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The Herc Build to End All Herc Builds

0 1 82,298
by BallSacramento updated March 29, 2017

Smite God: Hercules

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Hercules Build

Start

Build Item Bluestone Pendant Bluestone Pendant
Build Item Boots Boots
Build Item Healing Potion Healing Potion
3
Build Item Multi Potion Multi Potion
3

Core

Build Item Warrior Tabi Warrior Tabi
Build Item Shifter's Shield Shifter's Shield
Build Item Breastplate of Regrowth Breastplate of Regrowth

Hybrid Defense Options

Build Item Hide of the Urchin Hide of the Urchin
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord

Optional Damage Items

Build Item Transcendence Transcendence
Build Item Void Shield Void Shield
Build Item Frostbound Hammer Frostbound Hammer
Build Item Blackthorn Hammer Blackthorn Hammer

Recommended Final Build

Build Item Warrior Tabi Warrior Tabi
Build Item Shifter's Shield Shifter's Shield
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Hide of the Urchin Hide of the Urchin
Build Item Mail of Renewal Mail of Renewal
Build Item Blackthorn Hammer Blackthorn Hammer

Situational Items

Build Item Winged Blade Winged Blade
Build Item Pestilence Pestilence
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Midgardian Mail Midgardian Mail
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

Hercules's Skill Order

Driving Strike

1 X Y
Driving Strike
1 4 6 7 9

Earthbreaker

2 A B
Earthbreaker
2 15 16 18 19

Mitigate Wounds

3 B A
Mitigate Wounds
3 8 11 12 14

Excavate

4 Y X
Excavate
5 10 13 17 20
Driving Strike
1 4 6 7 9

Driving Strike

1 X
Hercules delivers a mighty strike, driving all enemies back, damaging and Stunning them. Hercules is immune to knockback during the dash.

Ability Type: Line, Dash, Damage
Damage: 100 / 170 / 240 / 310 / 380 (+90% of your Physical Power)
Stun: 1.1 / 1.2 / 1.3 / 1.4 / 1.5s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Earthbreaker
2 15 16 18 19

Earthbreaker

2 A
Hercules smashes the ground, sending a shockwave forward that does damage to all enemies in the path. Enemies at the end of the shockwave are thrown into the air towards Hercules.

Ability Type: Line, Knockback, Damage
Damage: 90 / 145 / 200 / 255 / 310 (+70% of your Physical Power)
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 12s
Mitigate Wounds
3 8 11 12 14

Mitigate Wounds

3 B
Hercules heals himself instantly and gains increased Attack Speed, Magical and Physical Protections for the next 4s. A percentage of the damage taken during this time is returned to him as an additional heal that at the end of the duration.

Ability Type: Buff
Initial Heal: 45 / 75 / 105 / 135 / 165
Damage Returned as Healing: 20 / 26 / 32 / 38 / 44%
Protections Buff: 20 / 30 / 40 / 50 / 60
Attack Speed: 25%
Cost: 60
Cooldown: 15s
Excavate
5 10 13 17 20

Excavate

4 Y
Hercules rips a huge boulder from the ground. Throwing the boulder does damage where the boulder lands. The boulder continues rolling, doing the same damage to all enemies in its path. Subsequent hits on the same enemy do 50% less damage per hit. Hercules is immune to crowd control while casting.

Ability Type: Circle, Damage
Damage: 300 / 425 / 550 / 675 / 800 (+100% of your Physical Power)
Radius: 15
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

Explanation of Items

Bluestone Pendant - Helps with early clear, could be substituted with Mark of the Vanguard for more protection.

Warrior Tabi - Gives Herc an early game power spike, could be substituted with Reinforced Greaves (not recommended though). Hercules thrives on early game damage, as well as not dying.

Shifter's Shield - Makes Herc's early game damage last longer, gives decent protections.

Shield of Regrowth - The most BS item in the game. 20% CDR and a miniature Sprint for only 2100 gold. Gives health, HP5, MP5, CDR, an extra escape tool, and an extra chase-down tool. Build on Hercules every game.

Hide of the Urchin - Gives the most effective health of any item in the game, but requires stacks. Only purchase if you are confident that you will get it stacked. Not recommended for extremely slow games. Could be substituted with Spirit Robe for CC Reduction or Mantle Of Discord for CDR.

Mail of Renewal - Allows Herc to walk into a teamfight and heal for the majority of it. Helps with the low amount of mana in this build, also gives him much-needed CDR. Not recommended if other team is buying a lot of anti-heal.

Blackthorn Hammer - Situational slot. Good for when teamfights go bad. If you have gone through most of your health and mana without getting a Mail of Renewal proc, this item gives you a free "Get out of Jail" card. Substitute with Pestilence if the other team has a lot of healing. Substitute with Hide of the Nemean Lion (Solely because he's Hercules) if the other team has a lot of basic-attackers (could also use Midgardian Mail, but not recommended). Substitute with Winged Blade if other team has a lot of slows/CC.

Explanation of Skills

Level 1 - Driving Strike gives the most damage, as well as an escape if things get messy.

Level 2 - Earthbreaker helps with clearing and gives Herc a combo opportunity, but only try to Earthbreaker->Driving Strike this early if the minion wave won't kill you.

Level 3 - Normally, Mitigate Wounds will help you heal any damage you've taken since level 1, but you can also go for driving strike to help clear.

Level 4 - If you took Mitigate Wounds at level 3, take Driving Strike. If you took Driving Strike at level 3, vice versa.

Level 5-20 - Normally, I would prioritize Excavate, Driving Strike, Mitigate Wounds, then Earthbreaker. At level 5 though, if you aren't looking for a kill, take Driving Strike for better clear.

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League of Legends Build Guide Author BallSacramento
The Herc Build to End All Herc Builds
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