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Support Sobek: Carry your Carry

4 0 28,407
by kbu27 updated September 10, 2013

Smite God: Sobek

Build Guide Discussion 5 More Guides
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Sobek Build

Start with:

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Creeping Curse Creeping Curse
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Early Game:

Build Item Reinforced Greaves (Deleted) Reinforced Greaves (Deleted)
Build Item Midgardian Mail Midgardian Mail
Build Item Ward Ward
Build Item Mana Potion Mana Potion

Mid Game:

Build Item Breastplate of Valor Breastplate of Valor
Build Item Bulwark of Hope Bulwark of Hope
Build Item Sentry Ward Sentry Ward
Build Item Ward Ward

Late Game/Situationals (Sell Vanguard):

Build Item Mystical Mail Mystical Mail
Build Item Void Stone Void Stone
Build Item Ethereal Staff Ethereal Staff
Build Item Sovereignty Sovereignty
Build Item Hide of the Nemean Lion Hide of the Nemean Lion

Other Good Actives

Build Item Eye of Providence Eye of Providence
Build Item Girdle of Might Girdle of Might
Build Item Cloak of Meditation Cloak of Meditation

Sobek's Skill Order

Charge Prey

1 X Y
Charge Prey
2 15 16 18 19

Tail Whip

2 A B
Tail Whip
3 8 11 12 14

Sickening Strike

3 B A
Sickening Strike
1 4 6 7 10

Lurking In The Waters

4 Y X
Lurking In The Waters
5 9 13 17 20
Charge Prey
2 15 16 18 19

Charge Prey

1 X
Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does damage, becomes briefly CC Immune, and throws the enemy behind him. Sobek is immune to knockups while dashing.

Ability Type: Dash, Crowd Control, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Tail Whip
3 8 11 12 14

Tail Whip

2 A
Sobek whips around in a circle, knocking enemies back and doing damage.

Ability Type: Circle, Knockup, Damage
Damage: 90 / 135 / 180 / 225 / 270 (+40% of your Magical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Sickening Strike
1 4 6 7 10

Sickening Strike

3 B
Sobek does an axe attack that damages all enemies in front of him and lowers their healing received. In addition, Sobek heals for each enemy hit, up to 3.

Ability Type: Cone, Heal, Damage
Damage: 90 / 125 / 160 / 195 / 230 (+30% of your Magical Power)
Healing Reduction: 40%
Healing Reduction Lifetime: 5s
Heal: 22 / 29 / 36 / 43 / 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Lurking In The Waters
5 9 13 17 20

Lurking In The Waters

4 Y
Sobek submerges himself, where he gains 20% protections, regenerates Mana, is immune to Crowd Control, may pass through player-made walls, and he Slows all enemies. When Sobek emerges, he damages all enemies in the radius. Cancelling the ability decreases the damage.

Ability Type: Circle, Debuff, Damage
Damage: 300 / 450 / 600 / 750 / 900 (+80% of your Magical Power)
Submerge Slow: 30 / 32.5 / 35 / 37.5 / 40%
Submerge Lifetime: 5s
Submerge Mana Regen: 10% per second
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction


Welcome to my first build, I'm KBu also known in-game as KBu27. I main support and Sobek is one of my go to supports. Sobek is an easy support to learn and also I believe the most fun. Since this is my first guide bare with me but feedback will be appreciated. I will do my best to edit when the game updates or any changes.

Lore

Hunter, guardian, destroyer, menace; the Crocodile God, Sobek, swims where the Nile takes him and owes allegiance to no one.
Some say that Sobek was there when only the Dark Waters existed, so he helped create the world. Some say that Sobek made the Nile with his sweat and protects those that travel it if they pay him tribute, otherwise he destroys them. Some say that Sobek ushers the worthy dead down the Nile to the afterlife and aids in their rebirth, restoring sight and strength. Some say he is evil and hateful, ravaging those along the shores and terrorizing villages. Sobek , in truth, is all of these things and none.
Sobek is not a God of good or evil, of benevolence or malice, but a God of solitary neutrality, unless disturbed; a God that tends to his mighty river and performs his responsibilities to passing souls. The rest of the time, he does what he wishes. For his protection to the living and the dead, he is to be worshiped and respected. For his power, ferocity, and ruthlessness, he is to be rightfully feared.

Pros / Cons

Pros
+ First off your a scary crocodile
+ Easy to learn to play
+ One of the best tanks to initiating team fights
+ Really good at zoning
+ Charge Prey sets up easy kills and an a escape.
+ Sickening Strike helps you stay in lane with a bit of healing.
+ lurking in the water Lurking in the Water is an amazing ult. It regens mana, your immune to cc, does damage and slows enemies.

Cons
- Mana Hungry.
- Melee.
- Can be killed easy if not building tank.
- Charge Prey if miss can leave you in a bad position.
- Sometimes your teammates don't except you to use Charge Prey and might miss their abilities.

Skills

Blessing of the Nile
Passive
Sobek's basic attacks that hit an enemy grant him 5 protections for 4s. Max 3 stacks.
You should always try to max 3 stacks of protection before initiating for a fight. It will help you last longer in team fights.
Charge Prey
1st Ability
Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does 70/110/150/190/230 (+50% of your magical power) damage and throws the enemy behind Sobek.
Cost: 70/80/90/100/110 mana.
Cooldown: 15 seconds.
This ability is one of the best in the game for initiating fights. This ability can be used for an escape, setting up kills and scaring the enemies in lane. The reason why I max it last is because it shouldn't be use for damage and it has a longer cooldown then 2nd and 3rd ability.
Tail Whip
2nd Ability
Sobek whips around in a circle, knocking back enemies in a 20 ft radius and doing 80/125/170/215/260 (+40% of your magical power) damage.
Cost: 70/80/90/100/110 mana.
Cooldown: 12 seconds.
This ability is best used after you hit Charge Prey to keep the enemy from going anywhere so your carry can get a kill. Also good to get any enemies away from you and your carry.
Sickening Strike
3rd Ability
Sobek does an axe attack that deals 60/100/140/180/220 (+30% of your magical power) damage to all enemies in front of him and lowers their healing received by 50% for 4s. In addition, Sobek heals by 20/30/40/50/60 (+10% of your magical power) for each enemy hit, up to 3.
Cost: 70/80/90/100/110 mana.
Cooldown: 13 seconds.
This ability is good to used to get a bit of sustain while laning. Since your supporting you want to stay in lane as much as possible so you can get as much experience as you can since you should be letting your carry last hit.
Lurking in the Waters
Ultimate
Sobek submerges himself, where he regens 10% mana per second, is immune to crowd control and he slows all nearby enemies by 15%. After 4s, Sobek emerges and deals 350/500/650/800/950 (+80% of your magical power) damage to all enemies in a 30 ft radius. Cancelling the ability decreases the damage.
Cost: 80/90/100/110/120 mana.
Cooldown: 90 seconds.
Your best time to use this is when you used all your ability and chasing the enemies down. Since this slows the enemies you and your carry can catch up for the kill. Don't be afraid to used it for mana but just be aware it be on cooldown and it is really good for team fights.

Items

Mark of the Vanguard
Is an amazing starter item for tank and will help you tank better early game
Reinforced Greaves
I get these boots because of the cc reduction and the out combat speed you get.
Midgardian Mail
Reason why I get this because of health and it is cheap. It also has a good passive which is when a basic attack hits you there is a 30% chance to slow your enemy's movement and attack speeds by 30% for 2 seconds. Since Sobek is mana hungry god Breastplate of Valor is also a good pick up but I rather health over mana since you shouldn't spam mana and just zone early game.
Breastplate of Valor
Like I said in the item above this is really good for mana also reduces your cooldown.
Bulwark of Hope
The passive and the health from this item is really good. PASSIVE - If you are below 25% Health, you gain a shield that reduces damage by 50% for 1 seconds. Can only occur once every 60 seconds.
mystical mark
Mystical Mark
Cost a lot more then other health items but aura is really good when in team fights. AURA - Deals 40 magical damage per second to enemies within 25 feet.
Void Stone
Is good to help any mages on the team and also to give you more power with your combos.
Ethereal Staff
I like this item mainly because its the perfect tank item for magic tanks.
Sovereignty
The health is good but the main reason I'll buy this item is for the aura. AURA - The Magical and Physical Protections of all allies within 70 feet are increased by 20.
Hide of the Nemean Lion
Is cheap and has the highest physical protection in the game.

Actives

Hand of the Gods
Helps your team with gold fury, fire giant and the buff camps. Good for pushing lane when your carry isn't there.
Creeping Curse
One of the best active to get with Sobek. Slows your enemies and reduces there healing.
Eye of Providence
WARDS WARDS WARDS. Ward save lives use them as much as you can.
meditation
Meditation
I don't like getting this item on a tank but if your team has hands of god and creeping curse it be worth getting and you can spam your combos.
Girdle of Might
Since you will be the one starting the fights use this around team mates then go in and do what Sobek does best.

Supporting

Sobek is one of the easiest tank to play. So if your stuck supporting try him out. Early game is all about zoning your enemies and making sure your carry doesn't die. Early game supporting is one of the most important time for a support. If you make a big mistake it can make your lane horrible to tank in. You can still come back from one or two kills. You have to zone out there tank and try to catch there carry by surprise. You can be aggressive and try to shut down there carry so your carry can farm and get an early advantage. by doing this the jungler is more likely to gank. Both you can your carry should always be aware of the jungler when he is in your side of jungler.

Ward as soon as you can, most support ward up on on the enemies blue which is good but there are jungler that will come down from your own blue so ward there if you can. WARDING is the most important thing in the game. It can change a game easily. I remember when I was the only support warding in the most of the casual games. It made a different if you have smart players on your team with good map awareness.

Mid game is where you notice more roaming. If your carry is good with you leaving to roam a bit then do it because it help your other lane. But if your not getting assist, kills or objective then go back to lane cause walking around doing nothing to get exp or gold.

Late game is where your actives should all be level up to 3 since active are important to supports. I feel at late game since you will be mostly group up your now the mother of the team you support everyone and make sure no one does anything dumb. Tank turrets when you can but be careful if there a lot of enemies missing. Late games is all about taking all the damage for you team but living as long as you can.

Conclusion

Thanks for giving this guide a read it is my first guide and I'll edit any mistake I have since I was never good in English class. Upvote if you like it and give me any feedback.

Note: Don't always follow a guide 100% since gameplay always changes and you might need something different to help you team win.

Here is an old video of me playing Sobek. I will upload a new video when I have time. P.S. VERY OLD
SHAMELESS PLUGS
My Youtube
My Twitch

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Collapse All Comments

1
Krantos | December 29, 2013 4:51pm
Thanks for writing this guide. Its very well explained and it really helped me out with playing Sobek. He's my new favourite god after using this guide! :D
1
hopped | September 11, 2013 3:12pm
Yeah I am newer to the game and I have an idea what you mean but I don't know the exact definition of "zoning". Love the guide though
1
Ryvvik (7) | September 11, 2013 2:11pm
My only suggestion would be to explain, for noobs, what some of the terms mean. For example, you tell someone to 'zone the enemy' early game but many people looking for guides won't know what that means or how to.

Good guide
1
kbu27 | September 10, 2013 6:13pm
Raventhor wrote:

Definitely a good guide. I'd suggest adding some more alternatives, namely Gem of Binding to have some use past the initial charge-knockup combo, and Stone of Gaia if you're either struggling for sustain (mp5, hp5, and health regen), or against an unconventional lane with an eerie amount of magical damage (Freya+support comes to mind).

I love the colors - matches his crocodile-ness; it's a very aesthetically appealing guide, and you go over tactics, actives, items, and skills very well. I would just go more in depth into the items section - WHY should you take an item? Simply saying 'it reduces x damage and gives y health' may not be enough to weigh in why it would be necessary.

Still a + for me



Thanks for the reply. Those items are really good it just didn't come to mind because I really use when playing Sobek.
1
Raventhor (158) | September 10, 2013 12:59pm
Definitely a good guide. I'd suggest adding some more alternatives, namely Gem of Binding to have some use past the initial charge-knockup combo, and Stone of Gaia if you're either struggling for sustain (mp5, hp5, and health regen), or against an unconventional lane with an eerie amount of magical damage (Freya+support comes to mind).

I love the colors - matches his crocodile-ness; it's a very aesthetically appealing guide, and you go over tactics, actives, items, and skills very well. I would just go more in depth into the items section - WHY should you take an item? Simply saying 'it reduces x damage and gives y health' may not be enough to weigh in why it would be necessary.

Still a + for me
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League of Legends Build Guide Author kbu27
Support Sobek: Carry your Carry
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