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Hi, here is the guide of the Hypercarry AS Sol , I hope you will give it a try :)
As you may have noticed, Sol is not a "standard" mage (like Poseidon, Agni, Ah Puch, Zeus or whoever), indeed she is more like a Freya or an Ao Kuang, an AP character, but who mostly relies on its insane auto-attacks. Though she possesses some nice abilities, they don't deal that much damage, except for her Stellar Burst (2). That's why I rapidly decided to build her with Attack Speed and play her as I would play with a hunter for instance. And God is it OP... Passed 20 minutes no one, NO ONE, can stand in your way with this build. Strange thing is I see everyone building her in the "classic" mage full AP/Lifesteal way, but to me it is ignoring the overpowered strenght of the passive of Sol, whihch enables you to take down all the squishies almost all alone in a fight, thanks to the chase possibility offered by Hastened Fatalis and your Disapparate (3).
Unstable Manifestation : The passive of Sol, it gives you AP and AS as your Heat rises, and 100% heat, you get +50% damage on AA ! You can gain heat by auto-attacking and using your abilities ( Radiance will gives you, when maxed, 80% heat, don't forget about that !)
Radiance : The first spell of Sol, creating an area under your floating feet that burns all enemies staying inside, doing very nice damage, but it is very hard to really damage the opponents with it (they're not stupid, they won't stay inside)
Stellar Burst : The main damaging abiity of Sol and the only one you can really rely on to. This ability hits TWICE, and I never seen anyone dodging the second wave, as it is too fast to allow any kind of avoidance. You'll see it hits like a truck in late-game ;)
Disapparate : The OP ability of Sol in my opinion, it leaves a trail of flame damaging enemies during 3 seconds, and after these 3 seconds, you vanish and transform into a blazing ball, making you immune to everything for another 3 seconds. Enemies caught in the trail are stunned for 1.5 seconds.
Supernova : This ability will knock back enemies on first hit and doing medium damage if they take more than one. You can't do anything while using this ultimate, don't forget it. Supernova follows your mouse cursor, you don't need to click like an ape like I did first :p
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However, you say Sol is weak early game, but i disagree. Sol is insanely strong early lane in the duo lane. She can really abuse the opposing mid laner, also. Other than that, I agree with what you've shown. :) +1
Early game evidence:
https://www.youtube.com/watch?v=jUCi_IQAZ3E
https://www.youtube.com/watch?v=VV8wLCke1Ig
Actually I think rod also gives power to your basics, I wonder by how much. Anyone know?
@Trockenmatt : Thanks dude, it is my first guide ever so I don't really know the subtilities of the making of a guide :)
No problem, somebody had to tell me everything too xD
But it doesn't make you any less right mate :p
Rod of Tahuti gives alot more DPS than the ring ever will. Its almost a guarantee that EVERY mage gets this item (unless you are doing something completely crazy) since it goes so high.
The passive of the red ring is cancelled by defense, you wont deal the full 40 of the passive ever. The rod gives 125+ power, which is more than the red ring and the passive together, plus the rods passive increase your magical power by 25%.
The 10+ attack speed isnt really needed too, your passive takes care of that pretty easily.
Think of it this way, Ring better earlier, rod better later (cause of passive).
You can make your build so that it shows the red ring earlier on, but later replaced.
Yes RoT outshines Telkhines' Ring, but the ring gives you a power spike when you get it and is better when your passive isn't at 100%, also for the doom orb, i just put it there because it costs nothing and can make you snowball if you're already ahead, and you think yoiu won't die. But I agree, if you have the money, get RoT, it's safer and generally better ;)
@Trockenmatt : Thanks dude, it is my first guide ever so I don't really know the subtilities of the making of a guide :)
[.[Sol].] (without the periods) is Sol
The same goes for Items, Abilities, etc.
Referring to Defensive build on build 1 tab.
also there shouldnt be any alternative to the Rod of Tahuti since it also outshines those items.
The red ring is really only useful early game and Doom Orb is almost impossible to stack up fully and keep them.