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The Very Wet Speed Demon (Poseidon Jungle)

1 1 41,619
by BawzSquirtle updated February 26, 2017

Smite God: Poseidon

Build Guide Discussion 0 More Guides
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Poseidon Build

Purchase Order

Build Item Sands of Time Sands of Time
Build Item Bumba's Mask Bumba's Mask
Build Item Shoes of Focus Shoes of Focus
Build Item Gem of Isolation Gem of Isolation
Build Item Spear of the Magus Spear of the Magus
Build Item Hastened Fatalis Hastened Fatalis
Build Item Demonic Grip Demonic Grip
Build Item Rod of Tahuti Rod of Tahuti

Relics to Consider

Build Item Blink Rune Blink Rune
Build Item Purification Beads Purification Beads
Build Item Heavenly Wings Heavenly Wings
Build Item Sundering Spear Sundering Spear

Leaving Base

Build Item Sands of Time Sands of Time
Build Item Bumba's Mask Bumba's Mask
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Replacement Items

Build Item Polynomicon Polynomicon
Build Item Witchblade Witchblade
Build Item Bancroft's Talon Bancroft's Talon
Build Item Soul Reaver Soul Reaver
Build Item Spear of Desolation Spear of Desolation
Build Item Ethereal Staff Ethereal Staff
Build Item Shaman's Ring Shaman's Ring
Build Item Telkhines Ring Telkhines Ring
Build Item Stone of Fal Stone of Fal
Build Item Book of the Dead Book of the Dead
Build Item Chronos' Pendant Chronos' Pendant
Build Item Divine Ruin Divine Ruin
Build Item Doom Orb Doom Orb

Poseidon's Skill Order

Tidal Surge

1 X Y
Tidal Surge
4 15 16 18 19

Trident

2 A B
Trident
2 8 11 12 14

Whirlpool

3 B A
Whirlpool
1 3 6 7 10

Release The Kraken!

4 Y X
Release The Kraken!
5 9 13 17 20
Tidal Surge
4 15 16 18 19

Tidal Surge

1 X
Poseidon summons forth a wave that travels in a line, dealing damage and pushing back all enemies in its path.

Ability Type: Line
Damage: 100 / 140 / 180 / 220 / 260 (+70% of your Magical Power)
Tidal Meter: -15% Tide
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Trident
2 8 11 12 14

Trident

2 A
Poseidon activates his Trident, granting attack speed and movement speed and making his Basic Attacks fire 2 additional shots in a spread for 6s. The shots deal Magical damage plus 25% of Poseidon's Magical Power. All shots increase Poseidon's Tide on successful hit.

Ability Type: Buff
Base Damage Per Hit: 20 / 30 / 40 / 50 / 60
Attack Speed: 5 / 7.5 / 10 / 12.5 / 15%
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20%
Lifetime: 6s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 15s
Whirlpool
1 3 6 7 10

Whirlpool

3 B
Poseidon summons a whirlpool at his ground target location that Cripples targets, preventing movement abilities, and creating a Vortex which drags targets toward the center dealing damage every .5s for 3s.

Ability Type: Ground Target
Damage: 15 / 25 / 35 / 45 / 55 (+15% of your Magical Power)
Damage (Total): 90 / 150 / 210 / 270 / 330 (+90% of your Magical Power)
Tidal Meter: -15% Tide
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Release The Kraken!
5 9 13 17 20

Release The Kraken!

4 Y
Poseidon releases the Kraken, damaging and Slowing targets in its radius. Enemies in the center of the effect when it spawns take additional damage, are bounced into the air and Stunned.

Ability: Ground Target
Damage: 175 / 210 / 245 / 280 / 315 (+45% of your Magical Power)
Damage (Center): 175 / 210 / 245 / 280 / 315 (+45% of your Magical Power)
Slow: 30%
Stun (Center): 1 / 1.25 / 1.5 / 1.75 / 2s
Tidal Meter: -20% Tide
Radius: 30
Cost: 100
Cooldown: 90s

Heads Up!

This is my first guide, on any game or any build so comment anything that i could do to improve! :)

*DISCLAIMER* You won't be that dank speed demon if you don't watch your passive

Clearing Camps:

Your 1 should kill the smaller ogres in buff camps early game, but your main source of camp clear is your 2 and 3. The 2 should be almost used strictly for clearing camps early, but use it if you're ganking or need to get away. You can be more flexible on the use of your 2 because you don't need it to clear. Use it for damage/move-speed for mid/late game.

Start 1

Start one begins in the solo/short lane with your solo. If you clear the wave very quickly or their jungler is not in the solo lane, take their Mana Buff. If you clear the wave faster than them but not very much faster, go to the Fire Elementals and be ready for them to contest. If they cleared faster, go to your blue or contest elementals. By the time you finished your chosen camp, go back to lane with your solo laner and clear the second wave. Once the wave is cleared, the next camp is based on whats available. If you cleared their blue, do elementals, and if thats down do your blue. If you cleared elementals, take their blue or your blue. If you took your blue, elementals should be down so then clear speed. Once you get speed, you are done in lane and you should take back harpies if you want to gank mid, or get Mid hapries if you prefer farm. After Mid Harpies or ganking, get the Damage buff with your mid laner and continue farming.

Start 2

Start 2 is very similar to Start 1, except you start at the Fire Elementals with your solo laner instead of starting in lane. The benefits to this is you secure the elementals, but you will have a harder time clearing wave.

Early Game:

Early game you are looking to farm and gank as much as possible. Poseidon's Whirlpool is really good at locking down early kills while you slap them with your 2. In this stage of the game you are mainly ability based. The first gank with your ultimate is imperative to snowballing. Failing to secure a kill on your first and second ganks put you very far behind as you might die and have lost a lot of farm not clearing camps. You should be able to secure a kill on any god this stage.

Mid Game:

Mid game is when this build really shines. Ganking with your ultimate should almost guarantee one to two kills every time. By now you should be finishing Spear and starting Fatalis. The Gem of Isolation has really good synergy with Fatalis as enemies escaping should not be an issue as long as they are alone. In 1v1 scenarios, you should win almost every fight if you play it right (as long as your ultimate goes off). Avoid tanks, as you are not very effective against them as of now. You would need a teammate to finish one off.

Late Game:

Your Auto Attacks should be dealing a fair amount of damage, and abilities should be saved for when they're needed. If you keep your passive up, your 2 and speed-buff should get you around 700 move-speed, meaning you can literally walk away from anything you don't want to be a part of. I cannot stress this enough, if you have your 2 and purification off cooldown, you can escape from any fight as long as you leave as soon as you see things going south. This also means you can gank multiple lanes within minutes, effectively and efficently taking care of your lanes that need help as well as quickly moving between objectives and buff camps.

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League of Legends Build Guide Author BawzSquirtle
The Very Wet Speed Demon (Poseidon Jungle)
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