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The Flash!!!-Mercury Guide

0 0 5,125
by NovaInferno24 updated January 29, 2017

Smite God: Mercury

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Mercury Build

First item

Build Item 8-Pointed Shuriken 8-Pointed Shuriken

First recall (If Possible)

Build Item Demon Blade Demon Blade
Build Item Warrior Tabi Warrior Tabi

Core items

Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane
Build Item Hastened Fatalis Hastened Fatalis

Good last items

Build Item Bloodforge Bloodforge
Build Item Breastplate of Valor Breastplate of Valor
Build Item Soul Eater Soul Eater

Actives

Build Item Heavenly Wings Heavenly Wings
Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Mercury's Skill Order

Made You Look

1 X Y
Made You Look
1 4 7 8 12

Maximum Velocity

2 A B
Maximum Velocity
2 6 10 11 14

Special Delivery

3 B A
Special Delivery
3 15 16 18 19

Sonic Boom

4 Y X
Sonic Boom
5 9 13 17 20
Made You Look
1 4 7 8 12

Made You Look

1 X
Mercury moves in the blink of an eye, dealing one melee attack to every enemy within the target area. This ability can Critically Hit, and triggers Ability related Item effects, not Basic Attack related Item effects.

Ability Type: Ground Target
Damage: 80 / 115 / 150 / 185 / 220 (+60% of your Basic Attack Power)
Radius: 7.5 / 9 / 10.5 / 12 / 13.5
Cost: 50
Cooldown: 9s
Maximum Velocity
2 6 10 11 14

Maximum Velocity

2 A
Mercury passively gains movement speed. When this ability is activated, Mercury increases his attack speed and is immune to slows for the duration.

Ability Type: Buff
Movement Speed: 2 / 4 / 6 / 8 / 10%
Attack Speed: 30 / 40 / 50 / 60 / 70%
Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18 / 17 / 16 / 15 / 14s
Special Delivery
3 15 16 18 19

Special Delivery

3 B
Mercury dashes forward, knocking aside minions, grabbing the first enemy god he encounters and spinning them. The enemy god takes damage until the effect ends, and Mercury throws the god in the direction of his choice.

Ability Type: Dash
Minion Damage: 70 / 115 / 160 / 205 / 250 (+80% of your Physical Power)
Damage per Tick: 10 / 15 / 20 / 25 / 30 (+16% of your Physical Power) every 0.25s
Damage (Total): 40 / 60 / 80 / 100 / 120 (+64% of your Physical Power)
Duration: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Sonic Boom
5 9 13 17 20

Sonic Boom

4 Y
Mercury gathers energy for a powerful dash, with the range extending as he does so. He travels the distance faster than the speed of sound, dealing damage to all enemies, stunning them and spinning them around in a random direction.

Ability Type: Dash
Damage: 200 / 275 / 350 / 425 / 500 (100% of your Physical Power)
Disorient Duration: 1.5s
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 100s

Overview

Sorry if this guide is somewhat bad, this is my first guide and hopefully I'll get better at this.

Ok so, Mercury can be extremely good guys, never have doubt about him. People thought after they got rid of golden bow that merc wouldn't be playable, but I found some good ways to play him. One of my favorite things about this god is that he has two escapes (Being his 2 and 4) and they are both so good. For me personally I always use my 1 for small poke damage early game, or just to help my team clear the minion wave. The reason I love building crit super early is so I can do tons of damage so early in the match, and the more crit percentage I have then the more often I'm gonna be doing that loads of damage to people. Another thing I love doing is whenever I'm fighting I find myself ALWAYS using my two for basic attacking as soon as possible, this ability can help you so much for boxing people out. Now you will notice if you use this build often that hastened fatilis is a huge power spike on Mercury, it helps you move around so much and gives you a much easier time for chasing down your victims. Now for fighting tactics make sure when ever you go in for a kill during mid game to maybe ult in then basic attack then use your dash to get right out, they don't even see that coming. But for late game, you should be ok to go in there team and as long as they don't have heavy CC and you focus the right people, you should destroy their team most of the time.

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League of Legends Build Guide Author NovaInferno24
The Flash!!!-Mercury Guide
Table of Contents

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