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Thor, Terror of the Skies! Updated 10/19/2016!

22 1 90,758
by Arvorus updated October 19, 2016

Smite God: Thor

Build Guide Discussion 21 More Guides
Tap Mouse over an item or ability icon for detailed info

Thor Build

Typical Initial Build!

Build Item Bumba's Mask Bumba's Mask
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Void Shield Void Shield
Build Item Titan's Bane Titan's Bane
Build Item Brawler's Beat Stick Brawler's Beat Stick

Starting Items!

Build Item Bumba's Mask Bumba's Mask
Build Item Boots Boots
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Core Items!

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Void Shield Void Shield
Build Item Titan's Bane Titan's Bane
Build Item Brawler's Beat Stick Brawler's Beat Stick

Choose one! So many items, so little space!

Build Item Mantle of Discord Mantle of Discord
Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Runic Shield Runic Shield
Build Item Pestilence Pestilence
Build Item Winged Blade Winged Blade

Relics!

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Cursed Ankh Cursed Ankh
Build Item Heavenly Wings Heavenly Wings

Consumables!

Build Item Ward Ward
Build Item Sentry Ward Sentry Ward
Build Item Potion of Power Potion of Power
Build Item Elixir of Power Elixir of Power

Thor's Skill Order

Mjolnir's Attunement

1 X Y
Mjolnir's Attunement
2 3 6 7 9

Tectonic Rift

2 A B
Tectonic Rift
4 13 14 15 16

Berserker Barrage

3 B A
Berserker Barrage
1 8 10 11 12

Anvil of Dawn

4 Y X
Anvil of Dawn
5 17 18 19 20
Mjolnir's Attunement
2 3 6 7 9

Mjolnir's Attunement

1 X
Thor throws Mjolnir forward, doing damage to all enemies in its path. If hit twice, minions will take 100% damage while gods take 200% damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.

Ability Type: Projectile, Teleport
Damage: 40 / 80 / 120 / 160 / 200 (+30% of your Physical Power)
Damage (Total for Gods): 150 / 270 / 390 / 510 / 630 (+90% of your Physical Power)
Damage (Total for Minions): 90 / 162 / 234 / 306 / 378 (+54% of your Physical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Tectonic Rift
4 13 14 15 16

Tectonic Rift

2 A
Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning and damaging enemies and blocking movement.

Ability Type: Line
Damage: 30 / 50 / 70 / 90 / 110 (+20% of your Physical Power)
Stun: 1.2 / 1.3 / 1.4 / 1.5 / 1.6s
Fissure Lifetime: 3.7s
Cost: 60
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Berserker Barrage
1 8 10 11 12

Berserker Barrage

3 B
Thor spins his hammer around him dealing damage to Enemies in front of him up to 3 times and those behind him up to 2 times. The final swing deals extra damage. Thor is immune to Knockup for the duration.

Ability Type: Area
Damage Per Tick: 30 / 50 / 70 / 90 / 110 (+40% of your Physical Power)
Final Swing Damage: 45 / 60 / 85 / 105 / 125 (+60% of your Physical Power)
Radius: 20
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s
Anvil of Dawn
5 17 18 19 20

Anvil of Dawn

4 Y
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing damage and Stunning all enemies in the radius. For 6 seconds after landing, when Thor deals damage to a god lightning will arc, damaging the enemy hit and up to two additional enemies within 35 units. Subsequent lightning hits deal 50% damage.

Ability Type: Ground Target
Damage: 100 / 165 / 230 / 295 / 360 (+90% of your Physical Power)
Stun: 1.5s
Arc Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power)
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110/105/100/95/90)s

Introduction


Hello! My name is Arvorus, and this is my attempt at making a short and quick Thor guide that should (hopefully) cover the basics of his itemization, abilities, and overall gameplay.

In my opinion, Thor is a jack of all trades. He has good CC, good damage, and good mobility. He is strongest at level 9, when his hammer is maxed out and he can dish out lots of poke. Thor never really reaches the point of hyper-carry, but he never becomes useless, either.

Pros / Cons

Pros

+ Strong mid game.
+ High mobility.
+ High burst.
Thor is arguably one of the best mid-game junglers. He has high base damage in Mjolnir's Attunement and semi-global presence with Anvil of Dawn. His burst is amazingly powerful during the early to mid game, though it does eventually fall off.


Cons

- Mediocre late game.
- Master of none.
- Risky all-in.
Thor's burst falls off hard in the late game; even with a full combo, you'll probably only burst down squishies. While he is a well-rounded god, he doesn't quite excel at anything, and since his escapes are a major part of his damage, it's fairly risky to go all-in with him.

Skills

Warrior's Madness
Gain power for each enemy god within range.
Thor can gain a maximum of 45 power with this passive (3 stacks, 15 power each). This gives you a strong early game boost when ganking, and still remains relevant in the late game.


Mjolnir's Attunement
Throw a boomeranging hammer than damages enemies.
Thor's hammer deals 2x the damage on the return swing to gods, 0.5x the damage to minions, and can be teleported to if you activate it again. Level this first (1)!


Tectonic Rift
Create a wall that stuns enemy gods in a line.
This ability can block both allies and enemies. It's very useful for blocking off jungle paths, and can cancel enemies' abilities while also displacing them.


Berserker Barrage
Spin around and damage enemies around you.
This is a fairly simple ability, and is mainly used just for damage. However, do note that this gives you knock-up immunity for a good amount of time.


Anvil of Dawn
Crash down from the air and stun enemies hit.
This is a very powerful ultimate! It gives you a view of the map and semi-global presence. You can use this to gank, counter-initiate, and escape

Items

Starting Items!



These are your go-to starting items. It gives you sustain and mobility, which is pretty good for 1500 gold. I'd get 3 Healing Potions and 3 Mana Potions. If you want to watch out for invades, you can get a few [[Ward]s] instead of those mana pots.



Core Items!



This gives you a 40 power and some very needed mobility at a cheap price. What else is there to say? Build this as your right after your starting items.


This items gives you a variety of powerful stats. It grants you 40 power, 20% CDR, 10 penetration, and 150 mana. The CDR alone gives you a 20% increase in damage, never mind the power, and the penetration is small but powerful. You should always get this item, no exceptions.


A 20 physical protection reduction aura is really strong. You're typically going to be in the middle of the enemy team anyways, so the aura is going to be particularly useful on you. It's inefficient with Titan's Bane, though, so if you don't like that, I'd recommend getting Breastplate of Valor. Also, if you're facing 3+ magical enemies, Void Shield isn't going to be very good; I'd recommend skipping it and getting another situational item.


This is the perfect item for ability-based gods. The 33% penetration increases your damage by an insane amount, and also helps with objectives and structures.


What's that? 40 power? 20 penetration? An 40% anti-healing passive? Yes please!



Choose one!



Mantle of Discord is your go-to defense item. Given how close-range Thor is, the 1s stun and CC immunity is almost always going to be useful, and the 60 physical and magical protections are no joke.


These are your items against heavy physical/magical teams. Breastplate of Valor doesn't have a passive, but if offers 75 physical protections, as well as 20% CDR (max with Jotunn's Wrath). Bulwark of Hope is a strong anti-burst item with its health shield passive, allowing you to have the upper hand against mages.


These are your magical/physical anti auto-attack items, respectively. They're both decent niche items against gods like Freya and Kali.


Pestilence is your anti-magical, anti-lifesteal item. It gives you 80 magical defense and 200 health, as well as a decent 25% healing reduction aura.


Winged Blade is one of your best options against slows. Not only does it stop and give you an immunity to slows for 4s, it also gives you a 20% movement speed buff!



Relics.



Purification This is a really strong relic. It cleanses and gives you CC immunity for 2 seconds. This is your first option against most enemy teams.


Sanctuary If the enemy team has a Poseidon or Scylla, this active is a good choice. This relic gives you damage immunity for 2s, an also cleanses soft CC effects.


Curse If you can't deal with some pesky healer, you can get this. Curse reduces healing by 50% and slows down enemies by 40% in aura around you for 5s. As you can see, it's a strong team-fight relic.





Sprint This is usually not needed due to your already massive mobility. However, if your team really needs slow immunity, I would consider getting this.


You should always get these. If you have any gold leftover, get these. You should try to ward places that your teammates haven't warded yet, or in very important spots, such as the Gold Fury or the Fire Giant. If you don't ward, you're losing a lot of vision, so do it!


Potion of Physical Might You should get these after your build has been finished. They give you a huge burst in power, but disappear after you die. You can get a Potion of Physical Might during the mid stages of the game, but you should never get an elixir until the very late stages.

Gameplay

Jungling




At the start of the game, get your starting items. Take the speed buff with your solo laner (the buff close to the short lane, in-between the three other buffs), and then give them the mana buff. After the speed and mana buffs are cleared, go to lane. Stick with your solo laner until the mid camps spawn, or until the enemy jungler leaves. Go around clearing/sharing camps and ganking lanes, and try to be there for the mid camps.



Ganking




The general rule of thumb is that you gank whenever an enemy is overextended, whenever your ally needs one, or as a counter to an enemy gank. The ganking combo goes as follows:


Ganking/Initiating Combo

Explanation



Warding is extremely important. Ward places that your laners haven't warded yet, and use Sentry Wards on important places such as the Gold Fury and Fire Giant to gain vision over those field.



Team Fights




Thor is very useful in team-fights. He can wait in the sidelines for the enemy team to initiate a 5v4, and then come crashing down and wreak destruction. You should try to target grouped up enemies, and if there are none, go for squishy targets. If you don't have your ult, however, you should act like a mage. Poke enemies down and try to deal as much damage as possible without dying. Use Tectonic Rift carefully; you can save your team with it, but you can also end up trapping them!

Ending

That's all for my Thor guide! Hopefully it helped you learn how to play the god of thunder!


To those who helped me make this guide:

jhoijhoi: I had clicked on the link to the Getting Started Guide, thinking that it would lead to some Smitefire guide. Instead, I found this! Thank you for sharing your coding templates!

Jordenito and TormentedTurnip: As I have stated again and again, this guide, along with TormentedTurnip's guideception guide, are absolute must-reads if you wish to make a guide.

Notes

(1) One point in Berserker Barrage combined with auto-attacks is enough to clear a jungle camp, and leveling Thor's one first will give him a 120 damage boost compared to the 100 damage boost gained from his three.

Changelog

2015

2016

Leave a Comment

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1
Cryptomachus7 (1) | January 31, 2016 1:26pm
Now this Thor build scheme is a reminder for all those squishies who join smitefire to enlighten us about their pure awesomeness with Thor a.k.a Rage + Deathbringer as a part of his equipment inventory.And it is not only with Thor:That sort of malignancy is roaming almost in every Ability based assassin's build how-to guides.

A definitely +1 to this oasis in the desert!!!
1
Arvorus (10) | January 13, 2016 10:01pm
This isn't for Arena...

Unless you were referring to Sciaticul's comment, then still, yeah, this guide isn't for Arena.
1
xN3RDRAGEx | January 13, 2016 3:52am
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If you know how to play Thor pretty well then you have no need for some of this ******** you waste time and money on. Remember Arena matches last approx. 15-30mins so you don't have a lot of time to be ****ing around. Sure I like the idea of using Mail of Renewal, however, it's arena and use your base to replenish health and mana... you'll be there a lot buying items anyway if you start right and can kill enemies with ease. You have hammer teleport, recall, and your ultimate to get back to base with quickness. You don't necessarily need a lot of longevity, just play like an assassin.

Been playing Thor since beta...
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1
Arvorus (10) | January 7, 2016 7:46am
Yeah, I should probably clarify that.

Thanks for the up vote!
1
Branmuffin17 (394) | January 6, 2016 12:32am
Huh, I didn't know about this guide before, Arvorus...nice! I like the simplicity, the clean BB coding, and the short but effective explanations. Well done!

One suggestion would just be to more specifically clarify protections...I know most people are going to know exactly what these items are, but for example, Urchin, you say up to 65 protection, and on Renewal you say 40 points of defense...but one covers both magical and physical, and the other is only physical. Probably not a big deal at all, but something to consider?

Again, very nice...+1, definitely!
1
Arvorus (10) | January 2, 2016 3:48pm
GameGeekFan wrote:

Will you also notice that you put a potion of magical might into build 1 as an alt.


Oops! Thanks for telling me about that.
1
GameGeekFan (50) | January 2, 2016 3:27pm
Will you also notice that you put a potion of magical might into build 1 as an alt.
1
Arvorus (10) | January 2, 2016 12:58pm
It took me six months to notice this.

...
1
GameGeekFan (50) | January 2, 2016 10:37am
Sciaticul wrote:

Ronniba if you are to terribly new go into arena and fiddle with this build. Don't cripple your team by jungling.


Just so you know that comment was all the way in June.

Make sure to check the dates.
1
Sciaticul | January 2, 2016 10:25am
Ronniba if you are to terribly new go into arena and fiddle with this build. Don't cripple your team by jungling.
1
Ronniba | June 7, 2015 11:33pm
The custom build feature.
1
Arvorus (10) | June 7, 2015 10:27am
I'm not quite sure what you mean by the damage section. Do you mean the damage section that you see in Smite's default Thor build, or are you using the custom build feature?
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League of Legends Build Guide Author Arvorus
Thor, Terror of the Skies! Updated 10/19/2016!
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