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Ullr In-Depth Guide

9 1 58,821
8.7
by nikvundle updated October 8, 2016

Smite God: Ullr

Build Guide Discussion 15 More Guides
Choose a Build: Ability based Ullr
Ability based Ullr Basics based Ullr
Tap Mouse over an item or ability icon for detailed info

Ullr Build

Start by

Build Item Charged Morningstar Charged Morningstar
Build Item Healing Potion Healing Potion
3
Build Item Mana Potion Mana Potion
3

These items are a Must-have on Ullr

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Titan's Bane Titan's Bane

I usually finish with These

Build Item Asi Asi
Build Item Qin's Sais Qin's Sais

you can also choose any of these items

Build Item Deathbringer Deathbringer
Build Item Hastened Fatalis Hastened Fatalis
Build Item The Executioner The Executioner

Def Items

Build Item Breastplate of Valor Breastplate of Valor
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Genji's Guard Genji's Guard
Build Item Bulwark of Hope Bulwark of Hope

Ullr's Skill Order

Bladed Arrow / Thrown Axe

1 X Y
Bladed Arrow / Thrown Axe
1 4 5 8 12

Expose Weakness / Invigorate

2 A B
Expose Weakness / Invigorate
3 15 16 18 19

Hail of Arrows / Glory Bound

3 B A
Hail of Arrows / Glory Bound
2 6 9 10 13

Wield Axes / Wield Bow

4 Y X
Wield Axes / Wield Bow
7 11 14 17 20
Bladed Arrow / Thrown Axe
1 4 5 8 12

Bladed Arrow / Thrown Axe

1 X
Ranged: Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits.

Melee: Ullr throws an axe in a line, hitting a single target dealing damage and Stunning it.

Ability Type: Line, Stun, Damage
Damage (Bow): 60 / 110 / 160 / 210 / 260 (+70% of your Physical Power)
Damage (Axe): 50 / 80 / 100 / 140 / 170 (+70% of your Physical Power)
Stun Duration (Axe): 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Expose Weakness / Invigorate
3 15 16 18 19

Expose Weakness / Invigorate

2 A
Ranged: Ullr gains bonus Attack Speed for 5s.

Melee: Ullr gains bonus Move Speed for 5s.

Ability Type: Buff
Attack Speed (Bow): 20 / 25 / 30 / 35 / 40%
Move Speed (Axe): 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Cost: 50
Cooldown: 14s
Hail of Arrows / Glory Bound
2 6 9 10 13

Hail of Arrows / Glory Bound

3 B
Ranged: Ullr fires a volley at his target location, dealing damage.

Melee: Ullr leaps to his target location, dealing damage in an AoE on arrival.

Ability Type: Circle, Leap, Damage
Damage (Bow): 80 / 120 / 160 / 200 / 240 (+100% of your Physical Power)
Damage (Axe): 50 / 80 / 110 / 140 / 170 (+50% of your Physical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Wield Axes / Wield Bow
7 11 14 17 20

Wield Axes / Wield Bow

4 Y
Ullr changes stance. He gains half of the stat bonuses when in the opposite stance.

Ranged: Ullr uses his yew bow, removing Disarms and gaining additional attack speed.

Melee: Ullr uses his axes, removing Disarms and gaining additional Physical Lifesteal.

Ability Type: Buff
Physical Power (Bow): 20 / 26 / 32 / 38 / 44
Physical Lifesteal (Axe): 15 / 22.5 / 30 / 37.5 / 45%
Cooldown: 1s

Introduction

Hello There, This is my First Guide, i decided to make it on Ullr, he has some Complex Game Style, Weird Abilities, No ult, he is really Different From other gods, also i Don't see alot of players play him like Other hunters and a lot of people who play him say that he is hard, agree...he is not easy, but he is sooooo worth playing !!

This is a Deep Guide, it's really long, because i wanted to make an ULTIMATE Guide for Ullr, that has everything for all play styles, you can just skip to any Part IF you don't want to read alll the Long Text

Why Playing ullr ?

Ullr is really fun, why ? well....
6 abilities including :
1-Wave clear
2-really Long Snipe
3-two 5 seconds buffs ( Mov Speed / Power )
4-A Leap for escape
5-3 Passives :
-each time ullr use an ability, his Cooldowns in the other stance are Reduced by 1 second
-His ult gives Attack speed (in bow Stance) and Life Steal (in axe Stance)

also he is a hunter, if you used alllll your 6 abilities ( somehow ) you still can use basic attacks, so there is NO reason to NOT play this Guy!!

Ullr's Pros / Cons



Pros:
-High Sustain
-A nightmare to be against
-One of the Best Hunters
-High attack speed ( in bow stance ) and high Lifesteal ( in Axes Stance )
-High Damage ( If Used Correctly )
-A leap and a Speed Buff for Escape / Chase


Cons :
-hard to Hit abilities
-Lacks an ULTIMATE
-Mana Hungry
-Small Area of Damage
-Doesn't have any CC but his Stun

Ullr's Abilities

Passive:

When Ullr uses an ability in either stance his cooldowns in the opposite stance are reduced. Cooldown Reduction: 1s


In BOW Stance:
First ability: Ullr fires a bladed arrow in a line, dealing damage and passing through all targets it hits 90/140/190/240/290 (+70% of your physical power)

Second Ability : Ullr gains bonus physical power for 5s. 10/20/30/40/50 Physical Power

Third Ability : Ullr fires a volley at his target location, dealing damage. Basically this is Ullr's Sniping ability, it has a reallllly long Range. 80/120/160/200/240 (+120% of your physical power)


In AXE Stance :
First Ability : Ullr throws an axe in a line, hitting a single target dealing damage and stunning it. Damage : 60/90/110/150/180 (+60% of your physical power)
Stun Duration : 1/1.1/1.2/1.3/1.4s

Second Ability : Ullr gains bonus move speed for 5s. 20/25/30/35/40%

Third Ability : Ullr leaps to his target location, dealing damage in an AoE on arrival. 50/80/110/140/170 (+50% of your physical power)


His Ultimate is a Passive, That Gives him 5/10/15/20/25% Attack speed in his BOW stance, and 5/10/15/20/25% Lifesteal In his AXE stance.
-Also this is the Ability that Changes his Stance, Obviously.

Items

Transcendence is a MUST-HAVE item on Ullr, For Power, and most importantly MANA SUSTAIN, you should NEVER play Ullr without This item, Unless you are going full Basics based, tho it's still great for it's power
Of course as any God you need to Buy Boots, i Prefer Warrior Tabi on Ninja Tabi for More Power, you don't need that attack speed since His Passive gives him 25% late game.
This is also Great item for any Ability Based God, 20% CDR, power, Pen, and Mana, it's just Great !!
Personally i like Asi for Pen and Passive works really well in 1v1's and stuff. you can go Soul eater if you like it, the choice is yours.
Of Course another Great Pen item, 33% Pen is The best, especially against Gods that Has High Physical Protection, and Tanks. also very good For any ability Based god. Obviously.

Now The last item is situational, But here are few of My PERSONAL suggestions .
This is the best item you can have against Tanks, Or mages that are Stacking Warlock's sash if you don't know the passive, it Takes 4% of the Target's Maximum HP on each Basic, Besides the Damage of the Basic, so if you hit them by 10 Basics, you will take 40% of their HP BESIDES the damage you Dealt with your basics !!
This is Basically for Chasing, Situational but very useful sometimes, Nothing much to say.
I will be Completely Honest with you, this is a very Luck-Depending Item, you may Crit a LOT, and you may Crit once. but if you Crit you will deal INSANE damage, Because you already have full stacked Transcendence and a lot of Power and Pen, which will result in 700+ Damage Per one Crit!!

Play Styles

Okay now as you Noticed, Ullr has 2 Stances, and his Switch Stance Ability is His ULTIMATE, that means that Ullr Doesn't have an ultimate which kinda Sucks, but His abilities can Be soo deadly if used Correctly, now... For me Ullr has 2 play Styles, ability Based (which is my Favorite) and Basix Based im going To make a Chapter For each one.

-i have already made 2 Builds for each play style you can check them above

Ability based Ullr

This is my Main Style, i really like when you needs some SKILL shots to kill your enemies, not just Holding Left Mouse button, in this one you have to keep Poking until you make sure that your combo will Finish them off, This works really good in Duel and in ADC Role and all the 1v1 Situations, so what you have to do is, once you Poked Them enough, On BOW stance, you use your 2 to give you a buff, switch to AXE stance, Throw your Axe (your Axe is kinda slow so you have to Calculate where it is going ) and before The Axe even REACH the enemy, you Switch back, if it STUNS , you use your 3, Basic attack, 1, Basic attack so it looks like this

Bow/ 2, SS, 1, SS, AA, 3, AA, 1
SS : Switch Stance / AA: Auto Attack

you have to do it realllllly Quickly so you can do ALL that in 1.4 Second!! it's Possible No Worries, But Believe me This is VERY deadly Especially if you Have Already poked them.

also if they are already on low health you can just use your 2, 3, 1 on them in your BOW stance

-This play Style Works Really good in all modes, but it's Recommended for Duel, joust, and Siege.

Basics Based Ullr

Now in this Style you can Build Ullr like Other Basics-based Hunters Such As Rama, Apollo...etc, you know....The Stuff that works on All Hunters, To be Honest i don't play This much, Maybe in Arena Or clash, but It's really good Build For late game Carry, Basically Hold Left Mouse Button and Kill everyone.

so what you do is you use Your buff To increase your basics Power, you use your 1 in bow Stance as a Killing Secure ( Since Ullr Lacks An ULT you need to Secure the kills by your 1 and 3 in BOW stance ) so what you do is you keep poking and keep hitting The hot Basic Attacks and THEN once they are on low Health And Trying to go back you use your AXE Stance you Chase them ( your 2 For Speed Buff or your 3 for a leap ) and Switch to BOW stance to use your 1 or your 3 to finish.

-this Play Style Works really good in Big team Fights Such as Arena, Clash and Assault.

Match-Ups

At This Chapter i will tell you how to Play, Counter and Deal Against Other hunters (ADCs) in Conquest, Deul. or even in a Random 1v1 Situation, I will be Updating and Adding new Hunters as soon as possible.

Passive Abilities back flip

Difficulty : EASY.

Now i know a lot of People would say that Neith is OP, Well...not really, her True Damage is Her Spirit Arrow especially if she Hit it with one of her Broken Weave that would deal 100% of the Damage. Her Back Flip is annoying as well, BUT...For Ullr Neith is EASY, once she jumps she got nothing else to do
i usually keep poking her until she jumps, or get really close so she jumps then i Attack, Ullr got Mov Speed buff and a leap, you can use any for chasing.
her Early game is good Thanks to her Spirit Arrow otherwise, She is normal Hunters.

so Basically all you have to do Is to AVOID her Spirit Arrow as much as possible. once she use her Back Flip she is all Yours, Her basics are hard to land, she is ability based, and by ability based i mean ONE ability based, no Good damage else Than her 1, also even if she hit you with her Spirit Arrow you can Still jump so its not a problem, and don't get close to any of her Broken Weaves

Passive Abilities

Difficulty : EASY - MEDIUM.

Anhur is a Strong Hunter in General, he is Something Between Ability-Based and Basics-Based, he can be building with Pen and Power ( To Maximize his Impale Damage ) Or attack speed, Power, and Crits, like any Other Hunter. His High Damage is in his Impale, especially if he use his combo, Shifting Sands >> Impale
which will deal a lot of Damage, stun for 1.5 Seconds ( at max Rank ) which will allow him to do few more basics, also if you are on low health he will use his ultimate Desert Fury.

now Ullr Got more abilities than Anhur, in a Normal Ullr Vs. Anhur, i would say Ullr would absolutely win, you got more abilities, you got 2 escapes/Chases, you got more attack speed than him, i recommend getting Purification Relic against him, because if he manged to Stun you in his Impale combo especially on his Pillar, AND he use His Ult, you are going to be in a very Sticky situation, if you are already on low health, you are basically dead.
if he didn't use his Ult then don't recommend to use Purification, unless you are already on very low health or he is Going Crits, ( 1.5s Stun should be able to do like 3-5 hits, if he Critted in one or 2, you are REALLY in a bad situation.

Passive Abilities

Difficulty : SITUATIONAL.

Now Hou Yi is a really Strong Hunter, he is one of the My Best hunters, His Kit REALLY relies on his Ricochet, if you can't hit your Ricochet you can't do much for him, it has a normal Damage, BUT...this ability Can BOUNCE Walls up to 2 Bounces, each time it does 40% more Damage, so if you hit 2 bounces it suppose to be 80% additional Damage.
he is the MASTER of Joust Map, the Map has a lot of Tricky Corners and bounce Places that Can really be helpful for him, That's why he was and still Rated A+ in duel Tier list.

Okay now For Ullr This is SKILL VS SKILL match, now the reason i think Hou yi is situational because if he didn't Land double or triple bounces he will be like any other hunter, which will be SUPPER easy for Ullr to Finish, But if he Can Land all His Double and triple bounces on you...well...here it Depends on the situation, the damage is so high and it stuns for 1 second, also his 2 will deal additional Damage for each 10% of your missing health, if you lost 50% of your Hp, he will deal additional 25% of his Damage...this is so Broken if he did one triple bounce...basically he will 1 hit anyone.
Tho i still Believe Ullr Should win this

-AVOID HIS Ricochet AS MUCH AS POSSIBLE
-don't waste your Leap Glory Bound on Chasing, so you have something to avoid his Ultimate Sunbreaker
-i Also Recommend Buying Purification as one of your relics, in case he stunned you while you were in a sticky situation .
-NEVER stand still, Keep Moving in Random Directions, to Make is Ricochet Harder to Land.

Passive Abilities

Difficulty : MEDIUM.

Apollo is one of the Hard Late Game Carry, he is Kinda Weak early game, good Mid game, and STRONG late game, in a Normal Ullr Vs. Apollo it Depends more on the SKILL !!
Basic attack Based gods are ALL strong, very strong, and they Require LESS skill than Ability based, how Ever, Good Ability Based Players can have HUGH Advantage of The Weak or Normal Early-Mid game, and Control the Field.

-Take Advantage of your Strong Early and mid game to Win or even control the game Before he reach his Full build and start rekking People.
-You Can also Build Basics based so you both would be strong late game, tho you would still be beating him in mid game
-if he Reached late game, try to stun him then do your comobo, His basics will deal INSANE Damage so be careful, don't try to box him a lot in late game without CC on your side.
-Try to "Go-Hard" in early and mid so you can Control his mid game, or even Prevent him from reaching Late game
-Other than that, you need a good teamwork, or a good luck to Shut him down late game.

Passive Abilities

Difficulty : MEDIUM-HARD.

Just like Apollo, Artemis Has a GREAT late game, Unlike apollo, She has EVEN weaker early game, Now In Mid game, She Probably be Maxing her 2 Vengeful Assault which will give her insane 80% Attack speed, and her passive gives her 15% Critical Chance without any item, you can have 1 Criting item on her and you will get 35% Critical Chance.
For Ullr or any ability based Hunter, Crits are really a problem, once they reached late game, they will be really hard to 1v1, Unless of course you are good at jukes, or they are bad at Aiming.

-You need to control the game in Early and Mid game, once she reach late game she is really deadly
-Highly Recommend Purification as First or second relic, Her ult Calydonian Boar Stuns for 1.5 Second late game, with crits....Ya Dead mate.
-Get her out of lain as much as possible, even if you didn't kill her, prevent her from XP and Gold, to Slow her Process for late game
-As i said before for Apollo, you can also Build Basics based, and you will be strong Mid to late game.
-if she reach late game, you need a CC guy with you other than your AXE Stun, CC Shuts ANYONE down

Update log

In Progress
Adding Skadi to the Match-Ups Chapter.

In the END!

I really hope you enjoyed this guide, i would be really happy if you told me what NEW or HELPFUL thing you found in it, if you want to ask a question, request a new Chapter, or even tell me what you LIKE / DIDN'T LIKE in This Please Post it in the Comment Section !!

Leave a Comment

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Collapse All Comments

1
Greyember | January 24, 2023 4:04am
Hi, can we please have an updated version of this? I'm new to smite and read your currently existing comments, but then realized a lot of those items are no longer the same.
1
Kriega1 (143) | January 24, 2023 6:57am
https://www.youtube.com/watch?v=WhqHPm_jwko

Build: Brooch > Trans > Jotunn's > Hydra's > Heartseeker > Titan's/Crusher
1
Marethyu | January 14, 2017 9:53pm
Great guide, good build and lots of info on how to play him well
1
P-Augusto-S | December 13, 2016 7:49pm
How do you fell about switch Asi for Bloodforge when there is no need for more penetration?
1
nikvundle (3) | December 31, 2016 2:06pm
i actually made this guide a long time ago, and now it's time to refresh it, Bloodforge is a must have item on ability based Ullr late game!
1
Locococo13 (1) | October 12, 2016 9:01am
I was just wondering if hydra's was a viable option on ullr because he weaves Basics around his combo and the fact that it also gives you cool down is really nice
1
nikvundle (3) | October 13, 2016 6:36am
It would be Cool and "Stylish" if you are doing your Full auto attack canceling combo, but you can only have 6 items and i don't really thing it's a good idea to buy this Instead of Deathbringer or something like Qin's Sais for +30% Damage, while you can have +140% for one Crit with Deathbringer, it's still a good and fun item if you can do the full AAC combo tho, it should be something like this :

AXE STANCE: 1 >> AA >> SS >> AA >> 3 >> AA >> 1 >> AA it will deal a lot of Damage, tho, requires a good Ping.

Thanks for the idea by the way !!
1
McBallonDePlage | September 13, 2016 7:28am
First your guide is awesome i can actually do something with Ullr now thanks to you and second is the ability based build work in Solo Lane?
1
nikvundle (3) | September 13, 2016 9:45am
Thank you very much for the Kind words, of course it does, you are probably Facing Warriors, With High Pen you can actually Win Pretty easily. you have to be careful early game, but once you reach mid and you got Jotunn's Wrath online you can actually Push your whole team.
if you are facing Other than warriors, Assassins / Mages then this is Super easy ( For Pro Ullr Players ) you can actually Win Early and Mid game, and Late game you won't be even in lain you will be Rotating so no problem. Feel Free to ask any Question here or In-Game ( Nikvundle ) :)
2
Daelinn (25) | August 28, 2016 1:51pm
Hey there,

Your guide covers vast majority of the information needed to play Ullr, and I can definitely see it being a helpful reference aspecially for beginners. I personally much prefer the ability based build, as it seems the most rewarding and stands out from the typical hunter archetype.

The only change that I think might be a decent option in said build, would be to replace The Executioner with Qin's Sais. Their stats are similar, but it replaces The Executioner's passive, which, not to mention that has to be constantly refreshed on the target with basic attacks thus isn't always reliable when poking etc, but is a bit less effective due to having Titan's Bane already- as they both shred protections by percentage amounts (which are multiplicative) and because of that they lower each other's potential efficiency.

I don't have much experience with full auto-attack based builds but I can only say that I tested the first one, and due to Ullr's Wield Bow it actually overcaps attack speed, but does not provide that much actual power- I'd recommend switching the Odysseus' Bow, as without it the attack speed is still at 2.33 which is already a high amount. Instead, I would go for a power item, for example Transcendence, which to be honest is the ultimate Ullr item- with this change the damage per attack went up by 50% in Jungle Practise (just as a reference, but it shows something).

Other than that, I see that you already included some coloring which helps in reading; but even though it wouldn't have to be any advanced coding, a thing which would make the whole text even more visually attractive would be to write any abilities' (and maybe items') names in double brackets [ ], so that for example Bladed Arrow looks like that Bladed Arrow.

But all things considered, good job with this guide, upvote from me.
1
nikvundle (3) | August 28, 2016 6:42pm
First, thank you for your time.
second: i actually thought Before that The Executioner kinda DOUBLE Titan's Bane's passive, but since it doesn't, then yeah Qin's Sais would be a great Choice, as i said before i wanted to make it deep guide so i included Basics Based Build, tho to be honest i NEVER use it, Ability Based is always Better For Ullr.
and i actually Didn't Know how to show the item's and stuff with [] , so i should write it like this Bladed Arrow ?
1
Daelinn (25) | August 29, 2016 2:52am
I'm sorry that I wrote just single brackets but when I tried to show how the double ones should look like system thought it was part of the code and started bugging out- in order for it to work you should have two of these [ on the left of the item/ability name, and two of these ] on the right.
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