GOD - COMBO - STRAT
Agni -
Decent -
You'll be setting Agni for the kills more often then Agni doing the same for you. With your Ultimate, you can stun an enemy in place allowing Agni to drop bombs. At the same time you can help by using your speed increase ability or running up placing a snare in front of your enemy. This allows Agni more time to drop bombs and you to add more damage.
Anhur -
Good -
Anhur and Artemis works well side by side with Anhur's Pillar slowing enemies down allowing you to land more shots or you can slow an emeny down with your rain of arrows allowing Anhur to spear your oppent in any direction. Artemis' Ultimate along with Anhur's calls for total destruction.
Note: it's not beneficial that both Gods are physical damage dealers.
Anubis -
Best -
Anubis is the best combo, in my opinion, for Artemis. At level two Anubis can slow and mummify while you place a snare in front of your opponent and/or rains some arrows for a quick and early kill. Later at level 5 you can open up with your boar, have Anubis drop his slow followed by a quick mummify as you lay waste with your speed attack and/or rain of arrows. If all fails Anubis can pick up the kill with his ultimate.
Ao Kuang -
Decent -
Using your ultimate will allow Ao Kuang to nail his every time and his storms will allow you get close and personal without the fear of having a melee push you.
Arachne -
Decent -
Arachne will benefit a lot more from you than you will from Arachne. She can provide a grab once you boar your enemy which will allow you get get a few free shots. Arachne and Art can provide slows for each other allowing for easy catch up or easy run aways.
Note: it's not beneficial that both Gods are physical damage dealers.
Ares -
Good -
Ares can slow enemies for you or pull them back to you or off of you with his Ultimate. If you boar shortly after he pulls them towards you, you can almost guarantee a kill. If he has an enemy shackled you can rain some arrows on the enemy to help Ares catch up or run away. Since Ares is a melee tank he can soak up some damage as you stand behind laying down some DPS.
Bakasura -
Decent -
Your slow and Ultimate will allow Baka to get up close and personal. You'll be setting up Baka more often than not but an assist is better than nothing.
Note: it's not beneficial that both Gods are physical damage dealers.
Bastet -
Decent -
Each of you have a slow that can be used defensively as well as offensively but Bastet's Ultimate can stand for itself. If Bastet call's her panthers while you have an enemy snared or board it almost always going to result in a kill.
Note: it's not beneficial that both Gods are physical damage dealers.
Cupid -
Good -
Cupid and Art work well together. Cupid can provide a movment speed boost to help catch up or run away from an enemy. Cupid has the potential for stuns like you have the potential for snare and the use of your boar. Used one after another this combo and devastate the Arena.
Note: it's not beneficial that both Gods are physical damage dealers.
Guan Yu -
Decent -
Guan Yu's ultimate can really help start the attack in the right direction. If he lands all three and pulls off a stun. Art can boar keeping the enemy there longer allowing both to DPS. If need be Guan can throw a heal for both of you resulting in keeping you in the battle or the tower longer than expected.
Hades -
Good -
Hades can tank while you sit back and relax. He has the ability to get out quickly as well as fear. His ultimate provides you with ample time to take down a player. If you weren't able to, release your boar and finish the job. Hades can heal as well so stick close to him.
Hebo -
Good -
Hebo and Art really work well together. Hebo can crowd control like no other. His sprout and river slows and harasses enemy gods allowing you to get close. If you snare or boar them Hebo can help finish the job with his high DPS abilities and if all fails Hebo can use his Ultimate to finish the job. His river and your rain of arrows allows for quick catch up or fast evades. The best time for attack is when Hebo sends them into the air.
Hel -
Decent -
Hel has high DPS and can heal. You can boar so she can get close to help you take down an opponent and if you guys are struggling she can heal pretty well.
Kali -
Decent -
You'll benefit more from Kali than Kali does from you. Kali has speed boost abilities, as well as a heal, and an Ultimate that can't be slowed. If you snare or boar an enemy Kali will help get the kill but that's about it.
Note: it's not beneficial that both Gods are physical damage dealers.
Odin -
Decent -
Odin complements Art's attack speed but the two really can't use their ultimate's together. Usually Odin blocks off Art outside the spears or Art boars and then Odin traps everyone together. It best to stick close to Odin and take advantage of his shouts when attacking an enemy or tower.
Note: it's not beneficial that both Gods are physical damage dealers.
Ra -
Good -
Ra and Art work well together. Ra can set down his heal ability which boost ally stats while in it. If Art snare or boars Ra can use his ultimate on the enemy. They both have a slow and Ra can hit from a longs way away and attack through walls and jungle.
Sobek -
Good -
Sobek main job when partnered with anyone is to launch the enemy back into the heart of battle. If you rain some arrows after both can DPS and get the enemy health pretty slow. Art can boar while Sobek goes for a swim. Sobek has great crowd control with his tail whip ability and he can tank damage while you stay close behind waiting the charge.
Sun Wukong -
Good -
Sun Wukong and Art can combo together a few abilities. Of course the main on is Sun Wukong's ultimate with Art's rain of arrows or speed attack. Art can boar and Sun Wukong can leap with a smash and monkey throw to help get the kill. If need be Sun Wukong can jump forward and catch up to a runway or he can use it himself to run away. The two can harass the enemy team pretty well and not letting them get close to the creep.
Note: it's not beneficial that both Gods are physical damage dealers.
Thor -
Decent -
Thor can lay down some DPS and if timed right with Art, these two can get kills in the early game. Thor's hammer throw can be devastating early game and with Art's raining arrows it can leave enemies near death. Just followed up with a few basic attacks from either god and they're dead. Thor's ultimate can set things off in the right direction as well. After landing Art can release her boar and the two can have a field day with the opponent.
Note: it's not beneficial that both Gods are physical damage dealers.
Vamana -
Decent -
This little baby can take a beating. Vamana can be aggressive and Art can DPS from a far. If Art decides to boar, Vamana can boomerang followed up by a charge which leave the window open for some raining arrows. If Vamana uses his ultimate Art can push up and shoot some arrows quickly and run away if all fails. Vamana's ultimate regens health which takes the pressure off Art to help out.
Note: it's not beneficial that both Gods are physical damage dealers.
Ymir -
Decent -
Ymir is a tank which means Art can stick close to him. If an enemy gets to close Ymir can freeze them allowing Art to get some easy shots. If Ymir is doing his ultimate Art can call her boar to help Ymir nail it. Ymir can also wall off incoming attacks and Art can reek havoc on enemies trying to navigate around it.
Zeus -
Good -
Zeus gets the better part of this deal. With Art being able to snare, slow, and stun Zeus can get off some bolts and even his ultimate dealing crazy damage to enemies. This combo works even better late game in team battles. Zeus can also tank which leaves Art free to DPS.
+1