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Solo Lane Ymir: The Ultimate Lane Bully [Work In Progress]

1 1 18,883
by K0R3 updated August 13, 2014

Smite God: Ymir

Build Guide Discussion 5 More Guides
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Ymir Build

Start

Build Item Enchanted Trinket Enchanted Trinket
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Core

Build Item Polynomicon Polynomicon
Build Item Demonic Grip Demonic Grip
Build Item Shoes of the Magi Shoes of the Magi
Build Item Rod of Tahuti Rod of Tahuti

Situational Actives

Build Item Teleport to Gods Teleport to Gods
Build Item Blink Rune Blink Rune

Situational Build

Build Item Telkhines Ring Telkhines Ring
Build Item Hastened Fatalis Hastened Fatalis
Build Item Gem of Isolation Gem of Isolation
Build Item Obsidian Shard Obsidian Shard

Ymir's Skill Order

Ice Wall

1 X Y
Ice Wall
4 15 16 18 19

Glacial Strike

2 A B
Glacial Strike
1 2 6 7 10

Frost Breath

3 B A
Frost Breath
3 8 11 12 14

Shards of Ice

4 Y X
Shards of Ice
5 9 13 17 20
Ice Wall
4 15 16 18 19

Ice Wall

1 X
Ymir summons a wall of ice out of the ground that blocks player movement.

Ability Type: Line, Wall
Lifetime: 2.5 / 3 / 3.5 / 4 / 4.5s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Glacial Strike
1 2 6 7 10

Glacial Strike

2 A
Ymir smashes his club, doing damage to all enemies in front of him and slowing them. Applies Frostbite.

Ability Type: Line, Slow, Damage
Damage: 90 / 160 / 230 / 300 / 370 (+70% of your Magical Power)
Slow: 35%
Slow Duration: 4s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Frost Breath
3 8 11 12 14

Frost Breath

3 B
Ymir uses his breath to freeze enemies in blocks of ice, doing damage and stunning them. Applies Frostbite.

Ability Type: Cone, Stun, Damage
Damage: 50 / 90 / 130 / 170 / 210 (+50% of your Magical Power)
Stun: 1.25 / 1.5 / 1.75 / 2 / 2.25s
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Shards of Ice
5 9 13 17 20

Shards of Ice

4 Y
Ymir begins to freeze the air around him, causing shards of ice to grow on his back and Slowing enemies. After a 3s channel, Ymir erupts out of his frozen state, causing shards of ice to do damage to all enemies in his range. Applies Frostbite. Cancelling the ability decreases the damage.

Ability Type: Circle, Slow, Damage
Damage: 500 / 650 / 800 / 950 / 1100 (+150% of your Magical Power)
Slow: 40%
Radius: 35
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90 / 85 / 80 / 75 / 70s

Introduction


Hello! K0r3 here. I'm an experienced MOBA player, starting my MOBA career way back in the early versions of the DotA mod. This will be my first guide for Smite, so I hope you enjoy the power of solo lane Ymir!

Pros / Cons

Pros:

    High Burst
    Insane CC
    Huge AoE Ultimate
    Great Wave-clear
    Naturally tanky
    Incredibly strong early game
    Great duelist

Cons:
    Falls off late-game
    Item dependent
    Ult is difficult to land effectively
    His wall is wonky to use sometimes

Skills and Trading

Skill Explanations:

Passive - Frosbite is an incredibly strong dueling passive, allowing you to do extra damage to enemy gods that you've recently hit with your abilities. This, mixed with Polynomicon makes for some incredibly strong AA burst.


Ice Wall - This ability is arguably the weakest or strongest thing in Ymir's kit, as it can be used to trap opponents from escaping, it can be used to initiate a lane-combo however in the wrong hands, it can be an unnecessary obstacle blocking your team from entering a fight, or trapping a team mate in a sticky situation. Use with caution and practice makes perfect here.


Glacial Strike - This is a huge portion of your burst. It not only slows but has a huge AP ratio and triggers frostbite. This is also your main source of wave clear, and within a few ranks of it, you're able to all but annihilate the wave with only one of these. This ability is my favorite out of Ymir's entire kit.


Frost Breath - Standard CC in a wide cone, deals fairly good damage and is excellent for getting frostbite and poly AA's off.


Shards of Ice - This ability is incredibly strong now that you're able to cancel it early for decreased damage. This makes your full combo in the early game over the top for finishing off your opponent when you go in. Also incredibly potent in late-game team fights. Use it wisely though, as it has a big cool down early game. (with good reason!)







Trading:

Essentially, trading with Ymir works 1 of 2 ways.


Option A:
1. Frost wall them from escaping, cutting them off. (This is best if you can get their archer minions on the other side.)
2. Frost Breath
3. Chain Frost Breath with Glacial Strike
4. Auto Attack

Option B:
1. Frost Breath
2. Chain Frost Breath with Glacial Strike
3. Frost Wall
4. Auto Attack


Keep in mind that with Polynomicon any time you can opt to throw an auto attack between abilities: DO IT.

Items

Itemization and Prioritization:

Ideally, you will get your Polynomicon very early in the game. This is why you rush the t2 version of it, as getting the full item is pretty cheap in comparison to other AP items. This is your bread and butter. It's what gives you your burst (aside from incredibly nice AP scaling) and allows you to duel so well.

After your Polynomicon, you'll want to get boots ASAP, to stick to your targets that much easier. This allows you to get in range for your now incredibly potent auto-attacks.

Then, it's time to round out your Core-Build with Demonic Grip. This will give your auto-attack chains upward scaling, making your dueling power all the more terrifying.

Rod of Tahuti is considered an entirely necessary item to build, as it gives you 25% of your MP back and a large chunk from the item its self, giving your burst a huge power spike that lasts throughout pretty much the entire game.



Situational Items and Actives

Actives: You either want the standard blink for a gap-closer, getting in range or position for an ult, etc. or you want to be able to show up to fights from your lane, say at gold fury. If you're winning lane very hard, go with Teleport to Gods.


Items: I take 1 of two ways when I'm building Ymir for the solo lane. Hastened Fatalis and Telkhines Ring for the auto attack nukes to keep on comin' OR if I'm not staying in the middle of the fight as much as I'd like and poking more with Glacial Strike, I go with the extra flat AP in Gem of Isolation and Obsidian Shard. Play around with both and see which you prefer.

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Collapse All Comments

1
Greenevers (105) | August 16, 2014 4:34pm

Dude wheres the BBCoding for items in there, you have the BBCoding for the picture but where the items?
Dont Know go to this link: https://www.smitefire.com/smite/guide/code-blue-bbcoding-for-beginners-4537


Appearance isn't the most important aspect of a guide.
1
wetcoolguy101 (12) | August 16, 2014 1:25pm
Dude wheres the BBCoding for items in there, you have the BBCoding for the picture but where the items?
Dont Know go to this link: https://www.smitefire.com/smite/guide/code-blue-bbcoding-for-beginners-4537
1
festive1 (14) | August 15, 2014 4:46pm
XraiderX863 wrote:

I think this guide is great. A lot of damage for one of my fav gods. My only complaint is the lack of CDR. Personally I would go with Shoes of Focus (instead of Shoes of the Magi) simply because of the fact that you do intend to grab demonic grip. The 25% cooldown allows you to harass a lot more considering that you'll be able to clear waves a lot more efficiently.

I think that its 15%, but thats besides the point, Ymir's Glacial Strike naturally has a 8 second cool down, which is quite low. I feel (as an experienced Ymir player) that only 1 CD item will suffice. (But not boots)

Anyways, Overall a good guide, nice explanations, but perhaps a little bit of focus on gameplay would be good.
1
XraiderX863 | August 14, 2014 4:17am
I think this guide is great. A lot of damage for one of my fav gods. My only complaint is the lack of CDR. Personally I would go with Shoes of Focus (instead of Shoes of the Magi) simply because of the fact that you do intend to grab demonic grip. The 25% cooldown allows you to harass a lot more considering that you'll be able to clear waves a lot more efficiently.
1
Devampi (105) | August 14, 2014 12:41am
This is a pretty nice guide to solo lane Ymir. but still I miss the gameplay and teamwork parts.

Also I don't agree on Teleport to Gods. I like Greater Blink better on Ymir because you can use it to come close and pull of your combo on your victim. Also is it a great item because Ymir is the slowest god in the game.

Also would I say where is the cdr because Ymir's abilities have rather long cooldowns. and this build has in some way pen and in some way no pen. (depending on whether you not take the gem and shard combo/if you take shard).

Also you could have used more bbcoding.
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League of Legends Build Guide Author K0R3
Solo Lane Ymir: The Ultimate Lane Bully [Work In Progress]
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