Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Ne Zha guides

TIME TO PLAY WITH FIYAAAAA!!!! [Ne Zha Jungler S3]

1 0 15,411
by NK4w4ii99 updated September 3, 2016

Smite God: Ne Zha

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Ne Zha Build

Start

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Core

Build Item Warrior Tabi Warrior Tabi
Build Item Void Shield Void Shield
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Deathbringer Deathbringer

Damage

Build Item Titan's Bane Titan's Bane
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Malice Malice

Defensive

Build Item Armored Cloak Armored Cloak
Build Item Mantle of Discord Mantle of Discord
Build Item Breastplate of Regrowth Breastplate of Regrowth

Ne Zha's Skill Order

Universe Ring Toss

1 X Y
Universe Ring Toss
1 3 6 7 9 10

Flaming Spear

2 A B
Flaming Spear
4 15 16 18 19

Armillary Sash

3 B A
Armillary Sash
2 8 11 12 14

Wind Fire Wheels

4 Y X
Wind Fire Wheels
5 13 17 20
Universe Ring Toss
1 3 6 7 9 10

Universe Ring Toss

1 X
Ne Zha throws the Universe Ring, bouncing several times, dealing damage, applying a Physical Protection Debuff for 3s and Slowing by 12.5% for 1s. Each hit also stacks a movement speed buff on Ne Zha for 2s. Subsequent hits on the same target deal 35% less damage and double the Slow's effectiveness.

Ability Type: Line, Slow, Damage
Initial Damage: 80 / 110 / 140 / 170 / 200 (+40% of your Physical Power)
Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Physical Power)
Bounces: 4 / 5 / 6 / 7 / 8
Protections Debuff: 5 / 7 / 9 / 11 / 13 per hit
Movement Speed: 5% per hit
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Flaming Spear
4 15 16 18 19

Flaming Spear

2 A
Ne Zha empowers himself with fighting spirit, igniting his spear for increased Attack Speed and Critical Strike Chance for a short duration. Upon activation, Ne Zha also heals himself based on each stack of his passive ability.

Ability Type: Buff
Attack Speed: 25 / 32.5 / 40 / 47.5 / 55%
Critical Strike Chance: 20%
Duration: 4 / 4.5 / 5 / 5.5 / 6s
Healing: 2 / 4.5 / 7 / 9.5 / 12
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Armillary Sash
2 8 11 12 14

Armillary Sash

3 B
Ne Zha throws out his Armillary Sash hitting the first enemy god in its path. The target is Stunned as Ne Zha yanks himself toward the target, dealing a powerful blow to all enemies in the area as he arrives.

Ability Type: Line, Stun, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+150% of your Physical Power)
Stun: 1s
Range: 70
Radius: 10
Cost: 75
Cooldown: 12s
Wind Fire Wheels
5 13 17 20

Wind Fire Wheels

4 Y
Ne Zha dashes forward, gaining bonus Protections for 4s and becoming CC immune. If he hits an enemy god he lifts them into the sky for 4s, unleashing a 3-hit combo. Successfully timed attacks during the combo result in these hits dealing Critical Damage. They are then smashed back to Earth, slightly knocking up and damaging the target and enemies around the landing location. When Ne Zha lands he gains bonus Protections for 5s and dashes back to where he cast this ability.

Ability Type: Dash, Crowd Control, Damage
Damage Per Hit: 23 / 40 / 57 / 74 / 91 (+45% of your Physical Power)
Damage (Initial/Landing): 50 / 105 / 160 / 215 / 270 (65% of your Physical Power)
Protections: 30 / 35 / 40 / 45 / 50
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Start

We start with Bumba's Mask, because is an awesome item to jungle. It will give you some mp5, and bonus rewards from jungle camps.
Remember to sell this item to recover some gold in late game where the focus of the game are teamfights.

We take boots because as HiRez decided that the power pot in early was op now we will have no damage in the very early stage. This item ate least will give us some movement speed to do early ganks.

Only 2 health and mana pots are not enough or some players. If you feel in trouble because they have a high poke mid/jungle combo, go ahead with 3 pots but no more than 3.

Core

In the jungle is very important to take Warrior Tabi. We must hae kill potential since we finish our boots. NEVER take Ninja Tabi with with Ne Zha. In general all the junglers must go with Warrior Tabi except some cases in some situations, like Bakasura with ninja tabi if you feel confortable in the very early stage, or Fenrir with Reinforced Graves if you like going tanky. But as here we are talking about Ne Zha, take Warrior Tabi ALWAYS.

After Warrior Tabi, we have two options:
1. Take Void Shield. We won't take too much poke and have the aura to gank your adc (in case is physical) or have more kill potential in the mid lane (also if it is a physical mid laner). After this you should take Jotunn's Wrath, to have more cdr and the ultimate earlier (helpful, because is our only escape abiliy)
2. In case they are many magicals (4 or more) or you want to play more aggresive with more damage in your hand. Take Jottun's Wrath and omit this first item. But then the solo, supp (in case they are physiycal) or you should take void shield for teamfights.

Deathbringer is a basic item for Ne Zha. He MUST crit, and this item is the best for it.

Damage

Titan's bane is OP. Ok maybe not that op but is awesome. More pen to kill those tanky gods that always manage to escape from our ganks.

Brawler's Beat Stick instead is an item that I don't usualy take if there's no healer/auto healing good in the enemy team. But anyways is an awesome item in all the cases, reducing the healing of a god will help making the chases smaller.

Malice, is the answer if they have no tank. You will oneshot eeverything you hit with your crits.

Defensive

Armored cloak is a good item if you are playing a game were you are participating in a lot of kills. This item will give you a lot of protections when you finish the stacks, and everybody knows how hateable are tanky junglers.

Mantle of Discord is the best defensive item in case they have a lot of CC. If you throw your 3 and they throw you any CC you will be able to escape.

Shield of Regrowth should be a core item for this god. Is perfect to chase enemies, just throw your 2 with stacks and you will see the speed increasing.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author NK4w4ii99
TIME TO PLAY WITH FIYAAAAA!!!! [Ne Zha Jungler S3]
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved