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Tyr-anny! Jungle Tyr is back.

1 0 7,681
by FireZerg updated October 5, 2014

Smite God: Tyr

Build Guide Discussion 3 More Guides
Tap Mouse over an item or ability icon for detailed info

Tyr Build

Starting Items

Build Item Morningstar Morningstar
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Potion of Power Potion of Power
Build Item Multi Potion Multi Potion
2

Final Build Damage

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Shifter's Shield Shifter's Shield
Build Item Titan's Bane Titan's Bane
Build Item Hydra's Lament Hydra's Lament

Final Build Defensive

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Shifter's Shield Shifter's Shield
Build Item Runeforged Hammer Runeforged Hammer
Build Item Stone of Gaia Stone of Gaia

Final Build Mixed

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Shifter's Shield Shifter's Shield
Build Item Hide of the Urchin Hide of the Urchin
Build Item Titan's Bane Titan's Bane

Actives Conquest

Build Item Fist of the Gods Fist of the Gods
Build Item Greater Blink Greater Blink

Actives (Siege, Arena, or Joust)

Build Item Greater Blink Greater Blink
Build Item Greater Purification Greater Purification

Tyr's Skill Order

Fearless

1 X Y
Fearless
1 3 6 8 10

Power Cleave

2 A B
Power Cleave
2 15 16 18 19

Change Stance

3 B A
Change Stance
4 7 9 11 12

Lawbringer

4 Y X
Lawbringer
5 13 14 17 20
Fearless
1 3 6 8 10

Fearless

1 X
Tyr charges forward, immune to Knockup, damaging enemies.

Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air.

Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air.

Ability Type: Dash, Knockup, Damage
Assault Damage: 40 / 90 / 140 / 190 / 240 (+55% of your Physical Power)
Guard Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Physical Power)
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Power Cleave
2 15 16 18 19

Power Cleave

2 A
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone.

Assault Stance: Enemies that are knocked up in the air are knocked away.

Guard Stance: Tyr heals himself for each enemy hit (max 3).

Ability Type: Area, Heal, Damage
Damage: 80 / 115 / 150 / 185 / 220 (+65% of your Physical Power)
Healing: 15 / 35 / 55 / 75 / 95
Cost: 50
Cooldown: 12 / 11 / 10 / 9 / 8s
Change Stance
4 7 9 11 12

Change Stance

3 B
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Tyr gains benefits depending on his current stance, and also gains half the benefits of the opposing stance.

Assault Stance: Gain Physical Power.

Guard Stance: Gain Protections.

Ability Type: Buff
Assault Stance: 12 / 20 / 28 / 36 / 44 Physical Power
Defense Stance: 12 / 20 / 28 / 36 / 44 Protections
Cooldown: 10s
Lawbringer
5 13 14 17 20

Lawbringer

4 Y
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them with additional effects depending on what stance he is in.

Assault Stance: Deal additional damage.
Guard Stance: Stun enemies hit.

Ability Type: Leap
Assault Damage: 250 / 375 / 500 / 625 / 750 (+120 of your Physical Power)
Guard Damage: 200 / 300 / 400 / 500 / 600 (+120% of your Physical Power)
Slow: 25%
Slow Duration: 3s
Guard Stun: 1s
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

General Information

Pros

+ Good physical power
+ Very good skillset (Damage, control, passive stats)
+ Very mobile
+ Lots of damage
+ Good Mid and decent late game damage
+ High Skillcap

Cons

- Early game a little risky
- Difficult to master
- Hard to play from behind
- Needs to be close to people
- Highly focused

This Tyr is built to be an assassin. As most people know, Tyr was heavily nerfed with all other warriors a few patches ago. He now is in the bottom 15 out of 55 gods in all categories ( bottom 5 in at least 2 categories). The main reason is because of his passive, damage, sustain, and crowd control nerfs.

Tyr's passive no longer provides a 1s limit on roots and cripples. His damage was reduced in two ways, lower attack speed gain per level and lower base damage on his Power Cleave, which was paired with an increase in scaling based on physical power. Power Cleave's heal was nerfed to a puny amount, compared to his previous heal. Tyr can also no longer chain CC someone after they fall the ground after the offensive fearless knock up combo.

Usually you will see Warrior's Tabi, Jotunn's Wrath being Tyr's core build. And if you rush Jotunn's you can dish off devastating damage early, but once you reach mid-late game, your damage usually can be ignored. With a Transcendence rush, you received all the known benefits of Transcendence -- lots of mana, good mana regeneration, amazing physical power; all things you couldn't ask for any less as a jungler. Most people dislike the item because of the poor early game it provides, but a 450 gold potion remedies most of that. Starting the game with 30 physical power provides a lot of damage opportunity on enemies and jungle camps alike. Because you are not purchasing a starter item, you have 350 gold to put towards your Transcendence (800-450=350). That way, you don't have to wait for 800 gold that would have been spend on a starter item to even start Transcendence.

Because of the aforementioned increase in scaling based on physical power for Power Cleave, Transcendence’s damage scales very well with Power Cleave and Fearless, which is technically a 100% scaling in offensive stance.

All in all, Tyr is back. The damage and CC is to be feared by many.

Early Game

Because you have opted for a Potion of Physical Might, playing safe is generally a good idea. You should only engage on a 2v1 in your favor and never fight 1v2. Dying is pretty devastating, but you can come back with good damage once your third item is finished.

The first game I tried this, we got first blood in solo lane. Then I rotated to mid, and easily took out the unsuspecting mage. 2 kills in the first 3 minutes is amazing! If the enemy has good CC, I would be very safe in the solo lane, while helping the solo'er.

After your first back, chances are you aren't going to have enough for advancing Transcendence. Thus, picking up blink is often a great idea. Blink is a very good item to have on Tyr as you can take all unwarded opponents with great surprise. Some mana potions and your choice of health potions or wards would also be fitting.

Make sure you are taking the mid camps at around 3 minutes, and don't get out of position, especially if they have an insta-kill mage like Poseidon.

Finishing Transcendence is a must, and you can then move onto Warrior's Tabi. Leaching off of lanes is important, as without Bumba's Mask, your teammates will be leaching jungle gold from you. Once you have Transcendence, the small furies are a great way to stack. You can also take 1-3 creeps from any given lane.

Mid Game

In the mid game, you are looking to take out enemies and of course continue to farm. Usually when ganking, you want to make sure your teammate has at least one spell off cooldown for damage. If you haven't gotten behind, usually a Blink, Fearless, into Power Cleave combo with your teammate's main damage spell and ultimate should usually finish anyone off.

I didn't mention in the early game section about cooldowns, but before you have Jotunn's online, you cooldowns are ridiculously long. Usually you only have one chance to chain CC/damage them, so if you aren't familiar with Tyr, remember you will get better at landing skills with practice.

Now I'll explain my rationale behind the skill leveling. Basically, your Fearless (1) is the obvious damage spell you have. So making that a priority is huge. If they don't have any mobility, skipping a point in your ult is also an option. But after that, now (after the warrior nerf) your Power Cleave (2) is heavily reliant on Physical Power scaling for damage and gives very little healing. So Transcendence will contribute more to the damage than actually leveling it. For that reason, leveling your Stance Change (3) for your passive power and protections is wise. Leveling your 3 makes your 1 hit harder, but your 2 will hit slightly less because of the lower base damage, none-the-less it will scale with the passive power. Another huge benifit of leveling your 3 is it " refreshes the cooldown on Fearless and Power Cleave," meaing at max level it reduces Fearless's cooldown by 4s. After that, it doesn't really matter if your 2 or ultamate is leveled. Your 1 will melt anyone. On a side note, using your 2 vanilla (without 1 or Fearless) is not wise. It wastes mana and does only slightly more damage then an auto-attack. In fact, the third auto-attack in your progression will do more damage than a Power Cleave. So while in defensive stance, only use Power Cleave for an extended range auto-attack, multi-target damage, and heal. The offensive Power Cleave can be used to chain CC your target or do multi-target damage. Usually at a jungle camp, I will only Fearless, then auto attack the rest of the time, making sure my third auto-attack is on the large minion.

After you finish Transcendence, Warrior Tabi, Jotunn's Wrath, and Shifter's Shield, you actually have a very dynamic choice to make. Are you getting bursted hard by people? Or are you able to basically insta-kill anyone with your Blink-1-2-3-1-2-4 + scattered auto-attacks combo? If you are having trouble dodging enemy attacks, maybe building slightly bruiser for the late game would be wise. If the enemy doesn't quickly defeat you, going more damage is more fun. And the build I have provided is basically a glass cannon, "Player Kill" build.

The other options for late game follows like this:

Item 5 Titan's Bane Item 6 Hydra's Lament

or

Item 5 Runeforged Hammer Item 6 Stone of Gaia

or

Item 5 Titan's Bane Item 6 Hide of the Urchin

The first listed final two items is for full burst. Second, much more survivable, with less damage. And the final, a good blend between damage and tankiness.

If you are doing well mid game and would like a safe late game, the third option is probably best. The second is more for a "I die each time I go 1v3" type situation. The first is "YOLO, Geb Shield, Gunna Get a Penta" build that wrecks any squishy

Late Game

Now this is the fun part. You are not invincible, as you are more of an assassin, so taking crits or burst from a hunter or mage will hurt. But hitting them with your combo should shave 50% of their health. Then either juke around waiting for cooldowns, or try to hit them with your defensive stuff. If they are a mage, auto-attacks ruin them. Because a hunter has lifesteal, juking might be a better option then laying the auto-attack damage down. A mage on the other hand only has their spells, and you are tankier than them while doing more spell damage (unless they are glass cannon, then they will hurt, but you still do 75% of what they do because they have no defenses) and auto-attack damage.

You might be able to 1v2, unless they have any sustain, like Aphrodite or Chang'e. A Hel should die quickly against you, unless they are good, but then you need to guarantee your auto-attacks.

Just like any character, don't get caught out. And during a fight, you can usually take some focus. If they do focus you, you teammates should easily clean up as you will nuke them while you are blown up yourself.

Tips & Tricks

If you are new to Tyr, here are some tips for you:

    Your Power Cleave (Offensive) can keep a target knocked up even longer when paired with Fearless (Offensive). So you should always use the Offensive Fearless-Power Cleave combo on player enemies.

    Your ult is likely to be used as an escape or simply to finish someone off. If you are escaping with it, make sure you have enough health to survive the build up. Using it as an engage is also possible, but it's damage isn't spectacular until mid game.

    Runefored Hammer turns your defensive stance passive protections into power! You can still dish off a lot of damage with protections from defensive stance and "below 50% health" Shifter's Shield protections.

    If your dash in interrupted but hasn't done any damage, it won't go on cooldown. You can use it again immediately after.

    If you are a non-conquest player, like siege, make sure you don't fight 1v2 until you have some damage online.

    The nerf to Tyr's heal makes his early healing abysmal. With no scaling, it's only a 90 health heal at level 1 -- if you hit three enemies. It's no longer wise to run in to a wave just to heal.

    As I've mentioned in other sections, Tyr's auto-attacks do more damage than his Power Cleave. Make sure you use that free mana damage.

    If you are ganking, and you miss your Fearless, you are pretty useless. Just leech a little gold and experience and return to farming normally.

    This tip is even for advanced Tyr users: Tyr's Change Stance "refreshes the cooldown on Fearless and Power Cleave." This means at max level it reduces Fearless's cooldown by 4s (affacted by cooldown reduction. In other words, with Jotunn's it's really a 3s cooldown reduction). Meaning if you are in Offensive Stance with nothing on cooldown you can use Fearless (Offensive) 15s, Power Cleave (Offensive) 12s, then Stance Switch 11s. By the time Stance Switch is off cooldown, Fearless (Offensive) would be on a 4s cooldown if Stance Switch was not used. However, upon using Stance Switch again, your Fearless is refreshed as if it shared a cooldown with Stance Switch.

Conclusion

I hope you enjoyed my guide on Tyr. I might have rambled on in a few parts, but I enjoyed it and hope that you enjoyed it too.

I challenge you to try a few games with this build, because you might have a bad game the only time you try it. I once faced an Ares, Cupid, and Poseidon in one game. The cripples ruins 60% of Tyr's damage, so take care and hope your Tyrs will be washed away.

Good luck, and Have Fun!

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1
Rekkx | February 11, 2015 12:17pm
Thats a very good and detailed guide, the build is very very smart.
1
TheZodiacWolf (23) | October 9, 2014 2:39pm
You need Bumbas just saying.
1
wetcoolguy101 (12) | October 5, 2014 12:16pm
Dude its a very detailed Guide, but it is missing lots of BBCoding.
Need help with it Check out Jordenito's Guide on BBCoding https://www.smitefire.com/smite/guide/code-blue-bbcoding-for-beginners-4537
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