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The Jungle Queen

0 0 5,701
by Tenacious Denk updated March 1, 2017

Smite God: Serqet

Build Guide Discussion 0 More Guides
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Serqet Build

Starter

Build Item Bluestone Pendant Bluestone Pendant
Build Item Bumba's Mask Bumba's Mask
Build Item Multi Potion Multi Potion
2
Build Item Ward Ward
2

Core

Build Item Ninja Tabi Ninja Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Poisoned Star Poisoned Star
Build Item 8-Pointed Shuriken 8-Pointed Shuriken

In place of starters

Build Item Deathbringer Deathbringer
Build Item Malice Malice

Potions (finals)

Build Item Elixir of Power Elixir of Power

Relics

Build Item Aegis Amulet Aegis Amulet
Build Item Blink Rune Blink Rune
Build Item Heavenly Wings Heavenly Wings
Build Item Purification Beads Purification Beads

Serqet's Skill Order

Deathbane

1 X Y
Deathbane
1 4 6 7 9

Cobra's Kiss

2 A B
Cobra's Kiss
2 8 11 12 14

Ambush

3 B A
Ambush
3 13 16 17 19

Last Breath

4 Y X
Last Breath
5 10 15 18 20
Deathbane
1 4 6 7 9

Deathbane

1 X
Serqet dashes three times from side to side, dealing damage and applying Deathbane Poison to each enemy hit. Deathbane Poison reduces a target's physical protection for a short time, after which it remains in a lingering dormant state for 20s.

Serqet is immune to knockup while dashing. This ability can critical hit.

Ability Type: Dash Special
Damage per Hit: 50 / 70 / 90 / 110 / 130 (+50% of your Physical Power)
Max Damage: 150 / 210 / 270 / 330 / 390 (+150% of your Physical Power)
Protection Reduction: 5% for 3s
Max Distance: 50
Cost: 60
Cooldown: 13s
Cobra's Kiss
2 8 11 12 14

Cobra's Kiss

2 A
Serqet launches her two blades forward, dealing damage and applying the Cobra's Kiss Poison.

Cobra's Kiss Poision drives gods to madness, forcing them to attack nearby allies, doing the damage again, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.

Ability Type: Line
Damage: 40 / 55 / 70 / 85 / 100 (+75% of your Physical Power)
Madness Duration: 1.2s
Range: 40
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Ambush
3 13 16 17 19

Ambush

3 B
Serqet vanishes, rooting herself in place. She may leap once, revealing herself and dealing damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will also reveal her.

Ability Type: Leap
Damage: 80 / 125 / 170 / 215 / 260 (+90% of your Physical Power)
Radius: 15
Cost: 70
Cooldown: 16s
Last Breath
5 10 15 18 20

Last Breath

4 Y
Passive: Serqet gains increased Critical Strike Chance.
Active: Serqet leaps to an enemy, Stunning them and gaining 50% damage mitigation. She then applies the Last Breath poison and pushes them 30 units away. The poison deals true damage to the target over the next 5s, and prevents them from healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all enemies within 20 units.

Ability Type: Target, Debuff, Damage
Damage: 102 / 150 / 198 / 252 / 300 (+120% of your Physical Power as True Damage)
Stun Duration: 1s
Healing Reduction: All Healing
Critical Strike Chance: 0 / 5 / 10 / 15 / 20%
Radius: 10
Cost: 100
Cooldown: 90s

Introduction

Season 4 Jungle guide to Serqet. She can be extremely deadly with this build, however this build requires build up. Until you get your crit, you don't do a ton of damage. Very important to mx your 1 early as this is your most burst ability. and serqets rotation is 2-1-3, or 3-2-1; and with her let it is 3-4-2-1.

Items

Building attack speed to fill in time for kit to reset. Ending with the selling of starter items, and buying of Deathbringer and Malice

Summary

Very strong Serqet, jungle carry build. The strength of this build is found in the mid-game (lvl 8 and on). You must out level the opposition, and this guide will allow you to do so.

Pros/Cons

Pros:
High damage
In and Out attack style
Heavy Crit
Easy 1v1

Cons:
Squishy
Weak to CC
Doesn't come online till lvl 8

Creeping / Jungling

The rotation of Serqet is crucial, again getting levels is crucial. Start off by taking out first wave of solo lane with solo. Then push enemy lane to tower and attempt to steal jungle if they back. If not for for fire giant mid camps then rotate speed, mana. Go back to solo lane and wipe out next lane, then drop ward, leave and attack back harpies. Remember to try and push their camps and harpies as time permits, and be ready for banks. It is important to shaee xp from lanes, and any time you are low in health, regain from bomb's and your 1.

Team Work

YOU ARE NOT A TANK, YOU MUST BE A HIT IT AN QUIT IT PLAYER. That being said use vanish behind enemy lines late game and wait for one to back from a team fight, the are all yours. once it gets to a 2-man advantage your team, pop in and show them why venom is so deadly. You are mostly trying for 1v1, but if game permits; ult the lowest health god throw them back into team fight and let them blow up. Boom, you have mastered Serqet.

Critiques

If you have any comments, or suggestions; please leave in comment section. Open to hear and improve to be a better player, and have a stronger build

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