Coding in, but it still doesn't look amazingly appealing. Obviously it doesn't need to look amazing but it is a nice plus. I suggest you use columns so you can fit the item/ability on the same line as the description. Use the link I provided earlier.

Some of the pros and cons are spot on but don't include some major ones that pertains to all mages in general. Or maybe you thought that ahead of time and didn't want to put it :P. It still is missing some stuff while many explanations are quite short.

But yes, it doesn't deserve a downvote anymore, but I won't upvote it just yet! Will gladly re=review any time.
1
Joshiek | May 1, 2014 8:30am
I'll work on improving the chapters
1
festive1 (14) | May 1, 2014 1:53am
Greenevers wrote:

The build is alright, but this guide is incomplete anc lacking. The skill order isn't there, barely any organization, and no explanations for anything you tell a player to do (items).

Would suggest you to look at TT's Guide to Making Guides and now Jordenito's BB Coding Guide.

Downvote

I really advise you follow what Greenevers has said you do, and just put in the basic parts of a guide. I won't vote on this guide until it sees major content change.
1
Brewing | April 30, 2014 9:50pm
Basic mage build.
1
Greenevers (105) | April 30, 2014 7:33pm
The build is alright, but this guide is incomplete anc lacking. The skill order isn't there, barely any organization, and no explanations for anything you tell a player to do (items).

Would suggest you to look at TT's Guide to Making Guides and now Jordenito's BB Coding Guide.

Downvote
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League of Legends Build Guide Author Joshiek
Would you like some FIRE with that burn?
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