The Arena Xballer - a newbie-friendly Xbalanque build
April 11, 2016
Welcome to my guide for Xbalanque, the Hidden Jaguar Sun!
Hello. I am a casual Arena player, having fun doing belly flops with Bacchus
until one game my screen darkened and I thought that ult was so cool I had to try playing the god who had that skill.
So now after so many frustrated attempts to land a basic attack on an always-moving god, I have found a Xbalanque
build that catered to my poor aiming skills while also being very viable late game.
This is a very newbie-friendly build. If you can't aim for **** like I do, the lightning-fast attack speed you get with your items combined with the almost-AOE proc from Charged Bow
and the awesome Branching Bola
buff to your basic attacks will make you be able to kill any god by just aiming at any red bracket and firing at it.
This is my first Smitefire guide and I intend to update it as I try different combinations with this awesome god, so please let me know about your input.
Regardless, lets take a look on how you can be a baller with Xballer, the hidden jaguar sun!
Credits to Zilby for the awesome guide templates
Pros / Cons
This build for Xbalanque is very easy to handle. It serves as a "training wheels" build until you could land basic attacks on enemies with your Branching Bola buff.
Passive - Dead of Night
Dead of Night
is a very simple passive - for each kill up to 6, Xbal's physical power increases. This is a good reason for you to secure kills early on in the game, but it's okay if you don't - mid to late-game, you'll be ranking up those kills anyway.
1 - Branching Bola
is a toggle-able buff - when active, your basic attacks deal extra damage and when it hits, it branches off into two bolas at roughly 45 degrees from each other. My build doesn't have this ability until level 12, where you should have enough mana to support the insane cost it requires. Branching Bola
eats mana for each basic attack while the buff is active, so you need to either get Transcendence
to take care of the consumption or replace it with something else and make frequent recall trips.
2 - Poison Darts
will be your bread-and-butter skill. This will be your poke, and your initiator for a combo. It also slows enemies, so this is great as a CC as well. When you see an ally running away, pop this on enemies and it will give your ally a chance to escape.
3 - Rising Jaguar
is your all-purpose mobility ability - when you have poisoned your enemy with Poison Darts
, this skill will do additional damage to them, making it extremely potent when used in a combo. Don't forget that you can maneuver Xbal while in the air, so use it to your advantage and steer where you need to be. When you're in a tight spot, this skill could also act as an escape.
I have to admit that some pro Xbal players have used the Sprint relic then activating this ability to travel faster while in the air. I haven't done it yet, but feel free to try it if you can pull it off.
4 - Darkest of Nights
I believe that Darkest of Nights
is the most awesome-looking ult among all the gods I've played with and against. It is a global ult - every enemy god gets to see your awesome power and get limited vision while the Mayan symbol ominously counts down until they get stunned. Note however that this is easily counteracted - when the countdown ends, if the god is not moving, they won't be stunned.
Remember that this ult does absolutely no direct damage and is only strictly used for CC. Don't forget though that while this ult counts down, you have increased movement speed and attack range so it functions as a bigger Rising Jaguar
for chasing down enemies. It's a pretty significant attack range buff, and it's fun seeing enemies panic while they're blind and something they can't see is hitting them. For the ultimate chasing combo, pop Darkest of Nights
, poke them a bit with basic attacks, and if they're almost dead, do your Poison Darts
and Rising Jaguar
combo for an awesome kill.
When enemies are bunched together and an ally god is about to do heavy AOE damage (like Ymir
's ult Shards of Ice
), you could also pop Darkest of Nights
to give enemies a choice between two evils - stop moving and escape the stun, or sprint to avoid the impending damage AOE.
Get Poison Darts
and Rising Jaguar
maxed out as quickly as possible, picking up Darkest of Nights
at level 5. With this, you will have maxed out your one-two death combo as early as level 10 for Rising Jaguar
and level 11 for Poison Darts
Then as you have finally acquired items to manage your mana and buff your attack speed, unlock Branching Bola
at level 12 and start spamming your lightning-fast basic attacks to get mad stacks for Transcendence
and Devourer's Gauntlet
Items will make or break your Xbal game. Of course, the build above is a suggested build - you should always change which item to buy first depending on your enemy team lineup and their tactics.
This item list will go in order of suggested unlock order.
We start off the arena with a 25% increase in attack spped already, with Ancient Blade
which will lead to Hastened Fatalis
and Short Bow
which will be Odysseus' Bow
later on in the game. You'll have something extra, so get started on Ninja Tabi
by buying some Boots
Especially later on in the game, Hastened Fatalis
will make it easier for you to just hold down your Fire button. The passive on this removes the movement speed debuff when attacking - which is very useful especially when you're always auto-attacking. Maxing this out early in the game will provide a significant advantage especially when your enemies haven't finished their build yet.
Let's get some boots going. When fully unlocked, Ninja Tabi
will also provide you with an increase in attack speed. Because we want to be lightning-fast with our auto atacks, we always take an opportunity for attack speed whenever possible.
More attack speed! This one comes with a hefty +40% to your attack speed, which you will notice right when you unlock it. If your enemy team tends to stick together, go ahead and unlock Charged Bow
first before you max out your Ninja Tabi
. The passive from Charged Bow
means that you'll be more likely to poke a god hiding behind minions every four basic attacks.
Boom. If the enemy gods still haven't run away from you and your crazy-fast auto attacks, this will make them avoid you at all costs - or be a Loki magnet. It's expensive, but unlocking this is where it usually turns the tide of the game to your favour. The passive from Qin's Sais
will add an additional 4% of their max health as damage - for basic attacks. Given that you're already spamming your auto attack at this point, that 4% stacks up and will really hurt your enemy.
Now that your four core items are complete, this is the part where everything is just icing on your bola-throwing, darkness-casting cake. Titan's Bane
allows you to cut through gods who know what they're doing - if they have items that give protections, this will make your physical attacks penetrate more. Unlocking this will allow you to bruise or even kill initiators and guardians who are pretty tanky. However, if your team is losing a bit or you need more survivability, unlock Asi
first before Titan's Bane
so you get some lifesteal.
ALTERNATIVE: The Executioner
When you're leading by a lot, or if the enemy is composed entirely of squishy mages, The Executioner
will ramp up your attack speed to the maximum number possible - 2.5. With this, you'll also get a nice medal for maxing attack speed. Compared to Titan's Bane
, The Executioner
strips your enemies' protections instead of buffing your attacks with penetration, so it's actually dependent on the situation.
Your only lifesteal item comes at the very end of the build - at this point you're probably level 18 and is making the final push to victory, or desperately trying to turn the tide when you're behind. This just makes your attacks way faster and penetrate more. The lifesteal means that at the end of the match, you won't be needing frequent trips to the fountain anymore.
Your actives are gonna be for survival instead of using for offense, being that you already have a deadly kit available. Meditation and sprint can be cast in an area, so use it when there are allies nearby as well.
Start off with your starter items of course, and pick up meditation to help with your health this early in the game. Save up enough to unlock Hastened Fatalis
to get rid of the movement speed debuff when auto-attacking, then max out Ninja Tabi
or unlock Charged Bow
if gods tend to stay behind minions, so you have an additional poke.
Finish building your core items: you will start seeing a significant change in attack speed from unlocking Odysseus' Bow
, and you just cackle in delight when you get Qin's Sais
. Add some trouble to your kit by unlocking Titan's Bane
, but these are just cherry on your cake - at this point, feel free to explore the other options available to you.
Disclaimer: The additional items on Damage and efensive are just relics of an old build that was long gone. I might remove them, but nostalgia stops me.
When played properly, Xbalanque
is an awesome ADC - being able to turn the tide of the game from losing to winning with your incredible mobility, a nice one-two damage combo, and an ult that sends your enemies in a panic while you throw bolas at them.
I hope this guide helps new Xbalanque arena players out there, and as I mentioned, please feel free to leave feedback as to how I can improve this guide or the build. Good luck!