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Fearless
CC + one or two ticks of damage, depending on how close to your opponent you started.
Leaves any targets hit by it vulnerable to a follow up from Power Cleave.
In defensive stance, only deals one tick of damage and no CC.
Power Cleave
Deals damage
In defensive stance, deals less damage but heals for each enemy hit (up to 3).
Change Stance
Switches between stances. Each stance has separate cooldowns, but Change Stance skill itself also has a cooldown so you can't switch back instantly if you change stance.
Lawbringer
Jump + Slow + damage. Gives CC immunity. Best used for the slow (for chasing), escapes (because of CC immunity it gives) or for dodging abilities like Bellona's ultimate.
Fastest clear:
Group up the minions using your Fearless, finish them up with Power Cleave.
Alternate clearing methods:
Fearless your opponent into archer minions, Power Cleave and heal to clear, poking, clearing and healing at the same time. The minions should group up when they aggro you, letting you hit them all with Power Cleave.
Hog the archers and Fearless through melee minions to your opponent, Power Cleave.
Once you're tanky enough and facing squishies like mages or assassins, you should be able to zone them out by just poking with Fearless + Power Cleave, then heal from the minions and clear using auto-attacks.
Focus on landing Fearless + Power Cleave on squishy targets trying to attack your adc, or catching enemies off guard by using Fearless from behind an enemy to push him to your team and pick him off.
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