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Vulcan Conquest Guide

4 0 47,595
by PointStarzz updated May 3, 2017

Smite God: Vulcan

Build Guide Discussion 7 More Guides
Tap Mouse over an item or ability icon for detailed info

Vulcan Build

Leaving Base

Build Item Soul Stone Soul Stone
Build Item Lost Artifact Lost Artifact
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Aegis Amulet Aegis Amulet

Core

Build Item Doom Orb Doom Orb
Build Item Shoes of the Magi Shoes of the Magi
Build Item Obsidian Shard Obsidian Shard
Build Item Book of Thoth Book of Thoth
Build Item Rod of Tahuti Rod of Tahuti
Build Item Winged Blade Winged Blade

Alternate items ( read on items p/c)

Build Item Dynasty Plate Helm Dynasty Plate Helm
Build Item Chronos' Pendant Chronos' Pendant
Build Item Bancroft's Talon Bancroft's Talon
Build Item Divine Ruin Divine Ruin
Build Item Spear of Desolation Spear of Desolation

Vulcan's Skill Order

Backfire

1 X Y
Backfire
1 4 6 7 10

Inferno Cannon

2 A B
Inferno Cannon
2 8 11 12 13

Magma Bomb

3 B A
Magma Bomb
3 15 16 18 19

Earthshaker

4 Y X
Earthshaker
5 9 14 17 20
Backfire
1 4 6 7 10

Backfire

1 X
Vulcan blasts a fireball out of his Forge, pushing him back and dealing damage to all enemies in its path, marking the first god that is hit. The Inferno Cannon prioritizes the marked target and deals 15% more damage to that god.

Ability Type: Projectile, Dash
Damage: 90 / 130 / 170 / 210 / 250 (+70% of your Magical Power)
Mark Lifetime: 4s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 8 / 7.5 / 7 / 6.5 / 6s
Inferno Cannon
2 8 11 12 13

Inferno Cannon

2 A
Vulcan constructs an Inferno Cannon that shoots fireballs in a cone that deal damage to the target every second. The Inferno Cannon lasts until destroyed or another is placed. This inherits Vulcan's penetrations but does not apply on-hit effects. Inferno Cannon takes 50% additional damage from non-god sources.

Ability Type: Pet
Damage: 45 / 75 / 105 / 135 / 165 (+40% of your Magical Power)
Health: 220 / 300 / 380 / 460 / 540
Protections: 5 / 15 / 25 / 35 / 45
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Magma Bomb
3 15 16 18 19

Magma Bomb

3 B
Vulcan tosses a bomb that explodes in a radius on impact with the ground, damaging and knocking back nearby enemies.

Ability Type: Ground Target
Damage: 80 / 130 / 180 / 230 / 280 (+80% of your Magical Power)
Radius: 15
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Earthshaker
5 9 14 17 20

Earthshaker

4 Y
Vulcan launches a rocket that explodes on impact with the ground. The rocket starts at 80% strength, and increases in damage the further it travels from Vulcan.

Ability Type: Ground
Damage: 400 / 520 / 640 / 760 / 880 (+130% of your Magical Power)
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Items Pros and Cons

Doom Orb This is a cheap early game item which gives you a good source of magical power when fully stacked. The down side of this item is if you aren't careful and die, this item isn't as good as you lose stacks.

Shoes of the Magi This is a good choice of boots as it gives pen to deal with early game protections. Also most mages take this item over shoes of focus anyway.

Obsidian Shard This item has good pen and more magical power isn't needed as doom orb is there to help boost your damage. The downside of this item is if there isn't any high magical protection items being bought on the enemy team and it may seem unnecessary at this stage of the game

Book of Thoth Thoth is a good item to get as it gets rid of Vulcans mana problems and gives you a large power spike even when not fully stacked.

Rod of Tahuti This item is were you will be doing what Vulcan does especially with the earthshaker. The downside of this item is that its very expensive.

Winged Blade This is a good item to have as it gives you cdr , move spd and hp to withdstand damage. However, your trading survivability for damage.

Items Alternatives

Dynasty Plate Helm This item would replace winged blade but would be built Before doom orb (This would mean you get Tahuti last item) to get the early protections and pen if you are afraid of dying or, the enemy jungler is being aggressive.

Chronos Pendant This item can replace any item in the build in the build of your choice but, I recommend replacing it with doom orb. The reason why I would do this is because with the cooldown reduction, you can spam abilities which you can match the 140 magical power you lose. I wouldn't recommend buying this second item , I would go straight to the book of thoth. You can also replace it with winged blade if your feeling risky.

Bancroft's Talon I would only get this item if you are ahead and would replace it with winged blade and buy it after doom orb, then following the build order. The reason of getting this when your ahead is because the lifesteal can keep you alive and the magical power is enough to scare your opponents. This replacing your extra hp is good for your passive and, your ahead so getting beaten up is no problem as you can ult with the extra power you get off of the passive.

Divine Ruin This item should only be chosen when the enemies have a large source of healing such as a Sylvanus or hel. You should also get it when facing a Hercules. I would recommend to replace obsidian shard as you don't want too much pen (boots + shard + ruin).

Spear of Desolation This item should replace obsidian shard and it is a nice cooldown item with a decent passive if your team is getting kills and your involved.

These alternative items are good for Vulcan in my opinion but you can put these items anywhere in the build.

Team Work

Using the magma bomb to knock up enemies is perfect for awilix to ult.

Using earthshaker is a good shepherding technique to stop enemies from going one way. This doesn't have to hit an enemy it only stops an escape route in team fights.

An obvious use of earthshaker is to ult on a group of enemies with a use of a Sylvanus ult or geb ult to make sure u hit all of them.


Mistakes that people make when using the ultimate is that they try to hit max range snipes however, ulting close to you can almost guarantee a hit and close range ultimates can hurt.

Vulcan is a team fight changer and can swing the fight onto your side. One ultimate can win the game but it is up to you to hit it.

Early Game

With the starting build I have provided, it gives you good push and poke potential. Try to get a pick on the enemy jungler or mid laner if they are caught out. However, you have little to nothing pots and have no boots so don't get caught out of position.

Soul stone at level one is a dream for Vulcan. After five stacks you can cast backfire for free and if you connect the poke then its bonus.

Your ultimate is quite powerful early game if ur against an immobile team. If they have no boots and no dash or escape, they will be unable to out run your ultimate and you can gank lanes easily but if u don't manage to get a kill, you will miss out on farm if the enemy is in lane.

Clearing buffs Early

Use your turret to tank damage as early creeps can hurt a lot !

when you clear the wave go straight to the back camps to get extra farm.

Mid Game

Mid game is when u look for objectives and ganks. if your ahead you will be pushing the most damage out with doom orb and can snowball the game.

If your behind try to be in every fight to swing the advantage on to your side with your devastating ult.

Late Game

Late Game is pretty much the same as mid. Take objectives while pushing / defending towers and push as much damage out as you can to take the fight as a win.

Try not to die as you will have to build doom orb back up and you can sell It if your behind to grab more power or defence.

Objectives

When at the fire giant or gold fury, use your ultimate to steal and secure these objectives.

Use your turret to burn the oracles and portal demon while your team defends.

Sensitivity

This section is basically going to what advantages you can exploit if u have a low, or
high sensitivity.


HIGH
Backfire is good with a high sensitivity as you can poke someone and instantly 180 degrees turn and walk away without taking poke if u get them by surprise or if they aren't quick enough.

Turret is a decent idea when having a high sensitivity , when being chased, place your turret down towards them then turn around without the loss of some speed. Some people place it down in front of them so the enemy gets hit while they chase you.





LOW
Magma Bomb is good for low as wherever you hit an enemy with the bomb , lets say the centre, they will go straight up. If u hit it to the left they will go towards the right. With low, you can aim where you want the enemy to be launched. This is arguably good on high aswell.

Earthshaker is good on low as with quick sensitivity you can over shoot or under shoot which is due to a sharp, quick sensitivity. With low, you can perfectly aim your shot and frag them.

Obviously you cant have low and high and middle isn't really there as people say high is low and low is high. Everyone would say that a high sensitivity is different. The only reason I made this section is to make people aware what they can do with him but its obvious what I have said.

Mana Use

When in lane do not I mean do not use your turret at rank 1 as it is useless will be destroyed easily.
Only use it on xp camps to avoid damage.

To avoid being poked out and having to sit in tower, don't be afraid to backfire even if it hits nobody, you have no lifesteal and only one health potion. it is better to waste 40-60 mana than losing 300+hp.

If your against a sands of time mage that has a cheap clear like Thoth try to only clear with a soul stone backfire.

Summary

This has been my Vulcan guide I hope it helped some people. Its my first guide so it isn't perfect

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1
MikeDiB | June 7, 2017 12:53pm
It makes absolutely no sense to have backfire as your lvl 1 ability. The turret does significant damage and will stay up as long as you focus your basics to keep the enemy mid laner and jungler from getting close.
3
Duotem (10) | June 8, 2017 3:07pm
In this meta starting backfire makes a lot of sense. You're trying to clear as fast as possible and its the fastest burst vulcan has on a full wave and gives him a bit of extra safety against a level 1 gank from the solo or support.

Turret does do damage but its over time and you can tank a turret hit to aggro your minions onto it and if it dies there goes all the vulcan clear.
1
CirclesAreRound (14) | May 3, 2017 11:39am
I hope you replace Doom Orb late game.
1
PointStarzz | May 3, 2017 11:49am
Yeah I forgot to mention that.
1
Soldier for God (1) | May 3, 2017 7:25am
That's a very good tip about soul stone and Vulcan in conquest.
1
DetectiveSKT | May 3, 2017 12:17am
Hi PointStarzz

Thats in my opinion a very good guide

But you can list a few alternative items you can build on vulcan
1
PointStarzz | May 3, 2017 10:52am
I appreciate the support and I will add them now
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