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Tyr - The Arena Demon

1 0 32,708
by Eakwing updated January 14, 2017

Smite God: Tyr

Build Guide Discussion 0 More Guides
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Tyr Build

Core

Build Item Breastplate of Valor Breastplate of Valor
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath

Offensive

Build Item Mystical Mail Mystical Mail
Build Item Frostbound Hammer Frostbound Hammer
Build Item Runeforged Hammer Runeforged Hammer

Defensive

Build Item Dynasty Plate Helm Dynasty Plate Helm
Build Item Mantle of Discord Mantle of Discord
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Magi's Cloak Magi's Cloak
Build Item Bulwark of Hope Bulwark of Hope
Build Item Gauntlet of Thebes Gauntlet of Thebes

Relics

Build Item Hand of the Gods Hand of the Gods
Build Item Blink Rune Blink Rune
Build Item Cursed Ankh Cursed Ankh
Build Item Phantom Veil Phantom Veil
Build Item Cloak of Meditation Cloak of Meditation

Crit

Build Item Demon Blade Demon Blade
Build Item Poisoned Star Poisoned Star
Build Item Deathbringer Deathbringer

My Personal Build

Build Item Breastplate of Valor Breastplate of Valor
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Mystical Mail Mystical Mail
Build Item Frostbound Hammer Frostbound Hammer
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Hand of the Gods Hand of the Gods
Build Item Blink Rune Blink Rune
Build Item Cursed Ankh Cursed Ankh

Tyr's Skill Order

Fearless

1 X Y
Fearless
2 8 11 14 15

Power Cleave

2 A B
Power Cleave
1 4 6 7 10

Change Stance

3 B A
Change Stance
3 12 16 18 19

Lawbringer

4 Y X
Lawbringer
5 9 13 17 20
Fearless
2 8 11 14 15

Fearless

1 X
Tyr charges forward, immune to Knockup, damaging enemies.

Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air.

Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air.

Ability Type: Dash, Knockup, Damage
Assault Damage: 40 / 90 / 140 / 190 / 240 (+55% of your Physical Power)
Guard Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Physical Power)
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Power Cleave
1 4 6 7 10

Power Cleave

2 A
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone.

Assault Stance: Enemies that are knocked up in the air are knocked away.

Guard Stance: Tyr heals himself for each enemy hit (max 3).

Ability Type: Area, Heal, Damage
Damage: 80 / 115 / 150 / 185 / 220 (+65% of your Physical Power)
Healing: 15 / 35 / 55 / 75 / 95
Cost: 50
Cooldown: 12 / 11 / 10 / 9 / 8s
Change Stance
3 12 16 18 19

Change Stance

3 B
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Tyr gains benefits depending on his current stance, and also gains half the benefits of the opposing stance.

Assault Stance: Gain Physical Power.

Guard Stance: Gain Protections.

Ability Type: Buff
Assault Stance: 12 / 20 / 28 / 36 / 44 Physical Power
Defense Stance: 12 / 20 / 28 / 36 / 44 Protections
Cooldown: 10s
Lawbringer
5 9 13 17 20

Lawbringer

4 Y
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them with additional effects depending on what stance he is in.

Assault Stance: Deal additional damage.
Guard Stance: Stun enemies hit.

Ability Type: Leap
Assault Damage: 250 / 375 / 500 / 625 / 750 (+120 of your Physical Power)
Guard Damage: 200 / 300 / 400 / 500 / 600 (+120% of your Physical Power)
Slow: 25%
Slow Duration: 3s
Guard Stun: 1s
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

This is my personal Tyr guide, showing what items I find useful (For Arena). Note that this is going to be explaining how I personally play, and not what everyone should play with Tyr.

Skills

This is what you are going to do to make the fatal pushes that Tyr is well known for. His skill combo is 1 + 2 (On offense/red mode). If you can grab anyone, make sure you try to push them to your team, however if they should die from the push, try to push them without jumping into a tower or high AOE damage.

As Tyr, your #2 is very important. The reason it is leveled first is because of the heal that it gives. At max level, you can heal 105 per person hit, and double on the first one hit. That means if you hit 2 people, that's 210 for the first hit + 105, making you heal for 315, which is extremely important to survivability. If you're trying to escape a risky situation, you can either ult, or you can 2 + 1 to heal and dash away from the enemy (In Defensive/Blue mode.) Sometimes, it is useful to save your ult if you do encounter gods such as Ares or Hades who can pull you into them with their High-CC ults. It's good to not buy the Purification relic if you can manage your ult, but once you start doing it, beware the blink from Ares or Hades. If they see you use it, they might charge you, especially if you're setting up everything.

Remember: If you want to push someone, be in RED mode. It does no good to blink behind someone, then dash right through them.

Pros / Cons

Pros:

    Very good offense
    Can tank a bunch of damage
    Very powerful late game
    Can decide the fate of many players, based on a fatal push
Cons:
    Requires a moderate amount of practice to land your Blink or Lawbringer perfectly
    If they have gods such as Thanatos, Nox, or Especially Ares, it is easy to get locked down by the silences, or the dreaded Ares chain.
    Weak/Moderate Early Game
    Require teammates for a big supplement of the damage
    Takes up mana fast. (Breastplate of Valor does not 100% counter, beware)

Team Work

This god is really good ONLY if you have a good team. Without a team, your time is going to be very hard. But if you have a good team, congratulations! You are going to have some fun. So here's my personal move with this one: At the start of the game, move to your buff camps, clear them, and if you're invaded in your camp, use your blink and push the enemy to your team. Hopefully, if they have any stuns or roots, they can use those while everyone beats them to death. Alternatively, if no one invades, go to middle with your team and wait for the enemies to finish clearing their camps (Or if you feel cruel, you could always blink in and push them out to try and steal, dunno. Just made sure you swap and heal + dash [2 + 1] in Defense mode.) If the enemys come out on the end of the lane towards your base, blink towards there side, preferably behind them, and push them to your team. Again, hope for roots and aoe, focus squishies, that kind of thing. Remember, Tyr requires good teamwork to be especially useful in groups. You cannot expect to 1v3 and kill all of them, you're not a high damage god early game. You might be able to win a 1v2 later, but that's a maybe. Make sure to wait for teammates when possible, unless pushing the Siege Minion into the enemy portal. Remember: Living is more important than dying pushing the minion, especially if it might die mid-push. Do not feed for the minion. But the biggest thing for Tyr, is to help your team out. Ult behind that group of squishies, or blink, make sure you push them to your team. You can make a game turn around quick that way, as long as you're careful not to be stunned.

Summary

Tyr is a really strong supportive kind of god, very useful to have especially with high damage such as a Loki or Scylla. This guide explains my personal methods and build, but know these aren't the only methods. Make sure to check the comments section to see if anyone else posts a method that is very good for certain situations, or in general, and make sure to have fun. Enjoy!

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League of Legends Build Guide Author Eakwing
Tyr - The Arena Demon
Table of Contents

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