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Terra early game supp/ late game bruiser

0 1 13,951
by riven17 updated July 21, 2017

Smite God: Terra

Build Guide Discussion 0 More Guides
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Terra Build

starter

Build Item Watcher's Gift Watcher's Gift
Build Item Shoes Shoes
Build Item Chalice of Healing Chalice of Healing
Build Item Mana Potion Mana Potion
2

core

Build Item Mystical Mail Mystical Mail
Build Item Shoes of Focus Shoes of Focus
Build Item Ethereal Staff Ethereal Staff
Build Item Void Stone Void Stone

final 2/ bruiser build

Build Item Demonic Grip Demonic Grip
Build Item Telkhines Ring Telkhines Ring

final 2/ cdr abilities build

Build Item Mail of Renewal Mail of Renewal
Build Item Chronos' Pendant Chronos' Pendant

Terra's Skill Order

Force of Nature

1 X Y
Force of Nature
2 15 16 18 19

Crushing Earth

2 A B
Crushing Earth
3 4 6 7 10

Monolith

3 B A
Monolith
1 8 11 12 14

Earthen Fury

4 Y X
Earthen Fury
5 9 13 17 20
Force of Nature
2 15 16 18 19

Force of Nature

1 X
Terra gains momentum, causing her to dash forward and deal damage to enemies she passes through.

Terra may dash through her own Standing Stones to Shatter them. If she does she may dash one more time within the next 3s. Terra may use this ability without putting a point into it, but it deals no damage and has a 20s cooldown.

Ability Type: Dash, Damage
Damage: 60 / 110 / 160 / 210 / 260 (+30% of your Magical Power)
Range: 35
Cost: 50
Cooldown: 11s
Crushing Earth
3 4 6 7 10

Crushing Earth

2 A
Terra raises up two Standing Stone walls on either side of a target location. As long as both stones stand, Terra may activate this ability again to slam the stones together, damaging and Stunning enemies in between for 1.5s.

These stones can be Shattered into a cone of shrapnel with Force of Nature, damaging enemies in the area.

Ability Type: Area, Stun, Damage
Wall Duration: 5s
Damage per Wall: 50 / 85 / 120 / 155 / 190 (+35% of your Magical Power)
Shatter Damage: 60 / 110 / 160 / 210 / 260 (+35% of your Magical Power)
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s
Monolith
1 8 11 12 14

Monolith

3 B
Terra summons a Standing Stone monolith that persists for up to 10s. The monolith heals nearby allied gods every .5s for the duration but can be destroyed early if hit by 5 enemy basic attacks.

Terra can Shatter this stone with Force of Nature to Root enemies in the area for 1s and create a damaging area that lasts 5s.

Ability Type: Circle, Heal, Damage
Heal per Tick: 2 / 4 / 6 / 8 / 10
Protections: 10 / 15 / 20 / 25 / 30
Shatter Damage: 90 / 120 / 150 / 180 / 210 (+50% of your Magical Power)
Root: 1s
Damage per Tick: 10 / 12 / 14 / 16 / 18 (+5% of your Magical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Earthen Fury
5 9 13 17 20

Earthen Fury

4 Y
Terra channels the strength into the world around her, buffing her allies and debuffing enemies for 10s.

Allies gain 5% damage mitigation and protective stones that heal the ally if all 4 are activated as well as a Heal over Time.

Enemies receive 5% more damage from all sources and harmful stones that damage the enemy if all 4 are activated.

Stones are activated when an ally or enemy receives damage.

Ability Type: Ground Target
Heal: 100 / 150 / 200 / 250 / 300 (+30% of your Magical Power)
Damage: 200 / 250 / 300 / 350 / 400 (+60% of your Magical Power)
Heal Over Time: 5 / 8 / 11 / 14 / 17 (+2% of your Magical Power) every 0.5s for 10s
Radius: 55
Cost: 100
Cooldown: 90s

Introduction

Terra is a guardian that we all have looked at as being a protector and healer, but lately not long after her first patch i soon thought of a more dynamic play style that would help her team get more fed and to also give her a better potential at killing and outplaying other gods she comes across on the battlefield.

Items

i have chosen the items above because they give her more damage but yet also making her harder to kill.

[*] mystic mail is great for doing damage to people near you stuck in Terra's stuns and is a solid item for armor and health.
[*] shoes of focus is good for giving more utility to her and mainly for the 10% cdr it gives.
[*] ethereal staff is a great early game item for the health, mana and damage it gives and the passive will spike her damage output.
[*] void stone gives good MP and MD and helps with damaging people caught in your stuns.
[*] both demonic grip and telkhines ring are good force late game attack damage output and i recommend building both late game.
[*] if you don't like auto attacking with her i recommend mail of renewal and chrono's pendant to make her harder to kill but yet efficient at team fights

Skills

[*] i recommend maxing out her 2 first for its early game damage scaling.
[*] i would max out 3 second because the heals are not the best is only gonna be used to mainly engage fights with the root effect with the 1.
[*] i would max out 1 last because its mainly going to be used to engage and get out.

Summary

Terra's abilities when put together can be used to either set up kills or even confirm them. engaging in a fight using her 3 and 1 together roots in a helps set up your 2 to stun the enemies as they are rooted and allowing for your team to engage the enemies that are harder to get that would sit back and do damage. after engaging you could use 1 again to get out of some TERRABLE situations.

Pros / Cons

Pros
[*] high aoe cc
[*] hard to kill
[*] strong late game

Cons
[*] heals are okay
[*] cooldowns are high
[*] early game is okay

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League of Legends Build Guide Author riven17
Terra early game supp/ late game bruiser
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