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Terra is a guardian that we all have looked at as being a protector and healer, but lately not long after her first patch i soon thought of a more dynamic play style that would help her team get more fed and to also give her a better potential at killing and outplaying other gods she comes across on the battlefield.
i have chosen the items above because they give her more damage but yet also making her harder to kill.
[*] mystic mail is great for doing damage to people near you stuck in Terra's stuns and is a solid item for armor and health.
[*] shoes of focus is good for giving more utility to her and mainly for the 10% cdr it gives.
[*] ethereal staff is a great early game item for the health, mana and damage it gives and the passive will spike her damage output.
[*] void stone gives good MP and MD and helps with damaging people caught in your stuns.
[*] both demonic grip and telkhines ring are good force late game attack damage output and i recommend building both late game.
[*] if you don't like auto attacking with her i recommend mail of renewal and chrono's pendant to make her harder to kill but yet efficient at team fights
[*] i recommend maxing out her 2 first for its early game damage scaling.
[*] i would max out 3 second because the heals are not the best is only gonna be used to mainly engage fights with the root effect with the 1.
[*] i would max out 1 last because its mainly going to be used to engage and get out.
Terra's abilities when put together can be used to either set up kills or even confirm them. engaging in a fight using her 3 and 1 together roots in a helps set up your 2 to stun the enemies as they are rooted and allowing for your team to engage the enemies that are harder to get that would sit back and do damage. after engaging you could use 1 again to get out of some TERRABLE situations.
Pros
[*] high aoe cc
[*] hard to kill
[*] strong late game
Cons
[*] heals are okay
[*] cooldowns are high
[*] early game is okay
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