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Thanatos Jungle Season 4

5 2 61,682
7.1
by TFE_Atomic updated March 7, 2017

Smite God: Thanatos

Build Guide Discussion 4 More Guides
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Thanatos Build

Starter

Build Item Bumba's Mask Bumba's Mask
Build Item Combat Boots Combat Boots
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Standard (Safe)

Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Void Shield Void Shield
Build Item Heartseeker Heartseeker
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Titan's Bane Titan's Bane

Slayer of Squishies (Aggressive)

Build Item Warrior Tabi Warrior Tabi
Build Item Hydra's Lament Hydra's Lament
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Heartseeker Heartseeker
Build Item Breastplate of Regrowth Breastplate of Regrowth
Build Item Titan's Bane Titan's Bane

Thanatos's Skill Order

Death Scythe

1 X Y
Death Scythe
1 4 6 7 10

Scent of Death

2 A B
Scent of Death
3 8 11 12 14

Soul Reap

3 B A
Soul Reap
2 15 16 18 19

Hovering Death

4 Y X
Hovering Death
5 9 13 17 20
Death Scythe
1 4 6 7 10

Death Scythe

1 X
Thanatos flings his scythe at an enemy, dealing damage and an additional 10% of the target's maximum health against enemy gods. Enemies hit are slowed for 3s and heal Thanatos based on damage dealt. Consumes 4% of Thanatos' current HP when used.

Ability Type: Projectile
Damage: 100 / 170 / 240 / 310 / 380 (+60% of your Physical Power)
Bonus Damage (Gods): 10% of Max HP
Healing: 50% of damage dealt
Slow: 20%
Cost: 25 / 35 / 45 / 55 / 65
Cooldown: 12s
Scent of Death
3 8 11 12 14

Scent of Death

2 A
Thanatos senses death, gaining immunity to Slow effects and additional move speed and Physical Penetration for 6s. His speed bonus increases up to double when moving toward an enemy god within the instant kill health threshold of his Ultimate. Consumes 4% of Thanatos' current HP when used.

Ability Type: Buff
Penetration: 10 / 15 / 20 / 25 / 30
Move Speed: 10 / 15 / 20 / 25 / 30%
Bonus Speed (Low Health): 10 / 15 / 20 / 25 / 30%
Cost: 20 / 25 / 30 / 35 / 40
Cooldown: 13s
Soul Reap
2 15 16 18 19

Soul Reap

3 B
Thanatos swings his scythe, dealing Physical damage and Silencing enemies he hits. Thanatos moves at a reduced rate while swinging. Consumes 4% of Thanatos' current HP when used.

Ability Type: Cone, Silence, Damage
Damage: 100 / 150 / 200 / 250 / 300 (+70% of your Physical Power)
Silence Duration: 1s
Cost: 25 / 30 / 35 / 40 / 45
Cooldown: 14s
Hovering Death
5 9 13 17 20

Hovering Death

4 Y
Thanatos flaps his wings and ascends for 5s, unable to be hit. While airborne, he moves unimpeded at an increased speed before diving to his target location, dealing damage. Enemies below a Health threshold are instantly killed. All others are Stunned. Consumes 8% of Thanatos' current HP when used.

Ability Type: Circle, Stun, Damage
Damage: 110 / 145 / 180 / 215 / 250 (+80% of your Physical Power)
Kill Health Threshold: 24 / 28 / 32 / 36 / 40%
Stun Duration: 1.5s
Bonus Move Speed: 150%
Radius: 15
Cost: 40 / 50 / 60 / 70 / 80
Cooldown: 90s

Introduction

Introduction


Thanatos is of the assassin class in Smite. He is a high Physical Damage Melee character. This means he has to get in close to his targets, but once he does, there is little they can do to survive his onslaught.

Lore

Lore


Inevitably, all mortals must die. They cling to life with fevered desperation, for death is a cold unknown, filled with uncertainty and bleak, everlasting finality. Some accept fate with grace, others are dragged, kicking and screaming, though in truth, no mortal would go to Hades willingly. They are reaped by the nightmarish God of Death, whose grim visage strikes strange against the gleeful satisfaction he feels at performing his work. Thanatos is the very face of death.

Yet, to Thanatos, Mortals are easy prey. Their end is preordained, harvesting them but a game to pass the eons, but a God, a being beyond the mortal coil, now there is a creature Thanatos eyes with greedy longing. He despises the immortality other Gods covet. To him, it is a perversion and defiance of his very purpose.

But can a God truly die? As the Heavens clash and immortal blood spills on the Earth, Thanatos hungers to find out. War is but the preamble to death, a battlefield of souls rent from their bodies, listlessly waiting to be taken by the God of Death. A war between Gods, a war of this magnitude can mean only one thing. Thanatos is about to be very, very busy.

Abilities

Abilities

Passive: Harvester of Souls
Ability Type: Buff
Enemy gods within his ultimate's execute Health threshold are revealed to Thanatos. Dealing the killing blow to enemies also empowers Thanatos, healing him based on the max HP of his target and reducing his active cooldowns. Additionally, all of Thanatos' abilities cost Health and Mana to use.
  • HP Restore (Gods): 20% of target's max HP
  • HP Restore (Minions): 10% of target's max HP
  • Cooldown Reduction (Gods): 5s
1st Ability: Death Scythe
Ability Type: Projectile
Thanatos flings his scythe at an enemy, dealing damage and an additional 10% of the target's maximum Health against enemy gods. Enemies hit are slowed for 3s and heal Thanatos based on damage dealt. Consumes 5% of Thanatos' current HP when used.
  • Damage: 100/170/240/310/380 (+60% of your physical power)
  • Bonus Damage (Gods): 10% of max HP
  • Healing: 75% of damage dealt
  • Slow: 20%
  • Cooldown: 13 seconds
  • Cost: 25/35/45/55/65 mana
2nd Ability: Scent of Death
Ability Type: Buff
Thanatos senses death, gaining immunity to Slow effects and additional move speed and Physical Penetration for 6s. His speed bonus increases up to double when moving toward an enemy god within the instant kill Health threshold of his ultimate. Consumes 5% of Thanatos' current HP when used.
  • Penetration: 15/20/25/30/35
  • Move Speed: 10/15/20/25/30%
  • Bonus Speed (Low Health): 10/15/20/25/30%
  • Cooldown: 13 seconds
  • Cost: 20/25/30/35/40 mana
3rd Ability: Soul Reap
Ability Type: Cone
Thanatos swings his scythe, dealing Physical damage and Silencing enemies he hits. Thanatos moves at a reduced rate while swinging. Consumes 5% of Thanatos' current HP when used.
  • Damage: 100/150/200/250/300 (+70% of your physical power)
  • Silence Duration: 1s
  • Cooldown: 15 seconds
  • Cost: 25/30/35/40/45 mana
4th Ability: Hovering Death
Ability Type: Ground Target
Thanatos flaps his wings and ascends for 5s, unable to be hit. While airborne, he moves unimpeded at an increased speed before diving to his target location, dealing damage. Enemies below a Health threshold are instantly killed. All others are Stunned. Consumes 10% of Thanatos' current HP when used.
  • Damage: 90/125/160/195/230 (+80% of your physical power)
  • Kill HP Threshold: 24/28/32/36/40%
  • Stun Duration: 1s
  • Bonus Move Speed: 150%
  • Radius: 15
  • Cooldown: 90 seconds
  • Cost: 40/50/60/70/80 mana

Standard Build

Standard Build


Early Game
During the early stage of the game, you have two good choices. Either play carefully until someone gets low and hit them with a Death Scythe(1), or you can get in close and just "chunk" them with your Death Scythe(1). Alternatively, you could try to clear with the solo using your Soul Reap(3), but that doesn't make the most use of Thanatos's super-strong early game.

Mid Game
The mid stage of the game is fairly dependent on the early game. I'll use the Starter example for this chapter, since that's what it's titled. The reason you would go the standard build is if you 1. Don't get fed, a.k.a. you didn't maximize your early game, or 2. Got rekt by the enemy jungle or focused hard early game. You want to try to play carefully in either situation, more so in the latter. Against squishies, your Death Scythe(1) should still do a lot of damage; however against anyone somewhat tanky, you might struggle to kill them.

Late Game
Whether or not you got fed early doesn't really matter much when it's late game. However, this doesn't mean you can't be useful in a team fight. Late game, you want to stay back, hit an enemy with your Death Scythe(1) every once in a while, and use your Hovering Death(4) to pick enemies. Pretty much, you need to stay cautious late game as you aren't near as much of a threat, except for your ult.

Slayer of Squishies Build

Slayer of Squishies Build


Early Game
With the aggressive build, you need to make sure you capitalize on your early game. You cannot try to farm as a normal Jungler on camps and such. However, if you don't capitalize on your early game, hope is not lost. The smartest thing to do if you don't get fed, or get focused, is to simply switch to the Standard Build. I would personally recommend to try this build and choose Standard or Slayer depending on your early game.

Mid Game
Assuming you got fed early game, even tankier gods won't be able to do much against you. With your extra gold, Brawler's Beat Stick will allow you to penetrate any physical protections and do more damage than Void Shield. Your goal is to keep farming people and get your build online before they do.

Late Game
Late game has two stages in a sense for an Aggressive Thanatos. You have the earlier late game when you have your build and they don't. Then you have the late late game where you both have your builds online. In the earlier late game, you should keep ganking squishies and destroying them. The late late game however is where an aggressive Thanatos falls off. In the late late game, you should play like a Standard build Thanatos, staying back and using your Hovering Death(4) to pick targets. The bad thing about being an Aggressive Thanatos in late late game is that you don't have the protections a Standard Thanatos would, this means you have to be a little more careful in team fights, or sell some items for more protections. In the best case scenario, you should hope to win or better yet, make the enemies surrender from you killing them so much, before the late late game.

Post Script

P.S.


If any of you want to recommend a revision to the Guide or even friend me on Smite, my email is [email protected] and my Smite Username is TheAtomicPancake.

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1
SorenNoKitsune (10) | March 6, 2017 1:49am
Heya TFE! Just here to give some tips about the build and guide!

The build itself isn't too bad, but what's not good is the fact you're over capping CDR with Hydra's Lament and Penetration with Brawler's Beat Stick. Since Thanatos's Scent of Death gives 35 flat pen at max rank, you're better off building LESS pen item wise.

A build I like going with is Warrior Tabi, Jotunn's Wrath, shield of regrowth, Heartseeker, a situational item (can be Bloodforge, can be prots like Hide of the Urchin and Titan's Bane.

This lets you get your CDR on as fast as possible with Jotunn's Wrath and shield of regrowth, a ton more damage from the Heartseeker proc and bonus percentage pen which is NOT affected by the cap with Titan's Bane.

As for the guide itself, it's coming along nicely however if you plan to add more to the guide chapter wise, I can advise adding in a navigation table at the end of each chapter. Fix up the presentation with the abilities, make it look like a table perhaps? Also I think you should add an Items chapter so you can explain just why you chose your items.

Aside from that, it's looking good! Good luck for when you update it! :P
1
TFE_Atomic | March 7, 2017 3:02pm
Yeah, I did notice that, I have built heartseeker before, I'll probably change this in the build. Thanks for the reply!
1
Dank Senpai | March 5, 2017 9:42pm
This build is bad. Hydras overcaps your cdr
2
ImKue | February 26, 2017 5:50pm
take a L for this build is Lit
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