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Turtle Powa!

6 3 97,454
7
by TheInquisitor updated February 28, 2017

Smite God: Kuzenbo

Build Guide Discussion 3 More Guides
Choose a Build: Jungling Tortoise (Offensive)
Jungling Tortoise (Offensive) Armored Turtle (Defensive) TMNT (Hybrid)
Tap Mouse over an item or ability icon for detailed info

Kuzenbo Build

Jungling Tortoise

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Gem of Isolation Gem of Isolation
Build Item Spear of Desolation Spear of Desolation
Build Item Soul Reaver Soul Reaver
Build Item Rod of Tahuti Rod of Tahuti

Kuzenbo's Skill Order

NeNe Kappa

1 X Y
NeNe Kappa
1 4 6 7 10

Shell Spikes

2 A B
Shell Spikes
2 8 11 12 14

Sumo Slam

3 B A
Sumo Slam
3 15 16 18 19

Watery Grave

4 Y X
Watery Grave
5 9 13 17 20
NeNe Kappa
1 4 6 7 10

NeNe Kappa

1 X
Kuzenbo summons and throws the powerful NeNe Kappa, who can ricochet off of walls. After firing, if the NeNe Kappa bounces off of a wall it will travel 70 units from that point up to a maximum of 2 bounces. After reaching maximum range, or if an Enemy God is hit by the NeNe Kappa, it will burst forth from its shell, slowing and attacking them for 6s. Kuzenbo transfers 20% of his Health and Protections to the NeNe Kappa.

Ability Type: Line, Pet, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+55% of your Magical Power)
Kappa Damage Per Hit: 35 / 45 / 55 / 65 / 75
Kappa Health: 25 / 30 / 35 / 40 / 45 (+20% of your Maximum Health)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Slow Duration: 3s
Range: 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Shell Spikes
2 8 11 12 14

Shell Spikes

2 A
The spikes on Kuzenbo's back extend out, damaging enemies who attack Kuzenbo. While active, each time Kuzenbo takes damage, the cooldown on NeNe Kappa and Sumo Slam is reduced. Kuzenbo may activate this ability even while under the effects of Crowd Control.

Ability Type: Buff, Damage
% of Damage Taken: 15 / 20 / 25 / 30 / 35%
Cooldown Per Hit: .5 / .7 / .9 / 1.1 / 1.3s
Duration: 3s
Cost: 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Sumo Slam
3 15 16 18 19

Sumo Slam

3 B
Kuzenbo charges forward, immune to slows and roots, damaging Enemy minions and silencing using his immense strength to push the first Enemy God he hits along with him. Each subsequent Enemy he hits deals damage to both that Enemy and the god Kuzenbo is pushing. Colliding with a wall will also deal damage to the pushed god. Pushed targets can be hit a maximum of 3 times.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 60 / 95 / 130 / 165 / 200 (+35% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Watery Grave
5 9 13 17 20

Watery Grave

4 Y
Kuzenbo pulls himself inwards under his shell and spins, summoning fierce currents that knock enemies back, increase his Movement Speed, grant him 20% Damage Mitigation, render him immune to Crowd Control, and allow him to move freely in all directions for 2.1s. Each hit after the first on an enemy deals 40% reduced damage.

Ability Type: Circle, Knockup, Damage
Damage First Hit: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Damage Per Hit: 40 / 65 / 90 / 110 / 140 (+20% of your Magical Power)
Movement Speed: 45%
Damage Mitigation: 20%
Radius: 22.5
Cost: 100
Cooldown: 75s

Introduction

Hello! Fellow smite players, I've played a year on console and 2 years on computer. I'm more of a casual player, but I do rank a little bit. My main roles are guardian and warrior, so I do know what I'm talking about.

Lore

"Kappa are devious creatures. They linger just below the surface of rivers and lakes, waiting for mortals to test the water before snatching and drowning their fleshy meal. Taken merely at their appearance and juvenile sense of humor, they could be mistaken for mischievous turtle-men, almost playful in a rude sort of way, but they are dangerously strong and ruthless when submerging their prey. King among these monsters is Add to dictionary; bigger, stronger, and more cunning than the rest, but just as infantile.
Kuzenbo led his nine thousand Kappa followers to Japan, where they harried river villages and fishing boats, using their unnatural strength to pull mortals below. So clever, so hungry had the Kappa become, that Japan's army marched to fight back, but they were no match.As the bowl-shaped indentation atop a Kappa's head is filled with water, that Kappa grows impossibly stronger - far stronger than a mortal. Yet, bound by their strange sense of honor, a Kappa must bow when bowed to, spilling their power upon the ground. It is the only known way to defeat one.And of the countless battles Kuzenbo has fought, he was defeated only twice. Upon his second defeat at the hands of General Kiyomasa, Kuzenbo was forced to swear to never again sow strife between man and beast, a vow the Kappa King has honored ever since." - Official Smite

Skills

Passive: Each time Kuzenbo takes over 2% of his maximum health worth of damage, he is granted a stack of 1% Damage Reduction for each 2% lost as the bowl of water atop his head fills (Max 10 Stacks). Kuzenbo loses half of his stacks if hit with hard CC. (Decent Passsive)

1st Ability: (line) Kuzenbo Throws a kappa. The kappa is his wave clear, and hits anything that has health on the enemy team, and Yes, the tower is included. Recommend 1st abaility to max. It does high damage early-mid game, and is EXTREMELY annoying for the other team.

2nd Ability: (Buff) He extends spikes on the back of his shell. Kuzenbo has a built in Thorns. The thing about this ability is it reduces cooldown if hit, Which means if you use it right, you can spam it in teamfights.

3rd Ability: (Dash) Kuzenbo runs damaging enemy minions, also if a god is hit then he's push with him. It does decent damage, but its main focus is to bring, pull to your team OR the tower (hint hint) is great.

4th Ability:(Ult)(Area) goes into his shell and spins. Kuzenbo's immune to CC in this state. Anyone hit is pushed back, while pushd back can't do anything. (basically a Silence.)

Summary

Kuzenbo is really easy to play, annoying to fight against, and really fun. Do remember to shift lanes in middle. Always participate in team fights your CC is a life saver and kill sawyer. I hope this guide helps, good luck on Kuzenbo!

Update Log

2/26/17 - Guide was made
2/28/17 - Added Hybrid and a defensive build. Also a introduction.

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1
Mattdew | March 22, 2017 10:58pm
i never saw kuzenbo as support
so thanks for bringing this build out for me
kuzenbo is strong even without his ult, so what i guess is lacking is his basic attack power
maybe sell spear of desolation and get telkhine's or demonic grip or polynomicon
spear of desolation is too expensive for kuzenbo
too expensive for any god tbh
1
Branmuffin17 (394) | March 6, 2017 1:58pm
Hi Inquisitor,

Mostly looking to comment on build 2/3...no clue how he works as a pure offense guy, but I'm sure it's interesting.

Anyway, with those builds, the one thing I see is lacking is health, especially in a support role.

I get the idea of CDR. However, most Supports can afford to delay CDR until a bit later in the game. If you're relying on the damage reflect, it means you're expecting to take hits. Yes, it'll hurt them, but it'll hurt you too. Increasing your overall effective health (combination of protections and actual health) will allow you to come out with higher health after a fight.

Also, if you're using your Sumo Slam aggressively, it means you're going to have to maneuver behind the enemy, so you can push them back into your teammates...this also means you're likely to take more damage.

The other part of that is, since Thorns are already a part of his kit, yes, Hide of the Nemean Lion seems like a good fit...but if you get enemies that are always cognizant and avoid attacking him when his thorns are activated (and that should be most experienced players), then you're getting 0 effect from the added Lion passive.

As such, if I were to make one adjustment, it would be to take out Nemean, build Sovereignty second, then Genji's Guard third to balance the protections. BoV could be 4th at that point. I'd also consider Shogun's Kusari and Void Stone as situational options...if there are other items you sometimes choose in those spots, branching out the build just a bit to provide a listing of all situational options would be nice. Winged Blade might be a functional one, so you can get behind those enemies you want to push, and have increased move speed, rather than decreased, if they try to slow you.
1
Time2medicate (4) | March 6, 2017 4:56pm
Branmuffin17 wrote:
Hi Inquisitor,

Mostly looking to comment on build 2/3...no clue how he works as a pure offense guy, but I'm sure it's interesting.

Anyway, with those builds, the one thing I see is lacking is health, especially in a support role.

I get the idea of CDR. However, most Supports can afford to delay CDR until a bit later in the game. If you're relying on the damage reflect, it means you're expecting to take hits. Yes, it'll hurt them, but it'll hurt you too. Increasing your overall effective health (combination of protections and actual health) will allow you to come out with higher health after a fight.

Also, if you're using your Sumo Slam aggressively, it means you're going to have to maneuver behind the enemy, so you can push them back into your teammates...this also means you're likely to take more damage.

The other part of that is, since Thorns are already a part of his kit, yes, Hide of the Nemean Lion seems like a good fit...but if you get enemies that are always cognizant and avoid attacking him when his thorns are activated (and that should be most experienced players), then you're getting 0 effect from the added Lion passive.

As such, if I were to make one adjustment, it would be to take out Nemean, build Sovereignty second, then Genji's Guard third to balance the protections. BoV could be 4th at that point. I'd also consider Shogun's Kusari and Void Stone as situational options...if there are other items you sometimes choose in those spots, branching out the build just a bit to provide a listing of all situational options would be nice. Winged Blade might be a functional one, so you can get behind those enemies you want to push, and have increased move speed, rather than decreased, if they try to slow you.


Wow thanks Bran. This really helped me understand the different builds and how to build this god
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