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Thor - The God of Thunder

1 0 6,453
by xdr3amx updated June 28, 2013

Smite God: Thor

Build Guide Discussion 0 More Guides
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Thor Build

Starting Items

Build Item Healing Potion Healing Potion
2
Build Item Voidblade Voidblade
Build Item Creeping Curse Creeping Curse

Core Items

Build Item Voidblade Voidblade
Build Item Warrior Tabi Warrior Tabi
Build Item Frostbound Hammer Frostbound Hammer
Build Item Titan's Bane Titan's Bane
Build Item Witchblade Witchblade
Build Item Deathbringer Deathbringer

Active Abilities

Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Creeping Curse Creeping Curse

Thor's Skill Order

Mjolnir's Attunement

1 X Y
Mjolnir's Attunement
2 4 8 11 12

Tectonic Rift

2 A B
Tectonic Rift
14 15 16 18 19

Berserker Barrage

3 B A
Berserker Barrage
1 3 6 7 10

Anvil of Dawn

4 Y X
Anvil of Dawn
5 9 13 17 20
Mjolnir's Attunement
2 4 8 11 12

Mjolnir's Attunement

1 X
Thor throws Mjolnir forward, doing damage to all enemies in its path. If hit twice, minions will take 100% damage while gods take 200% damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.

Ability Type: Projectile, Teleport
Damage: 40 / 80 / 120 / 160 / 200 (+30% of your Physical Power)
Damage (Total for Gods): 150 / 270 / 390 / 510 / 630 (+90% of your Physical Power)
Damage (Total for Minions): 90 / 162 / 234 / 306 / 378 (+54% of your Physical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Tectonic Rift
14 15 16 18 19

Tectonic Rift

2 A
Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning and damaging enemies and blocking movement.

Ability Type: Line
Damage: 30 / 50 / 70 / 90 / 110 (+20% of your Physical Power)
Stun: 1.2 / 1.3 / 1.4 / 1.5 / 1.6s
Fissure Lifetime: 3.7s
Cost: 60
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Berserker Barrage
1 3 6 7 10

Berserker Barrage

3 B
Thor spins his hammer around him dealing damage to Enemies in front of him up to 3 times and those behind him up to 2 times. The final swing deals extra damage. Thor is immune to Knockup for the duration.

Ability Type: Area
Damage Per Tick: 30 / 50 / 70 / 90 / 110 (+40% of your Physical Power)
Final Swing Damage: 45 / 60 / 85 / 105 / 125 (+60% of your Physical Power)
Radius: 20
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s
Anvil of Dawn
5 9 13 17 20

Anvil of Dawn

4 Y
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing damage and Stunning all enemies in the radius. For 6 seconds after landing, when Thor deals damage to a god lightning will arc, damaging the enemy hit and up to two additional enemies within 35 units. Subsequent lightning hits deal 50% damage.

Ability Type: Ground Target
Damage: 100 / 165 / 230 / 295 / 360 (+90% of your Physical Power)
Stun: 1.5s
Arc Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power)
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110/105/100/95/90)s

Introduction

This build is mainly focused on damage. This build has more damage than a regular bruiser build, but has a fair amount of hp/defense as well. This build is great for tearing up your enemy whether or not it is a carry or a tank. This build is also mainly focused on initiating fights and tear the opponents health to 0. Thor's passive ability makes this build great for teamfights, and you can easily solo 2 enemies at once, although it is not recomended. This build is also great on jungling. I recomend taking a few jungle-buffs after you hit lvl 7 with Thor, although i wouldn't compare this build to a full jungler, it's just to get a few good buffs at the start. Focus mainly on HP5 buffs, and Mana buffs. P.S -This build can work in arena but it is not recomended.

Items

The reason i choose theese items is because this build is all about tearing through the enemy's armor and hp. So i have blended items together so Thor can easily take down enemies who has full health, especially with Thor's ultimate skill. The items i got, is mainly focused on damage as i said before. The active abilities i chose are for either pushing a lane, or slowing enemies to get the last hits off to finish someone off.

Skills

When initiating fights i recomend first using ultimate skill (if you have it), and when you land on the target(s), you use your number "3" skills right away. If you havent killed him yet you can use your number "1" skill to finish him off. You shouldn't be in need of the number "2" skill. But if you are heading on a tank you can definitly use your number "2" skill to stun him for extra dps, but have in mind that your number "2" skill, doesn't do any sort of damage as far as i'm conserned. The number "2" skill can also be used to block of jungle paths/lanes, but use cautiously because in teamfight it can screw both you and your teammates over.

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League of Legends Build Guide Author xdr3amx
Thor - The God of Thunder
Table of Contents

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