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The Scribe of Secrets - Patch 4.3

11 0 175,797
by Eldrin updated February 26, 2017

Smite God: Thoth

Build Guide Discussion 5 More Guides
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Thoth Build

Personal Full Build

Build Item Book of Thoth Book of Thoth
Build Item Shoes of the Magi Shoes of the Magi
Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Obsidian Shard Obsidian Shard
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Tahuti Rod of Tahuti

Starter

Build Item Sands of Time Sands of Time
Build Item Shoes Shoes
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Alt Starter

Build Item Vampiric Shroud Vampiric Shroud
Build Item Spellbook Spellbook

Item #1 (Movement Speed)

Build Item Shoes of the Magi Shoes of the Magi
Build Item Shoes of Focus Shoes of Focus

Item #2 (Power/Mana)

Build Item Book of Thoth Book of Thoth

Item #3 (Situational)

Build Item Pythagorem's Piece Pythagorem's Piece
Build Item Bancroft's Talon Bancroft's Talon
Build Item Divine Ruin Divine Ruin
Build Item Gem of Isolation Gem of Isolation
Build Item Soul Reaver Soul Reaver

Item #4 (Penetration)

Build Item Obsidian Shard Obsidian Shard
Build Item Spear of the Magus Spear of the Magus

Item #5 (Cooldown Reduction)

Build Item Chronos' Pendant Chronos' Pendant
Build Item Spear of Desolation Spear of Desolation
Build Item Stone of Fal Stone of Fal

Item #6 (More Power)

Build Item Rod of Tahuti Rod of Tahuti

Useful Relics

Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads
Build Item Sundering Spear Sundering Spear
Build Item Shield of Thorns Shield of Thorns

Useful Rituals

Build Item Flickering Ritual Flickering Ritual
Build Item Frenzied Ritual Frenzied Ritual
Build Item Rallying Ritual Rallying Ritual

Thoth's Skill Order

Hieroglyphic Assault

1 X Y
Hieroglyphic Assault
1 4 6 7 10

Evade and Punish

2 A B
Evade and Punish
3 8 11 12 14

Glyph of Pain

3 B A
Glyph of Pain
2 15 16 18 19

Final Judgement

4 Y X
Final Judgement
5 9 13 17 20
Hieroglyphic Assault
1 4 6 7 10

Hieroglyphic Assault

1 X
Thoth conjures three Hieroglyphs around him, ignoring the Basic Attack Movement penalty. His next 3 Basic Attacks pass through Enemies and apply Ability Damage instead. Additionally, these Basic Attacks deal an additional 25% damage to jungle minions. If these attacks pass through the Glyph of Pain, their range is increased by 30. Hitting an enemy with this ability increases the damage they take from each subsequent shot by 10% and reduces the cooldown by 0.5s (this can only occur once per shot).

Ability Type: Line, Damage
Damage Per Shot: 45 / 65 / 85 / 105 / 125 (+25% of your Magical Power)
Glyphs Spawned: 3
Range: 55/85
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 8s
Evade and Punish
3 8 11 12 14

Evade and Punish

2 A
Thoth dashes in the direction he is currently traveling. After dashing, for 5s Thoth's next basic attack is enhanced.

This projectile roots the first Enemy god hit while slowing all other enemies, and also deals Ability Damage.

If either the Dash or Attack passes through the Glyph of Pain, their respective range is increased by 30.

Ability Type: Dash, Root, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Magical Power)
Root and Slow Duration: 1.5s
Slow: 30%
Dash Range: 45
Attack Range: 55/75
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16 / 15 / 14 / 13 / 12s
Glyph of Pain
2 15 16 18 19

Glyph of Pain

3 B
From his book, Thoth conjures forth a Hieroglyph in front of him. Thoth's ability projectile passing through the glyph receive increased damage, and a range increase of 30. This damage does not trigger item effects.

Thoth and allies' Basic Attack projectiles also receive a lesser damage bonus, but no range increase.

Ability Type: Area, Buff, Damage
Ability Bonus Damage: 15 / 25 / 35 / 45 / 55 (+5% of your Magical Power)
Basic Attack Damage: 30 / 35 / 40 / 45 / 50 (+5% of your Magical Power)
Range: 55
Cost: 25 / 30 / 35 / 40 / 45
Cooldown: 5s
Final Judgement
5 9 13 17 20

Final Judgement

4 Y
Thoth begins summoning pages from his book, up to a maximum of four. When all four have been summoned, he sends them forward damaging all Enemies in their path.

Thoth may activate this ability again to fire the ability early, doing a reduced amount of damage based on the number of glyphs currently summoned. Alternately he may cancel this ability at a cost of 30 Mana.

Ability Type: Line, Damage
Damage: 420 / 480 / 540 / 600 / 660 (+120% of your Magical Power)
Range: 100/130
Cost: 100
Cooldown: 90s

Introduction


Hello, I'm Eldrin and this is my guide for the Arbiter of the Damned, Thoth. In this guide I'll primarily be showing you how to play and build as Thoth but I have added sections for things such as Stats, Match-ups, etc.
I will try to update this guide as future patches release so please feel free to comment any suggestions that you may have as to what I can add to the guide! :)

Stats

General
Health: 365 (+75)
Mana: 245 (+49)

Speed: 355 (+0)
Range: 55 (+0)
Attack/Sec: 1 (+1.2%)
Regen
HP5: 6 (+0.45)
MP5: 4.6 (+0.44)

Protection
Magical: 30 (+0)
Physical: 9 (+2.6)
Basic Attack
Damage: 32 (+ 1.5)
+ 20% of Magical Power
Progression: None
.
.
.

Pros / Cons

Pros
  • High Burst Potential
  • Good waveclear
  • Decent structure pusher
  • Very long range on all abilities
  • Can sit lane all game and never retreat
  • Damage amplifier for ranged allies
  • Ridiculous ability combos
  • Ult does not trigger cooldown if interrupted/cancelled
Cons
  • Very mana hungry
  • Incredibly Squishy
  • Low Movement Speed
  • Dash is tricky to use
  • No CC immunity during Ult
  • Easily ganked if abilities are down




Skills






Passive: Dead Reckoning-


After killing 30 enemies, Thoth gains a stack of 4 Magical Penetration. He unlocks a new stack every 4 levels, up to a maximum of 5 stacks (20 Magical Penetration) at level 17.
What I've noticed about his passive is that there are two ways of getting a stack of his passive: 1) Killing 30 minions/jungle camp monsters. 2) Killing an enemy God/Goddess. This means that if you kill a few minions (like 5 or 6 of them) and then get a kill, you'll instantly receive a stack of Dead Reckoning but the minion kills accumulated for the previous stack will not transfer into the new one.
However, you only unlock 1 stack every 4 levels so getting 30 minion kills or 1 God kill will not help you get the next stack if it hasn't been unlocked yet.

Ability #1: Hieroglyphic Assault-


Thoth ignores the basic attack movement penalty and his next 3 basic attacks pass through enemies and all structures and apply ability damage instead so they cannot deal damage to towers/phoenixes. If these attacks pass through the Glyph of Pain, their range is increased by 30.
Hieroglyphic Assault can deal up to 105/165/225/285/345 (+75% of your magical power) damage by itself and 150/240/330/420/510 (+105% of your magical power) damage when used with Glyph of Pain. This is only if you hit all three shots though.
This ability is your main wave clearing and damaging ability and as such should be given priority when leveling abilities.
Ability #2: Evade and Punish-


Thoth dashes 40 units in the direction he is currently travelling in. This is an 8 directional dash like Rama's Rolling Assault). Additionally, for 5 seconds after he dashes, Thoth's next basic attack instead fires a magical projectile with a 55 unit range at the target which stuns for 1 second and deals ability damage. If the dash or the projectile pass through the Glyph of Pain, their range is increased by 30.
Evade and Punish's projectile can deal up to 70/110/150/190/230 (+60% of your magical power) by itself up to 85/135/185/235/285 (+70% of your magical power) damage when used with Glyph of Pain.
This ability will most likely be used to engage on an enemy or escape tough situations and stun enemies that try to chase. It also packs quite a punch so it is definitely worth maxing second.
Ability #3: Glyph of Pain-


Thoth conjures forth a Hieroglyph in front of him. His abilities receive increased damage and a range increase of 30 if they pass through the Glyph. Additionally, ally basic attack projectiles receive a slight damage bonus but no range increase if they pass through the Glyph. This ability does not affect ally ability projectiles nor ally melee basic attacks.
Glyph of Pain provides an additional 15/25/35/45/55 (+10% of your magical power) bonus damage if your other abilities pass through it and 10/15/20/25/30 (+10% of your magical power) as bonus damage to all ally ranged basic attacks that pass through the Glyph. This also means that all ally ranged basic attacks enhanced by the glyph will trigger item effects such as Gem of Isolation's 25% slow or Soul Reaver's 10% max. health as true damage passive.
Due to the bonus flat damage making such a minuscule difference, you'll mainly just wanna use this for the range increase and thus should be leveled to max. after your 1st and 2nd abilities.
Ability #4 (Ultimate): Final Judgement-


Thoth summons pages from his book, up to a maximum of four. When all four have been summoned, he sends them forward damaging all enemies in their path. Thoth may activate this ability again to fire them early, doing a reduced amount of damage based on the number of pages currently summoned.
Final Judgement can deal up to 360/440/520/600/680 (+140% of your magical power) by itself and 375/465/555/645/735 (+150% of your magical power) damage when used with Glyph of Pain. This ability is similar to Ra's Searing Pain.
It has a really long range (100+30 units if used with Glyph of Pain), passes through walls and is capable of 1-shotting most Assassins, Mages and Hunters. His ultimate prevents him from using any of his other abilities when he is charging it up and does not provide CC immunity but you are allowed to move and aim while it is charging. Additionally, if the ult is cancelled (you can cancel it by hitting the right mouse button) or interrupted by CC, the cooldown will not be triggered and no mana shall be consumed. This allows you to play mind games with your enemies by activating the ult and cancelling it immediately to trigger the voice line and scare them off or make them think you used your ult and it's on cooldown. Sounds really OP, doesn't it? That's cause it is.

Ability Combos



The combo of Glyph of Pain and Hieroglyphic Assault is Thoth's most reliable way of confirming damage. It can deal very high amounts of damage incredibly quickly (150/240/330/420/510 + 105% of your magical power) and as such is your main method of clearing waves and poking enemies from faraway.


This is how you'll want to escape from enemies if they try ambushing you. Simply place the Glyph of Pain in front of you, dash using Evade and Punish, turn around and stun them through the glyph if the try pursuing you. If the enemy was at low health, the projectile might actually even be able to kill them.


You basically just delete people from the game using this combo. It's all you need to 100-0 any and every squishy as long as you're even in levels and build progression. It can be countered by Stone of Fal's passive if your enemy decides to build it but you'll still be able to take off 30% of their max. hp if they do and follow up using your other abilities to kill them.


This is a more complex ability combo and might require a bit of practice to learn how to pull it off but it's definitely worth it as you'll be able to deal a max. of 1250 + 270% of your magical power as damage. However, you must note that this is a very risky combo and may often leave you in a dire situation if you're not careful. You start off by activating Hieroglyphic Assault and then placing Glyph of Pain down in front you and shooting the Hieroglyphs towards your opponent to poke them for some damage. Immediately afterwards, use Evade and Punish to close the distance and stun them. Place the Glyph of Pain down once again and activate Hieroglyphic Assault as soon as it's ready to start firing once again and finish the enemy. Once Evade and Punish has come back up, retreat straight away to avoid being ganked with no abilties up.


A variation of the previous combo you can perform if Final Judgement is up by replacing it for Hieroglyphic Assault. This is much easier to pull off than the previous one and allows you to take down your opponent much faster while enabling you to save your Hieroglyphic Assault just in case something goes wrong.

Items


Starter Options


There are mainly two starting options for Thoth. The first is to buy Sands of Time and Shoes and then buy some Health and Mana potions to be safe. The other way is to get Vampiric Shroud and Soul Reliquary first and then slowly build into Book of Thoth.

Item #1 (Movement Speed)


Shoes of the Magi or Shoes of Focus- This is mainly a matter of personal preference but I recommend getting penetration boots as you do not need very large amounts of CDR especially with the Sands of Time start. Doing so will also allow you to maximize your damage output.

Item #2 (Power/Mana)


Book of Thoth- Due to his 1st and 3rd ability having such short cooldowns as well as being you're main damaging tools, you'll often find yourself spamming these abilities and using up a lot of mana. Book helps Thoth cope with his mana issues as well as provides him with a lot of power in the early game. It's pretty much a must have item on him (especially since it's named after him).

Item #3 (Situationals)


Pythagorem's Piece- Provides 24% lifesteal, 70 power and 10% CDR to yourself as well as 12% Magical lifesteal and 30 power to any magical allies or 10% Physical lifesteal and 20 power to any physical allies within 70 units of you for the cheap cost of 2,300 gold. Very useful regardless of team composition.

Bancroft's Talon- Offers a ton of power and lifesteal to you alone and has a passive which can nearly double both stats depending on how low your health is. Once again a very good item for a very cheap cost.

Divine Ruin- Is very good against team compositions with lots of healers as it reduces enemy healing and regeneration by 40% for 8 seconds when you hit them with an ability. It also gives you a decent amount of power and some flat penetration.
Additionally, Glyph of Pain also procs it's passive so you or any ally can reduce enemy regeneration by attacking them with basics (similar to Witchblade's passive) enhanced by the Glyph.

Gem of Isolation- Provides you with high power, extra health and some CCR which can be critical in various scenarios. It also has a passive which slows enemies hit by your abilities by 25% for 2 seconds which can make it easier to combo abilities together.
But that's not all, Glyph of Pain also procs Gem's passive so you and all your allies can slow enemies just by throwing basic attacks through the Glyph.

Soul Reaver- Gives a ton of power, some mana and has a passive that takes away 10% of a God's maximum HP as additional true damage if you hit them with an ability (Can only occur once every 40 seconds). Great if you're facing against targets with a lot of health.
Once again, Glyph of Pain triggers it's passive so you or any of your allies can proc it just by attacking them with a basic.

Item #4 (Penetration)


Obsidian Shard- Gives you 33% Magical penetration and 30 power. This item is great for structure pushing and incredibly useful against enemies with a high number of Magical protections.

Spear of the Magus- A very good item for Thoth. His Hieroglyphic Assault is up so often that you can nearly always have Spear's protection de-buff on enemies.
Also, Glyph of Pain procs Spear's passive meaning that if you or other allies fire basic attacks through the Glyph, any enemy that gets hit will be de-buffed by Spear's passive.

Item #5 (Cooldown Reduction)


Chronos' Pendant- This item doesn't provide the highest amount of power but gives a LOT of CDR, great MP5 and passive that allows you to further reduce your cooldowns. It gives you all you need to have your abilities up constantly even if you didn't buy any other CDR items.

Spear of Desolation- It offers you good amounts of power, a lot of penetration, some CDR and a passive which reduces all your active cooldowns by 1 second if you get a kill or assist. This is a good item for chain-killing but has a very high price which is why I wouldn't recommend getting it. Always an option if you wanna try it though.

Stone of Fal- This is a more defense oriented item which provides you with decent power, some Magical protections, some CDR and a passive which reduces damage from a single magical ability that was supposed deal more than 30% of your max. hp to exactly 30% of your max. hp (Can only occur once every 60 seconds). It's not the best item for CDR but you can pick it up if you already have another CDR item in your build and the enemy Mage is bursting you down really quickly.

Item #6 (Late Game Power)


Rod of Tahuti- Simply a must have item for every Mage. It gives you incredibly high amounts of power as well as increases your total Magical power by 25%. It makes even more sense to build it on Thoth since Tahuti (Djehuti or ḏḥwty) is also another name for him!

Summary


Thoth is a very interesting Mage with the potential to completely dominate the battleground. There are dozens of different tricks and combos you can use to outmaneuver your enemy and so many approaches you can take when you play and build him depending on the situation of the game.
Something you must keep in mind is that everyone has a different playstyle and a build that may work for one might not work for you.
I recommend that you explore through the other guides present for Thoth, as well as watch some gameplay footage of people playing as him to see what suits your playstyle the most.

Thank you for reading my guide on Thoth and I hope that you found it helpful in someway or the other! :)

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1
AoKuangMain | November 3, 2017 7:13pm
Spear of the Magus? Whaaaaaaaat? I see your logic, it is quite strong, but not really on Thoth. Spear of Desolation is quite good. I personally like a lot of pen. Also Gem is a popular choice, but it really doesn't do anything on Thoth, as he only has one CC, and his abilities aren't really gem dependent. I will give it a shot though, but pythags. is just trash. Book of the Dead is a thousand times better if you just want lifesteal.
1
Kriega1 (143) | July 8, 2017 9:03am
Absolutely great guide, only slight issues is some minor things need to be up to date and also I don't understand why you place Pythagorem's Piece over Bancroft's Talon, an item that currently gives so much value for its price and doesn't require stacks.

Additionally, if you decide to build Bancroft's Talon in your build as a second item (after Shoes of the Magi) and in your conquest match you happen to be facing 3 high physical damage dealers or 3 physical enemies that are ahead in levels, Breastplate of Valor can be a decent Physical Protection source due to its mana and 20% cooldown reduction, though this is only of course situational (and restricted to this build path I feel), but it's saved me quite a few times and the cooldown reduction allows you to spam abilities to make up for the loss in damage somewhat.
1
Eldrin (1) | July 11, 2017 10:00am
I've been busy with school and some other stuff so I didn't have time to update the guide as the patches rolled out. I plan on doing so when the information for the mid-season patch (4.13) is released since Hi-Rez has stated that many items and gods will be heavily re-balanced. Appreciate the advice though! :)
1
gattlingcombo | March 2, 2017 7:10pm
I'm having 0 luck with Thoth. Kuku attacks me and my minions with aoe damage UNDERNEATH my turret, and helena bursts everything while healing herself lol. Even with glyph of pain, other mages just out farmed me easily, and he seems to be the type of character who has to get power by KILLING his opponents. And I got none. Worse I've ever done with a mage since Zeus rework I think. This guide is the most informative one so I'll be using it. Thanks =).
1
AoKuangMain | November 3, 2017 7:15pm
I see your point. I personally don't build stacks on Thoth, sue me, because he is much much better at team fights than minions, at least in arena or clash.
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League of Legends Build Guide Author Eldrin
The Scribe of Secrets - Patch 4.3
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