Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Sylvanus guides

Sylvanus, The New Hel?

1 4 60,914
4.4
by Quaerenti updated December 4, 2014

Smite God: Sylvanus

Build Guide Discussion 5 More Guides
Tap Mouse over an item or ability icon for detailed info

Sylvanus Build

Possible Actives (Choose 2)

Build Item Teleport to Gods Teleport to Gods
Build Item Heavenly Agility Heavenly Agility
Build Item Greater Meditation Greater Meditation
Build Item Combat Blink Combat Blink
Build Item Fist of the Gods Fist of the Gods
Build Item Greater Sprint Greater Sprint

Recommended Early Game

Build Item Obsidian Shard Obsidian Shard
Build Item Watcher's Gift Watcher's Gift
Build Item Cloak of Meditation Cloak of Meditation

Full Damage Build (Choose 6)

Build Item Book of Thoth Book of Thoth
Build Item Obsidian Shard Obsidian Shard
Build Item Soul Reaver Soul Reaver
Build Item Gem of Isolation Gem of Isolation
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Tahuti Rod of Tahuti
Build Item Ethereal Staff Ethereal Staff
Build Item Warlock's Staff Warlock's Staff
Build Item Void Stone Void Stone

Half and Half Build (Choose 6)

Build Item Armored Cloak Armored Cloak
Build Item Chronos' Pendant Chronos' Pendant
Build Item Breastplate of Valor Breastplate of Valor
Build Item Gem of Isolation Gem of Isolation
Build Item Rod of Tahuti Rod of Tahuti
Build Item Warlock's Staff Warlock's Staff
Build Item Ethereal Staff Ethereal Staff

Sylvanus's Skill Order

Verdant Growth

1 X Y
Verdant Growth
2 7 9 11 13

Wisps

2 A B
Wisps
1 3 6 8 12

Nature's Grasp

3 B A
Nature's Grasp
4 14 16 17 18 19

Wrath of Terra

4 Y X
Wrath of Terra
5 10 15 20
Verdant Growth
2 7 9 11 13

Verdant Growth

1 X
Sylvanus throws a seed to a target location. If it hits an enemy they will take damage, lose Protections, and become Rooted. If the seed lands on the ground, after 5s it will grow into a flower providing MP5 to nearby allies. The pod can be destroyed by Basic Attacks (maximum 3 pods), exploding and releasing poisonous spores that reduce Protections of nearby enemies.

Ability Type: Circle, Root, Damage
Damage: 80 / 120 / 160 / 200 / 240 (+50% of your Magical Power)
MP5 Increase: 20
Protections Reduced: 5 / 10 / 15 / 20 / 25 (+5%) for 5s
Root Duration: 1.5s
Range/Radius: 45/10
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Wisps
1 3 6 8 12

Wisps

2 A
Sylvanus releases wisps that seek out nearby allies and enemies. Allied gods are Protected and all allies are Healed while enemies take damage over time.

The initial wisp heals allied gods and damages enemy gods for twice the normal amount. This ability does not create seed pods when hitting minions.

Ability Type: Target, Heal, Damage
Damage: 14 / 20 / 26 / 32 / 38 (+10% of your Magical Power) every 1s for 5s
Heal: 10 / 14 / 18 / 22 / 26 every 1s for 5s
Protections Gained: 10 / 15 / 20 / 25 / 30 for 5s
Minion Effectiveness: 35% Healing and Damage
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Nature's Grasp
4 14 16 17 18 19

Nature's Grasp

3 B
Sylvanus's treant launches his rooty hand out in front of him. The hand stops at the first enemy god hit, stunning them and pulling them back towards Sylvanus.

Ability Type: Line, Grab
Stun Duration: 1s
Range: 60
Cost: 70 / 65 / 60 / 55 / 50
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Wrath of Terra
5 10 15 20

Wrath of Terra

4 Y
Sylvanus's treant slams his large trunks into the ground causing large thorny roots to break out of the ground around him. Enemies hit are knocked up and poisoned.

Ability Type: Circle, Knockup, Damage
Damage: 60 / 75 / 90 / 105 / 120 (+25% of your Magical Power) every 1s for 5s
Radius: 35
Cost: 100
Cooldown: 90s

Updates:

-I added a ****-ton of BBCoding, and I fixed some descriptions and/or added onto them.
-Sylvanus' healing was nerfed, but it is still very effective.
-Updated the skill sequence for more optimized playing
-Removed Bancroft's Talon from the purchase order, as it was ineffective

Introduction


Sylvanus is a Guardian, and that means that you'll want to go a full tank build. However, like Ymir, I have found another build that utilizes Sylvanus' abilities like never before. Almost all of Sylvanus' abilities boost from magical power, but with a tank build you cannot achieve the magical power required to really make good use of his abilities. Now we all know about Hel and how she is such a great healer, but with the right items your Wisps ability can be on par with her healing ability. As a bonus it also damages enemies at the same time, so your sustainability really kicks in when you need it.

Items

Your items should reflect how you like to play, so use my items as a kind of baseline for yours. My items maximize damage only, nothing else. So if you don't want too much damage but still want to help, go a half-and-half build. Half tank, half damage.

Sylvanus is a really useful God if you know how to use him, and he excels in group battles due to his sustainability. Your magical power items directly affect how much health and damage you can dish out, so be on the lookout for items that can help with magical damage and healing etc.

IN ORDER OF HOW I WOULD BUY THEM IN THE GAME
Obsidian Shard- I start with the second or third tier of this item, mostly because it is cheap and perfectly fits the gold given in joust. (2nd tier=1500, starting gold in joust=1500). It's just straight magical power with penetration, that's about it.

Book of Thoth- I usually buy this second, mainly because you need to build it's stacks, and you need the MP5. It's magical power is pretty great for an item, and the added MP5 helps your sustainability.

Next is Soul Reaver. I buy this mostly before, but sometimes after Chronos' Pendant. It gives you a good amount of magical power, and the 15% of health that is taken away is really good in tandem with your Verdant Growth.

Ethereal Staff-






Pro-tip!
In the beginning of the game, I always go out without items when the game starts. This is not suicidal to me, but actually planning. I save up for my first full item (Maxed out is what I mean), and when I have enough to buy it ill buy it. I might start out with meditation or Combat Blink if I need it, but other than that i'll typically wait to buy items.

Skills

To start with, you should make Wisps your first priority, next Verdant Growth, and then Natures Grasp, and finally Wrath of Terra.

Sylvanus' skills and basic attack is hard to get used to at first, once you get the hang of them you can dominate your opponents. Sylvanus' Wisps and Verdant Growth abilities are what I focus on first. Natures Grasp and Wrath of Terra I focus on mid to late game because they don't get much better than their starting stats.

Joust Tactics

You should start the game by grabbing a mana buff or damage buff, then placing Verdant Growth on the backside of your tower (as it will be protected from basic attacks), and it will provide much needed MP5 to your team. I always unlock all three of his skills at the start of the game as they are all useful in such a small map. To learn more about the items you should use, go back to the items chapter.

Joust was actually the hardest gametype for me to get used to as Sylvanus, and this is because I started off using a full tank build. Now i'm not saying that a full tank build won't work on joust, i'm only saying that it wasn't working for me. The good things about Sylvanus is that you still have a good amount of health, while balancing damage and healing.

Conquest and Siege tactics

Sylvanus works best with an assassin or powerful mage, as his Verdant Growth ability gives MP5, very essential for a mage and assassin. It is possible to lane with a warrior or even another guardian, but it is difficult because Sylvanus' skills somewhat rely on someone else to help you. As with the joust build, place your Verdant Growth ability behind your tower and hold back to heal your lane partner (if you have one) or deal some damage from the tower. You should also use Nature's Grasp to pull enemies into the tower and then stun them with Nature's Grasp.

What the Hel?

Click Here for Sylvanus and Hel duo tactics




Pros / Cons

Pros-
High damage
High healing
High support
Average waveclear (At level 20)
Average speed
Lot's of knock-ups and CC utilities

Cons-
Low mobility
Low waveclear (At low levels)
Long cooldowns
Relies on another God to aid in kills in early game

Basic Attack

I devoted a chapter to his basic attack because it is difficult to get used to, but actually really useful.



His basic attack is exactly like a mortar. It travels in an arc (much like his Verdant Growth ability) and hits the ground target in a 15 ft AoE.

It seems dumb at first, but actually becomes really useful when you realize that unlike every other god, your basic attack can travel over minions and hit an enemy God (that the rest of your team can't hit due to minions body blocking). So this gives Sylvanus a slight advantage in the fact that you can hit an enemy God without them being able to hit you (because your minions are battling his minions and this creates a sort of "shield" of minions that you can shoot over with your basic attack).

Team Work (Strategies etc.)


Sylvanus is especially good with a team (I excel with him in joust). Like I said earlier, Sylvanus and Hel are great in a lane or team together. Sylvanus works best with an assassin or mage. While he is somewhat squishy against assassins with my build, he can escape with a well placed Verdant Growth ability while healing himself and damaging the assassin with his Wisps, and if you have Heavenly Agility or Greater Sprint then you should be fine.


Early Game
In the first stages of any game you want to stay away from any hard combat and you should soak up the XP and gold while assisting when you can. In the later stages of the game you should have more magical power and you can pretty much start supporting big time. His Verdant Growth ability is essential against an assassin or guardian.
Late Game
In the late game, his only competitors could be Hel (surprise surprise) or any guardian (especially Ymir) with a damage build. He can go toe-to-toe with just about anyone in this stage of the game and his Wisps are an essential part of his role in the game.

Find me on SMITE

Haha thanks for reading this guide, I hope you enjoyed my take on Sylvanus and thanks again!

Find me on SMITE at Quaerenti


Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
ThePenguinGodOfHugs | December 14, 2015 4:52am
Cool build, but the skills are a bit off. For instance, you ask to build the Nature's Grasp 6 Times? And at some points when available don't build the ultimate? That might need working on. Besides that, good build! (Only read builds. Not the text stuffs... Sorry about that.)
1
Quaerenti (5) | November 30, 2014 6:00pm
MafiaPledge wrote:

Cool build, a lil confusing at first cause you clunked all your items in one row
Add:
- Some more skill explanations
- More item explantions
- more Team work Strategies :V
But it's just my opinion

I can see the potential of that duo team though !^.^
And are you mad? no boots XD


Yeah I just got mastery III on him. It's a pretty solid build, but thanks for the suggestions. I'll work on updating my guide as soon as possible. And yes, still no boots.
1
MafiaPledge (2) | November 28, 2014 10:45pm
Cool build, a lil confusing at first cause you clunked all your items in one row
Add:
- Some more skill explanations
- More item explantions
- more Team work Strategies :V
But it's just my opinion

I can see the potential of that duo team though !^.^
And are you mad? no boots XD
1
Quaerenti (5) | November 6, 2014 7:24am
UnknownPandr wrote:

This is a pretty nice guide and I like how you dedicated a chapter to Sylvanuses basic attacks, it's a very nice touch. I would like to point out you didn't list down boots. Was that a mistake or on purpose? But anyway the layout out of the guide is nice and simple it's a bit wall of texty, but thats not a problem. ALSO THANK YOU FOR PUTTING A GAMEPLAY SECTION, most guide makers forget to put it and just put it later, but you actually remembered it and put it, so thats awesome. I really like how you go over the other gamemodes and it's not just a conquest focused guide. I don't really know too much about sylannus so I can't really comment on the build. But anyway It's a good guide and it's still open for improvement. Overall I give it a +1


Thanks so much! I actually don't use boots with any of my gods (I know, shocker), but I prefer to go for more magical power, or an active that helps me escape/persue.
1
UnknownPandr (35) | November 5, 2014 6:39pm
This is a pretty nice guide and I like how you dedicated a chapter to Sylvanuses basic attacks, it's a very nice touch. I would like to point out you didn't list down boots. Was that a mistake or on purpose? But anyway the layout out of the guide is nice and simple it's a bit wall of texty, but thats not a problem. ALSO THANK YOU FOR PUTTING A GAMEPLAY SECTION, most guide makers forget to put it and just put it later, but you actually remembered it and put it, so thats awesome. I really like how you go over the other gamemodes and it's not just a conquest focused guide. I don't really know too much about sylannus so I can't really comment on the build. But anyway It's a good guide and it's still open for improvement. Overall I give it a +1
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved