Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Nox guides

Support Nox (Conquest)

0 1 11,890
by DarkMarine700 updated January 16, 2017

Smite God: Nox

Build Guide Discussion 1 More Guides
Tap Mouse over an item or ability icon for detailed info

Nox Build

Surprisingly tanky for a mage

Build Item Watcher's Gift Watcher's Gift
Build Item Shoes Shoes
Build Item Mana Potion Mana Potion
4
Build Item Healing Potion Healing Potion
4
Build Item Adventurer's Blade Adventurer's Blade
Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Hide of the Urchin Hide of the Urchin
Build Item Breastplate of Valor Breastplate of Valor
Build Item Heartward Amulet Heartward Amulet
Build Item Relic Dagger Relic Dagger
Build Item Winged Blade Winged Blade
Build Item Sovereignty Sovereignty
Build Item Heavenly Wings Heavenly Wings
Build Item Magic Shell Magic Shell

This is what final build should look like in order.

Build Item Winged Blade Winged Blade
Build Item Sovereignty Sovereignty
Build Item Relic Dagger Relic Dagger
Build Item Heartward Amulet Heartward Amulet
Build Item Hide of the Urchin Hide of the Urchin
Build Item Breastplate of Valor Breastplate of Valor

Nox's Skill Order

Shadow Lock

1 X Y
Shadow Lock
2 7 8 10 11

Siphon Darkness

2 A B
Siphon Darkness
1 4 6 12 14

Shadow Step

3 B A
Shadow Step
3 15 16 18 19

Night Terror

4 Y X
Night Terror
5 9 13 17 20
Shadow Lock
2 7 8 10 11

Shadow Lock

1 X
Nox extends her shadow, rooting and crippling a single enemy god in place and dealing damage over time. Nox must channel and stay within range to maintain hold on the target, but may cancel this ability early. Nox will continue to channel this ability even if she is hit by Crowd Control effects. While channeling this ability Nox suffers no directional movement penalty.

Ability Type: Line
Damage: 30 / 40 / 50 / 60 / 70 (+20% of your Magical Power) every 0.5s
Damage (Minions): 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Duration: 2s
Range: 65
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 10s
Siphon Darkness
1 4 6 12 14

Siphon Darkness

2 A
Nox creates a void of darkness that silences all enemies within. After 2s it explodes, dealing damage.

Ability Type: Ground Target
Damage: 90 / 160 / 230 / 300 / 370 (+100% of your Magical Power)
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 13s
Shadow Step
3 15 16 18 19

Shadow Step

3 B
Nox dashes forward, dealing damage to all enemies. If she hits an allied god, she leaps into their shadow, traveling with them. When Nox exits a shadow, she deals damage again in a radius around her. Nox may cancel this ability early to exit shadows.

Ability Type: Dash
Damage: 70 / 110 / 150 / 190 / 230 (+70% of your Magical Power)
Range: 55
Cost: 90
Cooldown: 15s
Night Terror
5 9 13 17 20

Night Terror

4 Y
Nox unleashes a vortex of dark energy that explodes on contact with an enemy god, dealing damage to all enemies in range 20 and applying damage over time. Enemies hit are also weakened, dealing less damage for the duration.

Ability Type: Line
Initial Damage: 200 / 250 / 300 / 350 / 400 (+75% of your Magical Power)
Damage: 20 / 25 / 30 / 35 / 40 (+5% of your Magical Power) every 1s for 5s
Damage Reduction: 30% for 5s
Range: 120
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

What to do throughout the game

In the early game with Nox you are looking for early aggressive plays. Look to out clear your opponent using your 2 and a high clear adc like rama. Go straight into your 1 at level 2 so you can lock down the god you are focusing. The reason I stop leveling my 2 at level 3 because it leaves all the minions at really low hp so your adc can last hit and you can benifit from your watchers gift early because that is key. Having 4 of each pot means you can use them a little for sparingly but because you are still a mage look to use them less often and only rrally need to use mana after clearing 2 waves or trying to poke. If you are being bullied in the early game you have lots of safe poke if you are under tower and a great escape with your 3. Having 4 health pots also helps you deal with poke. Look for your opponent to misplay by having you get hut by either the adc of supports clear making your minions go on them. Then look to have your adc combo them while you root with your 1. Continue this process until you burn all their pots then just clear and bully them under tower with your root adc au to attack combo. That will either force a back or get one of you an early kill. Then look to clear one of the back harpies and proceed to midlane do the same thin you did in the duo lane but play very passive because you will most likely not be able to get away if you are locked down by an assassin. Just look to clear and have your adc set up a gank then kill the other adc with your mid lane or at least get poke so they are forced to back helping your adc in the long run with farm. When teamfight in starts you wI'll most likely have your hide of the urchin up and can looj to be very aggressive. At this stage you'll be very tanky and will find your silence very handy as it will swing teamfight in your favor because the enemy can't fight back. Look to use you 2 to prevent gods ftom dashing out or into a fight and keeping pepole zoned where your back line is safe. Use your 1 as much as you can because it will still hit hard this stage of the game and will provide great beads burner or kill potential for you midlane or jungle. Also in teamfights use your ult the second it starts because it reduces the damage of all enimies hit by 40 percent for 5 sec. That is vital to winning team fights because most people are not aware of this and will try to fight in a losing situation giving your hard carries free kills. If you know the enemy has lots of slows don't look to teamfight until your sprint is up or that God is dead or zoned away and out of the fight. If you have someone like a ratataskor, thor, or thanatos go inside them with your 3 before they go up in the air and you will crash down with them causing lots of damage. Also use this to back. Overall I've found lots of success playing Nox in the support with rama and cupid as my adc because of their strong early clear and poke.

Buidling order

You start the game with watchers gift shoes and 4 health and 4 mana pots. After your 1st back but 2nd teir winged blade and mark of the vanguard if you can if nt get it on the second back. Also look to buy wards on every back. On your 3rd back look to buy mark of the vanguard if not already bought and at least teir 2 hide of the urchin. On your 4th back finish urchin and get teir 2 brestplate of valor. On your 5th back finish breastplate and get teir 3 heart ward amulet while selling mark of the vanguard. On your 6th back finish ritual dagger off your teir 2 winged blade and buy teir 2 winged blade again while selling your shoes. Then finish winged blade on your 7th back. Then over your next back or so buy sovereignty and sell watchers gift.it it

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
TheTampwns | January 22, 2017 2:33am
Going to check it out now. Sounds like a good strategy.
Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved