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Tyr

1 0 17,395
by SotaMursuPRO updated May 17, 2015

Smite God: Tyr

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Tyr Build

Starting Items

Build Item Bluestone Pendant Bluestone Pendant
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Healing Potion Healing Potion
5
Build Item Ward Ward
3

vs Physical Heavy Teams

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Runeforged Hammer Runeforged Hammer
Build Item Spirit Robe Spirit Robe
Build Item Midgardian Mail Midgardian Mail
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

vs Magical Heavy Teams

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Bulwark of Hope Bulwark of Hope
Build Item Spirit Robe Spirit Robe
Build Item Runeforged Hammer Runeforged Hammer
Build Item Midgardian Mail Midgardian Mail

Tyr's Skill Order

Fearless

1 X Y
Fearless
1 3 6 7 9

Power Cleave

2 A B
Power Cleave
2 8 10 11 13

Change Stance

3 B A
Change Stance
4 12 14 15 16

Lawbringer

4 Y X
Lawbringer
5 17 18 19 20
Fearless
1 3 6 7 9

Fearless

1 X
Tyr charges forward, immune to Knockup, damaging enemies.

Assault Stance: Tyr pushes all enemies along with him, hitting them 2 times and knocking them up in the air.

Guard Stance: Tyr hits each enemy only once, passing through and knocking them up in the air.

Ability Type: Dash, Knockup, Damage
Assault Damage: 40 / 90 / 140 / 190 / 240 (+55% of your Physical Power)
Guard Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Physical Power)
Range: 40
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Power Cleave
2 8 10 11 13

Power Cleave

2 A
Tyr makes a massive melee attack, hitting all enemies within a 180 degree cone.

Assault Stance: Enemies that are knocked up in the air are knocked away.

Guard Stance: Tyr heals himself for each enemy hit (max 3).

Ability Type: Area, Heal, Damage
Damage: 80 / 115 / 150 / 185 / 220 (+65% of your Physical Power)
Healing: 15 / 35 / 55 / 75 / 95
Cost: 50
Cooldown: 12 / 11 / 10 / 9 / 8s
Change Stance
4 12 14 15 16

Change Stance

3 B
Tyr changes between Assault and Guard stances. Changing stances refreshes the cooldown on Fearless and Power Cleave. Tyr gains benefits depending on his current stance, and also gains half the benefits of the opposing stance.

Assault Stance: Gain Physical Power.

Guard Stance: Gain Protections.

Ability Type: Buff
Assault Stance: 12 / 20 / 28 / 36 / 44 Physical Power
Defense Stance: 12 / 20 / 28 / 36 / 44 Protections
Cooldown: 10s
Lawbringer
5 17 18 19 20

Lawbringer

4 Y
Tyr leaps through the air, bringing indiscriminate justice upon all enemies in the target area, and Slowing them with additional effects depending on what stance he is in.

Assault Stance: Deal additional damage.
Guard Stance: Stun enemies hit.

Ability Type: Leap
Assault Damage: 250 / 375 / 500 / 625 / 750 (+120 of your Physical Power)
Guard Damage: 200 / 300 / 400 / 500 / 600 (+120% of your Physical Power)
Slow: 25%
Slow Duration: 3s
Guard Stun: 1s
Radius: 25
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Skills

Fearless

CC + one or two ticks of damage, depending on how close to your opponent you started.
Leaves any targets hit by it vulnerable to a follow up from Power Cleave.

In defensive stance, only deals one tick of damage and no CC.

Power Cleave

Deals damage

In defensive stance, deals less damage but heals for each enemy hit (up to 3).

Change Stance

Switches between stances. Each stance has separate cooldowns, but Change Stance skill itself also has a cooldown so you can't switch back instantly if you change stance.

Lawbringer

Jump + Slow + damage. Gives CC immunity. Best used for the slow (for chasing), escapes (because of CC immunity it gives) or for dodging abilities like Bellona's ultimate.

Laning

Fastest clear:

Group up the minions using your Fearless, finish them up with Power Cleave.

Alternate clearing methods:

Fearless your opponent into archer minions, Power Cleave and heal to clear, poking, clearing and healing at the same time. The minions should group up when they aggro you, letting you hit them all with Power Cleave.

Hog the archers and Fearless through melee minions to your opponent, Power Cleave.

Once you're tanky enough and facing squishies like mages or assassins, you should be able to zone them out by just poking with Fearless + Power Cleave, then heal from the minions and clear using auto-attacks.

Late Game

Focus on landing Fearless + Power Cleave on squishy targets trying to attack your adc, or catching enemies off guard by using Fearless from behind an enemy to push him to your team and pick him off.

Playing against Tyr

  • Avoid getting hit by a Fearless to minions or through minions
  • Keep in mind he can't heal unless he can hit something
  • His abilities have long cooldowns, but he can use 5 of them (including ult) in a short burst.
  • Keep in mind, he can dodge a lot of high damage bursts using his ultimate.

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1
OneStepToWin | May 18, 2015 6:43am
Well actually it's a fine guide in my opinion but it's actually a bit boring to read, we need more explanations like why i should do this or why i should buy this and this, who get's countered by Tyr and who counters Tyr more usefull stuff. Like i said it's a fine guide and i'm not quite sure if ill have to downvote or upvote, so ill just leave this comment here and i'm out.
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