Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Thor guides

Thor Boss of Thunder

3 2 14,913
by zombie10004 updated May 17, 2013

Smite God: Thor

Build Guide Discussion 10 More Guides
Tap Mouse over an item or ability icon for detailed info

Thor Build

Full AD (Recommended)

Build Item Warrior Tabi Warrior Tabi
3
Build Item Healing Potion Healing Potion
Build Item Deathbringer Deathbringer
3
Build Item Qin's Blades Qin's Blades
3
Build Item Soul Eater Soul Eater
3
Build Item Frostbound Hammer Frostbound Hammer
3
Build Item The Executioner The Executioner
3
Build Item Cloak of Meditation Cloak of Meditation

Tanky/DPS

Build Item Warrior Tabi Warrior Tabi
Build Item Voidblade Voidblade
Build Item Witchblade Witchblade
Build Item Qin's Blades Qin's Blades
Build Item Deathbringer Deathbringer
Build Item Frostbound Hammer Frostbound Hammer

Optional Abilities

Build Item Creeping Curse Creeping Curse
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Cloak of Meditation Cloak of Meditation
Build Item Heavenly Wings Heavenly Wings

Thor's Skill Order

Mjolnir's Attunement

1 X Y
Mjolnir's Attunement
2 10 11 12 14

Tectonic Rift

2 A B
Tectonic Rift
4 15 16 18 19

Berserker Barrage

3 B A
Berserker Barrage
1 3 6 7 8

Anvil of Dawn

4 Y X
Anvil of Dawn
5 9 13 17 20
Mjolnir's Attunement
2 10 11 12 14

Mjolnir's Attunement

1 X
Thor throws Mjolnir forward, doing damage to all enemies in its path. If hit twice, minions will take 100% damage while gods take 200% damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.

Ability Type: Projectile, Teleport
Damage: 40 / 80 / 120 / 160 / 200 (+30% of your Physical Power)
Damage (Total for Gods): 150 / 270 / 390 / 510 / 630 (+90% of your Physical Power)
Damage (Total for Minions): 90 / 162 / 234 / 306 / 378 (+54% of your Physical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Tectonic Rift
4 15 16 18 19

Tectonic Rift

2 A
Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning and damaging enemies and blocking movement.

Ability Type: Line
Damage: 30 / 50 / 70 / 90 / 110 (+20% of your Physical Power)
Stun: 1.2 / 1.3 / 1.4 / 1.5 / 1.6s
Fissure Lifetime: 3.7s
Cost: 60
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Berserker Barrage
1 3 6 7 8

Berserker Barrage

3 B
Thor spins his hammer around him dealing damage to Enemies in front of him up to 3 times and those behind him up to 2 times. The final swing deals extra damage. Thor is immune to Knockup for the duration.

Ability Type: Area
Damage Per Tick: 30 / 50 / 70 / 90 / 110 (+40% of your Physical Power)
Final Swing Damage: 45 / 60 / 85 / 105 / 125 (+60% of your Physical Power)
Radius: 20
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s
Anvil of Dawn
5 9 13 17 20

Anvil of Dawn

4 Y
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing damage and Stunning all enemies in the radius. For 6 seconds after landing, when Thor deals damage to a god lightning will arc, damaging the enemy hit and up to two additional enemies within 35 units. Subsequent lightning hits deal 50% damage.

Ability Type: Ground Target
Damage: 100 / 165 / 230 / 295 / 360 (+90% of your Physical Power)
Stun: 1.5s
Arc Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power)
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110/105/100/95/90)s

Introduction

This is my first guide so constructive criticism is appreciated. Make sure to rate if this guide helped you.

Pros and Cons

Pros
~Tons of Damage with basic attack
~Has 2 escapes
~2 stuns
~ Excellent Duo Laner
Cons
~ Squishy if not built right
~ Hard to play at first
~ Lack of minion clearing early game
~ Not a good solo laner

Skill Explanation

Passive Thor's passive is Warrior's Madness it grants Thor 20 attack damage for each nearby enemy god up to 3 time. This is an amazing passive early game and late game because it allows you to have the almost the same amount of damage as Frostbound Hammer.

1 Mjolnir's Attunement is a skill shot that Thor throws out his hammer then it comes back to Thor doing damage when he throws it then double the damage to enemy gods on the way back. Thor can reactivate the ability to teleport him to his hammer. This is a really good source of damage early game and utility. Learning to land this is hard, but once you do it is completely rewarding.

2 Thor cracks the earth in front of him stunning all enemies hit and doing damage. The stun is a long AoE stun which is very useful in team fight especially late game.

3 Thor spins around for 2s doing damage every .4s doing physical damage and while bezerker barrage is active Thor is immune to knockback. This is a amazing move early game because of the shear amount of damage this does when applied with high AD items like Deathbringer.

4 Thor charges for a few second then leaps into the air. While in the air Thor can leap back to the ground doing physical damage and stunning enemy gods caught in the area. This is a great escape, initiate, and shear damage ability because it allows you to either run away or do tons of damage.

Optional Items

Thor can be built many different ways, but I will only explain AD.

Witch Stone Witch Stone is a good item on Thor if you need more survivability against a heavy AD team.
Void Blade gives you extra damage and physical protection while reducing enemy physical protection
Heartseeker is good if you are super fed and don't plan on dying.
Devourer's Gloves Devour's Gloves if you don't want to risk loosing stacks with heart seeker but want more damage.
This item is good if you need a little more damage and health.


Optional Abilities:



This is good if you don't want Frostbound hammer and in the long run creeping curse is better.
Buy this when the enemy has a lot of cc.
This is nice when you want to be able to get away or avoid a ton of damage.

Conclusion

Thank you for reading this guide all sugestions will be taken into account criticism is always welcome.
P.S I will be adding onto this guide.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
TheAmazingComicBookGuy (47) | May 20, 2013 8:46am
RazeMage wrote:

Do you know that this guide is made in December 2012 and i didn't think the maker is still active?

he was on 3 days ago
1
RazeMage (58) | May 20, 2013 8:30am
Do you know that this guide is made in December 2012 and i didn't think the maker is still active?
1
RichardMcNixon | May 20, 2013 8:25am
Xanthious wrote:

Thor's passive is Warrior's Madness. It grants Thor 20 attack damage for each nearby enemy god up to 3 times. This is an amazing passive early and late game because it grants you almost the same amount of damage as Frostbound Hammer (25) with just one enemy god nearby.


There you go buddy, i fixed it for grammar and readability - copy paste that in there and you're golden.
1
zombie10004 | December 26, 2012 6:23am
Xanthious wrote:

"Passive Thor's passive is Warrior's Madness it grants Thor 20 attack damage for each nearby enemy god up to 3 time. This is an amazing passive early game and late game because it allows you to have the almost the same amount of damage as Frostbound Hammer." statement makes 0 sense, i stopped reading at that point

This is an explanation of his passive and other "spells".
1
Xanthious (5) | December 21, 2012 9:36pm
"Passive Thor's passive is Warrior's Madness it grants Thor 20 attack damage for each nearby enemy god up to 3 time. This is an amazing passive early game and late game because it allows you to have the almost the same amount of damage as Frostbound Hammer." statement makes 0 sense, i stopped reading at that point
1
zombie10004 | December 14, 2012 5:02am
kine wrote:



lawl, shear dps this build is not, very far off..

pure dps = heartseeker -> executioner -> Qins blades -> warr tabi -> deathbringer -> and for last item, can either go voidblade or devourers gloves or titans bane.


Thx for the info I'll change that. Plus i added a Tanky DPS build. This is my first guide so thx for the info.
1
kine (1) | December 14, 2012 3:18am
zombie10004 wrote:



ok thx for the info this is just for shear damage im still working on tanky/dps and tank but thx for the feed back


lawl, shear dps this build is not, very far off..

pure dps = heartseeker -> executioner -> Qins blades -> warr tabi -> deathbringer -> and for last item, can either go voidblade or devourers gloves or titans bane.
1
kine (1) | December 14, 2012 2:35am
the fact u say "full ad" build and take fatalis over executioner... first day?

basically any build for any god with fatalis in it is bad. no stats, bad item, especially when u take diminishing returns into account. with qin's+executioner+war tabi, you will swing just as fast as with qin's+tabi+fatalis, except you will do alot more damage.

heres an example from asmoday.

fatalis u hit me for 10 damage in 10 seconds
with heartseeker you hit me for 15 damage in 12 seconds

now for the math impaired we'll make it ez, fatalis 120 damage in 120 seconds = 10 dps
now heartseeker will grant you 150 damage over that same 120 seconds, which =12.5 dps.

who cares how fast you swing if you dont hit for **** when you hit? id rather 3 shot ppl than have to swing at em 12 times, gives them a chance to escape. why give them any chance to even try to run....
1
zombie10004 | December 13, 2012 1:23pm
hugrx wrote:

Nice guide, but i think max out skill 1 and 2 together first, then 3, so youre able to deliver massive ranged damage too since the patch changes.

I would replace Frostbound Hammer with Voidblade and take Creeping curse.


ok thx for the info this is just for shear damage im still working on tanky/dps and tank but thx for the feed back
1
hugrx (1) | December 13, 2012 6:32am
Nice guide, but i think max out skill 1 and 2 together first, then 3, so youre able to deliver massive ranged damage too since the patch changes.

I would replace Frostbound Hammer with Voidblade and take Creeping curse.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved