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Solobek Season2

5 0 14,543
by Cowboykid09 updated November 17, 2015

Smite God: Sobek

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Sobek Build

Full Build against Warrior/Assassin

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Shoes of the Magi Shoes of the Magi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Ethereal Staff Ethereal Staff
Build Item Void Stone Void Stone
Build Item Mail of Renewal Mail of Renewal
Build Item Soul Reaver Soul Reaver
Build Item Shielded Teleport Shielded Teleport
Build Item Shell of Absorption Shell of Absorption

Full Build against Mage

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Shoes of the Magi Shoes of the Magi
Build Item Void Stone Void Stone
Build Item Ethereal Staff Ethereal Staff
Build Item Spirit Robe Spirit Robe
Build Item Mail of Renewal Mail of Renewal
Build Item Rod of Tahuti Rod of Tahuti
Build Item Shielded Teleport Shielded Teleport
Build Item Shield of the Underworld Shield of the Underworld

Full Build against healer (Aphro, Hel)

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Shoes of the Magi Shoes of the Magi
Build Item Divine Ruin Divine Ruin
Build Item Void Stone Void Stone
Build Item Ethereal Staff Ethereal Staff
Build Item Mail of Renewal Mail of Renewal
Build Item Rod of Tahuti Rod of Tahuti
Build Item Shielded Teleport Shielded Teleport
Build Item Weakening Curse Weakening Curse

Full Build against hunter

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Shoes of the Magi Shoes of the Magi
Build Item Breastplate of Valor Breastplate of Valor
Build Item Midgardian Mail Midgardian Mail
Build Item Ethereal Staff Ethereal Staff
Build Item Void Stone Void Stone
Build Item Rod of Tahuti Rod of Tahuti
Build Item Improved Teleport Improved Teleport
Build Item Shield of the Underworld Shield of the Underworld
Build Item Enfeebling Curse Enfeebling Curse

Full Build against 4 mages

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Shoes of the Magi Shoes of the Magi
Build Item Void Stone Void Stone
Build Item Stone of Gaia Stone of Gaia
Build Item Ethereal Staff Ethereal Staff
Build Item Breastplate of Valor Breastplate of Valor
Build Item Rod of Tahuti Rod of Tahuti
Build Item Improved Teleport Improved Teleport
Build Item Shield of the Underworld Shield of the Underworld

Starter Items

Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Boots Boots
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
4

Sobek's Skill Order

Charge Prey

1 X Y
Charge Prey
3 15 16 18 19

Tail Whip

2 A B
Tail Whip
2 8 11 12 14

Sickening Strike

3 B A
Sickening Strike
1 4 6 7 10

Lurking In The Waters

4 Y X
Lurking In The Waters
5 9 13 17 20
Charge Prey
3 15 16 18 19

Charge Prey

1 X
Sobek charges forward at a frenzied pace. If Sobek hits an enemy, he does damage, becomes briefly CC Immune, and throws the enemy behind him. Sobek is immune to knockups while dashing.

Ability Type: Dash, Crowd Control, Damage
Damage: 70 / 110 / 150 / 190 / 230 (+50% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Tail Whip
2 8 11 12 14

Tail Whip

2 A
Sobek whips around in a circle, knocking enemies back and doing damage.

Ability Type: Circle, Knockup, Damage
Damage: 90 / 135 / 180 / 225 / 270 (+40% of your Magical Power)
Radius: 20
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Sickening Strike
1 4 6 7 10

Sickening Strike

3 B
Sobek does an axe attack that damages all enemies in front of him and lowers their healing received. In addition, Sobek heals for each enemy hit, up to 3.

Ability Type: Cone, Heal, Damage
Damage: 90 / 125 / 160 / 195 / 230 (+30% of your Magical Power)
Healing Reduction: 40%
Healing Reduction Lifetime: 5s
Heal: 22 / 29 / 36 / 43 / 50
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Lurking In The Waters
5 9 13 17 20

Lurking In The Waters

4 Y
Sobek submerges himself, where he gains 20% protections, regenerates Mana, is immune to Crowd Control, may pass through player-made walls, and he Slows all enemies. When Sobek emerges, he damages all enemies in the radius. Cancelling the ability decreases the damage.

Ability Type: Circle, Debuff, Damage
Damage: 300 / 450 / 600 / 750 / 900 (+80% of your Magical Power)
Submerge Slow: 30 / 32.5 / 35 / 37.5 / 40%
Submerge Lifetime: 5s
Submerge Mana Regen: 10% per second
Radius: 30
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Introduction

Hello, I'm Radioativo in Smite, Diamond IV in conquest, and I have been playing solobek for a while and I really like it,
so I thought I should share my experience with him and help other players playing him more because I think Sobek is a bit Underated by Smite players.
the other reason I made this guy was because Sobek is freaking awesome,
and when I mean awesome I don't mean OP, I mean funny to play and very good if played well.
Sobek deals good against almost every solo laner in the current meta,
after his last buff, so you should consider playing him in the solo, because he just rocks.
This is my first guide in SmiteFire, I hope you enjoy it. Fell free to send me your
suggestions and critics, I'm always open to new opinions ofc.

Starter Build:

I always start with Mark of the Vanguard for some reasons:
- 1st: makes you tanky enough early game to be agressive and don't take much damage from minions
- 2nd: it's the best counter for Bluestone Pendant, because it reduces the damage you take from it by around 80-90%.
You will only take like 2-4 damage from it, which is nearly nothing.

The potions are for the early sustain you need, because sobek is very mana angry until he gets level 6/7 or until he
gets his ultimate online. So you really need this ammount of potions otherwise you can get a really bad early game,
and we don't want that for sure.

I prefer the purple boots in sobek, not only because it uses less mana from skills since the recent buff he received,
but also to help you clear well the wave because you have more power and penetration. This works for poking enemy in
lane as well.

Build Against Mages:

Void Stone: After power boots, going Void Stone is the key to win the lane against enemy mage.
This item is Core item in Sobek in every build, because of how awesome it is. Increases your Magical Power, your
protections and reduces enemy protections. That's all you need as a Solo laner: utility (magical resist reduction in
enemies), tankyness (magical resist) and magical power to kill squishies.

Ethernal Staff: This item is a Must-Have item as well, because of how good it is: Gives you
Power with the more HP you have, Gives you a lot of HP and a lot of Mana, and that's all you want to have as Sobek.

Spirit Robe and Mail of Renewal: The order in which you buy these 2
items depends in the way the game is going and depends in what you are needing at the moment.
Spirit Robe is essencial against mage teams, because normally mages have good CC's and you need
this item to engage against them, turning tankier when you get CC'ed, so you can survive a CC chain pretty well.
Get Mail or Renewal if your team is far ahead and you are starting to rotate a lot and get kills,
this will let you keep the momentum and doing your job as solo laner. So basically if you are losing ->
Spirit Robe, If you are winning -> Mail of Renewal. Keep in mind that you
should get booth, sooner or later.

Rod Of Tahuti is here for the obvious reason: It's power is so big, that in addiction to
Void Stone's passive and Ethernal Staff's Power, you will be killing
Mages with your 4 Skills easily if you do it well. Order: use your prey drive, then use your 3 and 2 next, wait for
their Dash and then use your ultimate, enemy mage should die.

Build Against Healers:

After you get boots online, you should rush Divine Ruin to start Wrekting the enemy laner.
You're Sobek, you already have 50% healing reduction in your 3, so this makes you a really good counter healer.
If you add this to Divine Ruin, enemy healer wil only heal 10% of what they would
normally for 4 seconds. That is a lot man! Imagine the frustration of enemy Aphro/Hel when you are using this.
They will be like "Please man, I can't heal s***!" Save your 3 to when Aphro uses the Doves, they have a short
delay of around 1 second before they start healing her and damaging enemies, so just is your 3 at this point and
she will only heal like 30 hp instead of 300. For Hel is a bit diferent, but she can't heal the wave anymore if
you use your 3 in the wave. You should play agressive against this Gods, because you can and you should be
able to get some kills in them, but don't get too greedy because you can get ganked if you're not careful or even
get killed by enemy laner.

Void Stone is next item for the reason I already spoke about, it reduces their Magical
Resistance for 1/2, and you will do a lot of damage believe me, and they will only do around 30% to you of the
damage you do to them.

Ethernal Staff for the reason I already said: HP, Mana and Power.

Mail of Renewal for the sustain and utility in team fights.

Rod of Tahuti for the damage in squishy targets (mages mainly)

Weakening Curse is here for more healing counter. Even after its nerf, it's still viabled
and allows you to AoE counter the healing.

Build Against Hunters or Basic Attack based Assassins:

After boots, you should get Breastplate of Valor ready as soon as you can. This item gives
you great mana sustain early game, as well as amazing defense and cooldown, which means great utility, so you can
harrass your opponent more often after this. If you are winning the lane, get Ethernal Staff
for more damage and more rektness in enemy hunter. If you are losing, get Midguardian Mail
right away, will help you a lot tanking his damage and stay in lane. You should get both, one after another,
depending in the case.
After 3 items are completed (not including starter item), you should get Void Stone,
not only for the Magical Power and Magical Resist, but also for your Mage and Support dealing more damage to nearby
enemies, because of Aura. This item is completely worth is utility, trust me.
As last item sell the starter and get Tahuti when you can, and you will rekt Carry's.

Don't forget to get Shield of the Underworld, this Active is a MUST-HAVE item in this build,
no Adc can 1-1 you with this, trust me. Pop it when you're about to use your Ultimate, and after adc used his escape.
This should be garanteed kill. Even if you die after that, you did your job, you killed one of their carry players.

Build Against 4 or 5 Mages

After boots ready, go straight Void Stone for the reason I already explained. The effect is added
to all Magical Damage dealers in the game, which makes it even better here.
The priority between Stone of Gaia and Ethernal Staff is explained by the
development of the game. If you are winning -> Ethernal Staff, if you are losing ->
Stone of Gaia (Pestilence if enemy team has good healing).

You need Breastplate here for the utility. (Get Spirit Robe if they have
5 magical)

Tahuti is for the combo damage.

Build Against Warriors or Ability Based Assassins:

Get Breastplate after boots for the same reason I already told.
If you're losing for a huge diference, I recommend not getting Mail of Renewal after
Ethernal Staff, because its passive will be useless. Instead get more tanky Item like
Witchblade (Really good to counter physical damage and attackspeed, but be aware to
tell your support you're buying it, so you don't buy 2 Witchblades. Many supports buy
it so be aware of that. If your support will buy it, get something else like MidGuardian
or Hide of the Nemean Lion. I don't recomend getting more than 2 physical protection
items in Sobek, because his passive and his Ultimate already give him 45 protections, and you may reach the
cap and we don't need that. Void Stone is here for the same reason as always: utility.
I would go for Soul Reaver/Obsidian Shard if enemy team is too tanky, which may happen here.

Solobek pros vs cons

SOLOBEK PROS

- The most tanky in the game with his passive and ultimate
- Very good overall damage
- Able to kill squishies late game with all 4 skills
- 4 forms of CC (stun and pull in 1, knock up in 2, heal counter in 3 and AoE slow in ult
- Great hp and mana sustain with Sickening Strike and Lurking in the Waters
- Easy to poke enemy laner while still hitting the wave and clear
- Great engage tool with Charge Prey
- Amazing utility for teammates
- Good mobility and really hard to gank him
- Good at chasing


SOLOBEK CONS

- Very poor clear early game, which makes you:
lose early waves to the tower because you can't clear fast enough
- Not the best lane clear until you get full boots and level 6
- Charge Prey can be hard to hit if you don't have enough practice, and can put you into a very bad spot if you fail. Don't dive with it unless you're absolutely sure about what you are doing.
- Can be mana angry if you don't use your skills wisely
- Can be outpushed easily by better clearing enemies
- Poor tower damage
- You are vulnerable in your ultimate for 4 seconds

How to play Solobek

So first of all, start with mark, boots tier 1 4 pots each and do yellow and blue with your jungler. Tank blue for a bit if your jungler doesn't clear well, you get can tank the buff quite well with mark. If you reach late to the lane (which will happen a lot of times cause you have bad clear), don't fight and avoid poke from enemy minions and player, just fall back and clear in tower, waiting for next wave. Don't waste your mana in vain if you can't clear well. Try positionating yourself in order to hit enemy solo laner with your 3 + 2 combo to clear the wave and poke him. If you cleared faster than him pull him with your 1, if he is 1/3 hp or near that, wait for him to use his escape and then use your ultimate, should be easy kill for you. Try recalling only when you have gold for full boots and teleport tier 1 at least. When you return, you will be able to clear very well now, keep na eye in the map to see wher enemy jungler is. If you are seeing he is far away, get agressive and poke your opponent, make him waste mana, make him have to go back so he loses exp. If he is getting rekt by you, freeze the lane and don't let him farm. If you do this, you will get a really great distance from him and he will be more and more behind the more the time you can do this. If you have mana and hp and mid is having a fight, go help. Only teleport to other lanes when you have teleport 3 online. At this time, you should go to your lane on foot and just use teleport to reach faster the teamfight in the other part of the map. If your enemy laner isn't in the lane, clear the lane fast and rotate to help your team ganking, stealing buffs or doing your own buffs. Your team needs you in teamfights, so always try to be there. Don't overextend in stealing buffs or towerpushing because you can be caught up or ganked if you don't have ward vision. Late game is where you shine the most. Pop shield of the underworld when you are about to use your ultimate so they can't attack you. Focus enemy adc or mid, or help yours, depends in the case. Try pulling someone to your team for a 100% kill secure, but be smart doing this, you can get in a really bad spot and have to waste your skills to escape instead of doing damage. Save your ultimate when they wasted their escapes, and it's almost 100% kill garanteed. Zone fire giant and gold furies, be the frontline enemy team is afraid of. Sobek is OP doing this, believe me. So I think it's all from what I remember. Tell me if something is missing.

Tips and tricks

- Always try to hit enemy laner when you use your 3 + 2 to clear
- If enemy is too close to your tower, pull him to the tower and then knock him up to put him even further away.
- Wait for his dash to use your ultimate and it should be easy kill.
- If you are against healers, mainly aphro, use your 3 when they use their healing abilities, so they won't heal very much.
- If you are against Chronos or Adc, don't take poke from basic attacks, just get close, poke with skills and go back, wait for cooldowns and do the same.
- When getting ganked use your 2+3 skills to see if you can kill any of them + minion damage, if you can't kill any of them use your 1 to escape. Just use your ultimate if it's absolutely necessary to escape.
- when your jungler ganks, go straight to enemy and use your 1 to put him out of position, if he dashes, use your ultimate to secure kill. Sobek is really good at chasing.

Conclusion

I hope this guide changes the way you look at Sobek, and I hope you enjoy playing him in the solo lane, because he can be really good... Good luck Solobekers!

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Collapse All Comments

1
Covertactician (4) | November 19, 2015 10:31am
When I saw the builds all I could think was "This is going to be a good guide" (no sarcasm intended!) And my my, indeed it is! You offer plenty of information behind all the builds (more than I expected infact) and offer some good gameplay tips. So, looking over this guide there's only one thing which I'd change gameplay wise which would be the Rod of Tahuti. I'd personally look to go more utility here, something like a Gem of Isolation or as you use before Soul Reaver. (But that's me :P) You could also offer some insight on the abilities separately, but that's less important.

So yeah, great guide! All I can do to help you other than what I just mentioned is offer you some BB Coding tips. The guide is very good, but people can be turned away by 'walls of text' and while you do use colour, you can still spice it up a bit. Here is a small thing you can add to make it look better:

Double brackets like this [[ on both sides can be a simple but effective thing to do. It makes any item/god/god ability appear with their description:
Eset

And if you're looking to go all the way check out some BB Coding guides:
http://www.mobafire.com/league-of-legends/forum/mobafire-support/bbcode-guide-783

Anyway, +1!
1
Cowboykid09 | November 17, 2015 4:12am
Thanks guys for the comments, it was my first guide, I already changed some stuff, thanks for the suggestions :)
1
Zilby (132) | November 16, 2015 11:45pm
Solobeeeeeeek! Nice guide :) No complaints on the build but I'd agree with arvorus on his points (if you want to add more sections, there are a few recommended ones that are typically good to have). Still will give a +1 for now.
1
Arvorus (10) | November 16, 2015 8:20pm
First of all, this guide is a little overwhelming with all the potions and walls of text.

Second of all, I recommend that you make an item section. This way, you can remove the potions and split your items into a main build section and an alternate items section. Since you can explain all of your items in the item section, you won't need to make specific builds for every match-up.

You should also break up the How to Play section. That wall of text is not good for reading. Maybe use some images to make the guide look neater.

The guide needs some polishing, but I'll give it an upvote. +1
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