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The Madness of Hou Yi

0 2 15,923
by quantumphyzx updated January 18, 2015

Smite God: Hou Yi

Build Guide Discussion 6 More Guides
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Hou Yi Build

Wrath of the Golden Crow (Core)

Build Item Bumba's Mask Bumba's Mask
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath

Late Game (Post-Core)

Build Item Void Shield Void Shield
Build Item Titan's Bane Titan's Bane
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais

Hou Yi's Skill Order

Ricochet

1 X Y
Ricochet
1 3 6 7 10

Mark of the Golden Crow

2 A B
Mark of the Golden Crow
4 15 16 18 19

Divebomb

3 B A
Divebomb
2 8 11 12 14

Sunbreaker

4 Y X
Sunbreaker
5 9 13 17 20
Ricochet
1 3 6 7 10

Ricochet

1 X
Hou Yi fires a powerful shot that can ricochet off of walls. After firing, if this arrow bounces off of a wall it will travel 70 units from that point and gain +40% bonus damage to gods per bounce up to a maximum of 2 bounces. This arrow will stun if the target has Mark of the Golden Crow.

Ability Type: Line, Damage
Damage: 95 / 145 / 195 / 245 / 295 (+70% of your Physical Power)
Stun Duration: 1s
Range: 70
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s
Mark of the Golden Crow
4 15 16 18 19

Mark of the Golden Crow

2 A
Hou Yi marks an enemy with Mark of the Golden Crow. Marked enemies take extra damage for every 10% of their missing health from Hou Yi's abilities and basic attacks. Also, marked enemies, including stealthed gods, are visible to Hou Yi on the minimap. The mark lasts for 10s.

Ability: Target, Debuff
Damage Increase: 2 / 3 / 4 / 5 / 6% for every 10% of missing health
Range: 55
Cost: 50
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Divebomb
2 8 11 12 14

Divebomb

3 B
Hou Yi launches into the air, and for a short time may target some distance away to quickly dive towards the ground damaging any enemies in the immediate area. If the target has Mark of the Golden Crow they are knocked back.

Ability: Circle, Leap, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+60% of your Physical Power)
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
Sunbreaker
5 9 13 17 20

Sunbreaker

4 Y
Hou Yi shoots nine arrows into the sky, striking one sun with each arrow. The nine suns come crashing down one by one, slowing and dealing damage in a target area over time. A target with Mark of the Golden Crow will have their movement speed slowed by an additional 20%.

Ability: Circle, Slow, Damage
Damage: 80 / 90 / 100 / 110 / 120 (+25% of your Physical Power) every 0.5s
Damage (Maximum): 720 / 810 / 900 / 990 / 1080 (+225% of your Physical Power)
Duration: 4.5s
Slow: 20%
Slow Duration: 0.5s per hit
Range/Radius: 55/30
Cost: 100
Cooldown: 90s

Shittin' Suns on Em

Look, this isn't a standard ADC build. I'm a minimalist. I believe that skill outweighs the necessity for a ton of item slots being occupied. After hitting 4 ranks with Hou Yi, and being 2 games away from rank 5, I feel that I've developed a simple, yet highly effective build with him. My success with this in games is sitting at 60% w/l, with a 2.0 kdr and averaging at least 4+ kills a game.

And the best thing about it? Hou Yi doesn't belong in a lane. He belongs in the jungle. Roaming, ganking, warding. Your job is to bring down the 9 suns on every unfortunate bastard you come across. Chang'e is waiting.

Skills

Writing a rote summary for Hou Yi's skills I feel isn't highly necessary, they're pretty self explanatory. I will share my insight, however.

Ricochet is a line ability, with the unique capability of banking-each bank stacking additional distance and damage on the ability should your arrow be true and find it's mark. This is Hou Yi's core, and it is FUNDAMENTAL that you learn and memorize the parts of the walls (both in jungle and lanes) that allow for maximum ricochet (2 additional banks), or 200% skill damage and +140 meters distance traveled. As the jungle scales with you, Ricochet will almost -always- clear an entire buff camp should you land 2 banks and hit all 3 mobs inside the camp (a proper bank will do so, but finding this angle takes practice--the more you do it, the faster you'll be able to do it. just practice until you can do this in under a second). A proper double-bank will clear mid-harpies in only 1 shot, as well as lower harpies. Basically, ricochet is Hou Yi's ultimate weapon in the jungle, and the potential for farm is insane--as well as the ability to roam more consistently, allowing you to farm enemy jungle on top of your own and keeping your opponent left in the lonely, low-leveled cold of faildom.

Mark of the Golden Crow is your CC ability, and allows for increased damage (1/2/3/4/5% for every 10% missing health) and +15% penetration at max level. This will help scale your overall viability in the late game.

An off-build I tried in lane one time was Penetration Boots+Qins Sais and maxing this ability first. It's a nice passive that stacks with Qins' focused builds, although it's functionality is best served as a crowd control enabler. For this reason, it's worth having at least 1 level of it learned early on in the game. It sets up your knockback+ult+stun combo, and without it you will be missing on the opportunity for massive DPS against the enemy.

Divebomb is more a less an opener, and/or a finisher. It's useful for initiating from behind lane walls after marking, or for securing an enemy kill who has the gall to think he can escape the ultimate fate that awaits him. Thanatos would be proud. It's a very tricky skill, however. There are no invincibility frames until Hou Yi is mid air. You can still be crowd-controlled or damaged, however, during the loading phase. It is imperative you time this ability correctly when escaping..or you will join Icarus.

****tin' Suns on Em is your fourth ability. Jesus, the solar system hurts.

Initiate with Mark of the golden Crow. Divebomb in. Ult. Load up your Ricochet and stun your enemy. Let them bask in the glory of the 9 suns; watch them soak up sunbursts as they are reduced to dust in a violent, chaotic explosion. There is no escape. And if they manage to stave off the ember-laden hand of death, just remember your bow has longer reach. Send an arrow to his *** and let him no there is no escaping Hou Yi, defender of the earths.

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1
quantumphyzx | January 28, 2015 6:47am
Zilby wrote:

Interesting approach to Hou Yi, is this meant to be an adc guide or a jungle guide though? It seemed to be leaning either towards the jungle side or a jungle/adc hybrid O.O


This guide is meant to play Hou Yi as a jungler (I explain why I feel he's viable in the skills section of the guide). However, this build is nearly identical to what I use on almost every ADC when in lane as core (Shoes + Jotunn's), it's the remaining items that I build differently.

Anyways, play a few casuals with Hou Yi in jungle and let me know what you think. :)
1
Zilby (132) | January 20, 2015 9:01pm
Interesting approach to Hou Yi, is this meant to be an adc guide or a jungle guide though? It seemed to be leaning either towards the jungle side or a jungle/adc hybrid O.O
1
quantumphyzx | January 19, 2015 9:02am
Also, please vote up the guide if you gleaned any helpful information from it. I feel this is a great way to play Hou Yi and I'd like to see others try it out.
1
quantumphyzx | January 19, 2015 8:59am
Here's a link to a helpful article discussing "unicorn" vs "crit". |

http://www.smitecentral.com/content/articles/page/professor-proxy/professor-proxy-advanced-class-unicorn-vs-crit

I don't really incorporate lifesteal into my builds because I feel a good support+team synergy negates the use for it. I've only really found it remotely useful for surviving 1-on-1s or farming GF/FG.
1
quantumphyzx | January 19, 2015 8:57am
Because crit chance is based on a random modifier. There have been multiple tests done (ie. between standard crit + unicorn build) that show a penetration build ultimately has identical DPS to a crit build. I dislike crit build because the damage isn't consistent, whereas a penetration build is.

This build guarantees at least 300 damage on every autoattack when fully built. If the rest of your team is playing their roles correctly, this is more than enough for an ADC to cary.

The penetration+mana+cooldown reduction are much more valuable than crits to me.
1
acuraT (1) | January 19, 2015 6:09am
tell me why adc and no crit buff ?
argument it please.
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League of Legends Build Guide Author quantumphyzx
The Madness of Hou Yi
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