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We start with Bumba's Mask, because is an awesome item to jungle. It will give you some mp5, and bonus rewards from jungle camps.
Remember to sell this item to recover some gold in late game where the focus of the game are teamfights.
We take boots because as HiRez decided that the power pot in early was op now we will have no damage in the very early stage. This item ate least will give us some movement speed to do early ganks.
Only 2 health and mana pots are not enough or some players. If you feel in trouble because they have a high poke mid/jungle combo, go ahead with 3 pots but no more than 3.
In the jungle is very important to take Warrior Tabi. We must hae kill potential since we finish our boots. NEVER take Ninja Tabi with with Ne Zha. In general all the junglers must go with Warrior Tabi except some cases in some situations, like Bakasura with ninja tabi if you feel confortable in the very early stage, or Fenrir with Reinforced Graves if you like going tanky. But as here we are talking about Ne Zha, take Warrior Tabi ALWAYS.
After Warrior Tabi, we have two options:
1. Take Void Shield. We won't take too much poke and have the aura to gank your adc (in case is physical) or have more kill potential in the mid lane (also if it is a physical mid laner). After this you should take Jotunn's Wrath, to have more cdr and the ultimate earlier (helpful, because is our only escape abiliy)
2. In case they are many magicals (4 or more) or you want to play more aggresive with more damage in your hand. Take Jottun's Wrath and omit this first item. But then the solo, supp (in case they are physiycal) or you should take void shield for teamfights.
Deathbringer is a basic item for Ne Zha. He MUST crit, and this item is the best for it.
Titan's bane is OP. Ok maybe not that op but is awesome. More pen to kill those tanky gods that always manage to escape from our ganks.
Brawler's Beat Stick instead is an item that I don't usualy take if there's no healer/auto healing good in the enemy team. But anyways is an awesome item in all the cases, reducing the healing of a god will help making the chases smaller.
Malice, is the answer if they have no tank. You will oneshot eeverything you hit with your crits.
Armored cloak is a good item if you are playing a game were you are participating in a lot of kills. This item will give you a lot of protections when you finish the stacks, and everybody knows how hateable are tanky junglers.
Mantle of Discord is the best defensive item in case they have a lot of CC. If you throw your 3 and they throw you any CC you will be able to escape.
Shield of Regrowth should be a core item for this god. Is perfect to chase enemies, just throw your 2 with stacks and you will see the speed increasing.
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