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Firstly, may I say thank you for taking the time to read my Hel Build, any advice (hopefully constructive) is very much appreciated! Secondly, sorry for my awful pun-manship in the title... Okay I'll stop now.
Hel is a versatile God, able of securely and confidently holding down a single lane, preferably mid lane, due to her ability to swap between her Light and Dark stance using Switch Stances. This essentially gives Hel six abilities to use and abuse, including a damaging AoE and healing AoE, making her perfect for minion clearing and aiding a passing jungler.
Combine this with a decent starting mana, low cooldowns and a the ability to buff her movement speed and clear crowd controls, Hel makes an amazing edition to any Conquest team. This build also works in Joust and even Arena situations, however a more DPS build may be sought after.
Hel recently recieved a nerf, decreasing her time to use Repulse / Inspire and reducing the overall healing, from 50% at full stance to 30%. Whether this was needed or not is debatable. It paves the way for more healers, such as Chiron and means Hel is less capable of pushing into a 2v1 situation and walking out alive. She's still a very viable option, however cooldown reduction is more desirable, to ensure that both you and your teammates are staying alive, and more helpfully, in their desired lane.
Passive Stance Attunement After a few seconds in either stance, Hel gains either Magical Power in her Dark Stance and extra Healing in light stance
1. Decay / Restoration In her Dark Stance, Hel fires a projectile that explodes on impact dealing damage to one target and splash damage to enemies in close vicinity, helpful for minion clearing early on and can catch enemy gods on the escape, however requires you to be accurate.
In her Light Stance, she fires a projectile that hits a single enemy and heals for the damage dealt. Usually I tend to use this more for an extra damage projectile as the healing isn't usually enough to rely on.
2. Hinder / Cleanse In her Dark Stance, she lays down an AoE on many targets, slowing them and reducing their magical protection. I tend to use this first in order to deal extra damage on enemies, but not necessarily needed.
In her Light Stance, she lays down an AoE on herself or allies, removing all current CC effects and preventing new ones. Very helpful seeing as nearly every god has some form of CC, allows her to face Hades and his ultimate without fear, as after using this and her AoE heal, she can exit his Ultimate, but requires timing to do so.
3. Repulse / Inspire Her shining ability, in her Light Stance she uses a healing AoE, on herself and all teammates, and also gains a movement speed increase, allowing her to remove herself from battles and increase her survivability.
In her Dark stance, she does an AoE damage. I always build this ability first, as it increases the total healing she does and the total damage she puts out, and as this ability is perfect for minion clearing, it's helpful to increase the damage.
4. Switch Stances In her Light Stance, she has healing abilities and gains MP5, half of which is shared to teammates.
In her Dark Stance, she has damaging abilities and gains magical damage.
Item 1 - Shoes of Focus - First and foremost in the build, gives Hel an early Mana boost, meaning trips to base tend to get less frequent. Cooldown reduction and movement speed also aid in survivability, allowing her to escape from encounters. Shoes of the Magi are also an optiob, however the lack of Mana is off-putting, but the greater damage may be worth the swap, situation dependant.
Item 2 - Chronos' Pendant - Essential to any mage in the game, this items boosts magical power and provides a substantial boost to MP5. Combine this with Shoes of Focus and she easily gains Mana at a steady rate in early game, once again allowing her to hold her lane. Cooldown reducation on top also allows for Breastplate of Valor to be substituted.
Item 3 - Rod of Asclepius - An all around brilliant item for solo and teamplay, the Rod provides Hel with some much needed health, making her sturdier during mid game. She also picks up movement speed, and the items passive buffs health regeneration and healing to teammates in close vicinity, perfect when combined with her Repulse / Inspire ability!
Item 4 - Rod of Tahuti - She sure can't get enough Rod can she? Massive boost to magical damage, an increase to her already high magical damage, and to top it off, a smidge of MP5. Makes her a monster when it comes to damage and allows her to scare off enemies with two/three moves.
Item 5 - Breastplate of Valor - Provides some physical defence, allowing her to withstand Assassin junglers slightly more effectively. Mana increase is nice as well, however the cooldown is redundant at this point. Situational, if there are fewer physical attackers or you encounter them less, it can be swapped out. Other options available, however this is my usual choice of item.
Item 6 - Gem of Isolation - One final buff to mana, some extra health on top of that, which plays nicely with the previous boost of Physical Protection from Breastplate of Valor. Main attraction is the passive, which slows enemies after damaging abilities. Brilliant synergy with Hinder / Cleanse as it allows her to have regular slowing. Combined with a high movement speed, she can easily catch up to fleeing enemies or escape when needed.
Active 1 - Greater Mediation - I usually build this through-out the game, as it provides a semi-frequent mana source, reducing her need to retreat as much. Usually take stage 1 before level 5, stage 2 around 11-13 and then stage 3 when the core is finished or I'm finding myself frequently out of mana.
Active 2 - Greater Purification - Mainly for Hades and Ares ultimate counters, which can quickly devastate her. Also useful against Ao Kuang for escaping his execution ultimate. Situational which is why I build when necessary.
Consumable 1 - Mana Potion - Self explanatory, always keep some handy in case of dire emergency.
Consumable 2 - Potion of Magical Might - Fairly cheap consumable at 450, provides a nice yet nasty boost to magical might for a reasonable cost, worth picking up late game.
So, you have the build and you have the items, now what? Well, now it's time to learn how to play her!
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You are better off with Bancroft's Talon, Ethereal Staff, or Warlocks Sash in places of Chronos' Pendent. Simply because you are wasting 10% of the cooldown from the boots. So just wasting at that point. If you really want to keep the 40% cooldown I would suggest selling off the boots once you can buy BoV for SotM.
actually it overcaps 25% CD as this is still a S2 build