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Smite and You: Succeeding as Scylla

1 1 10,855
by In3rtiaGames updated December 6, 2014

Smite God: Scylla

Build Guide Discussion 4 More Guides
Tap Mouse over an item or ability icon for detailed info

Scylla Build

Core Mid Build

Build Item Shoes of the Magi Shoes of the Magi
Build Item Book of Thoth Book of Thoth
Build Item Bancroft's Talon Bancroft's Talon
Build Item Obsidian Shard Obsidian Shard
Build Item Chronos' Pendant Chronos' Pendant
Build Item Rod of Tahuti Rod of Tahuti
Build Item Greater Purification Greater Purification
Build Item Greater Aegis Greater Aegis

Starter Build

Build Item Vampiric Shroud Vampiric Shroud
Build Item Tiny Trinket Tiny Trinket
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
2

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
2 10 11 13 14

Crush

2 A B
Crush
1 3 6 7

Sentinel

3 B A
Sentinel
4 15 16 18

I'm a Monster

4 Y X
I'm a Monster
5 12 17 19 20
Sic 'Em
2 10 11 13 14

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 10s
Crush
1 3 6 7

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 20% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
4 15 16 18

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 4 / 6 / 8 / 10 / 12
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 65 / 65 / 65 / 65 / 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 12 17 19 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Why Should I Waste My Time?

Alright so you're probably thinking, "In3rtia man why should I look at your guide?". I'll tell you why; because this Guide will tell you in depth each and every aspect of Scylla. When to use abilities, when to leave, when to initiate. All the **** you need to know to own your opponent.

Pros / Cons

PROS: High Burst; Good Escape; Decent Crowd Control

CONS: Low Defense, Bad Early Game.... That's it.....


WHY DON'T MORE PEOPLE PLAY SCYLLA?

Items

Many people wonder why I go Book of Thoth on Scylla. Book of Thoth is a very expensive item, and can be difficult to get and stack before laning phase is over (especially with Scylla). However, Book grants a lot of magical power, a base of 100 magic power (mp), as well as 125 mana. This mana including the amount the stacks grant is powerful when combined with the passive. The fact that 5 stacks are obtained when you get a kill is invaluable because Scylla is a very high-damaging mage that can get a lot of kills if played properly. This makes stacking possible, even into the middle stages of the game.

Moving on to the next topic. Why Shoes of the Magi before beginning Book of Thoth? I mean if you go Book before Shoes, then you can finish stacking sooner. Getting Shoes early will allow you to be relevant in the game and contribute to the team until you can get stacking on your Book. A good time to finish Book of Thoth and begin stacking is 12- 13 minutes into the game, when laning phase is at its later stage allowing more rotations, which in turn allows for more kills and more stacks. At this point Crush should be maxed out, being able to one shot the creep wave, allowing easier stacking.

Skills

The reason I left level 8 and 9 empty at the skill progression menu is due to the fact that you want to point skip at level 8. This allows you to get one stack of your passive at level 9 instead of a level later. This grants you 20 extra magic power about 1-2 minutes sooner than if you didn't point skip. This allows for the fastest way to gain mp. After this there is no need to point skip.

**NOTE**: This will not delay you maxing your ult in any way. You will level your ult at the same pace. This will only affect you leveling Sic'em.

Early Games/ Laning Phase

Alright we all know Scylla's early game sucks really, really bad. Crush's base damage isn't a lot, and most mages will out-push you very easily. The basic strategy for Scylla in the early game is to survive. If you can survive the early game equal or even a little behind your mid lane opponent, then you've succeeded. As you get better and more comfortable with the god, you will begin to end the early game ahead of your opponent.

So how will you succeed as Scylla early game? Maximum farming. What I mean with maximum farming is you want to get as much gold and xp as you possibly can as soon as you can. You can do this a variety of ways. For example, Jungle camp splitting. Share the Damage Buff and small camps with the jungler. If you share these buffs you will gain much gold and xp, and you won't hurt the jungler in any way if they have Bumba's Mask. Another way you can excel in the early game is getting as many mid camps as possible. Many mid players (and junglers) do not give priorities to mid camps. Mid camps, unless you get invaded, are the only camps that are contested by the other team. The jungle meta, at the moment, is to take as much farm away from the enemy jungler as possible. By getting the mid camps, you're not only taking farm away from the jungler and mid laner, you are GAINING that same amount of xp, doubling the lead. This will allow you to obtaining Scylla's passive stacks sooner by leveling up, and getting your core build online much faster. Now the best way to win your lane, and the hardest, is by killing your lane opponent. This gives you xp and gold, and removes the enemy mid from the game for a while allowing invades to happen.

By doing all these things, you should be able to survive the early game.

Mid Game/ End of Laning Phase/ Small Skirmishes

By now you should be around level 10-13, depending how effectively you farmed. Book of Thoth should now be online, and Crush should be one hitting the wave allowing for easier stacking. Rotations are key here. Aim to be the first one to rotate to the fight, because you lane opponent is probably going to have a movement ability (Ra passive; Janus portals). Usually these fights will have 3-4 people, with the opposite lane not rotating. Here's a pro tip: NEVER USE SENTINEL UNLESS YOU KNOW YOU WILL GET OUT ALIVE. Sacrificing yourself is not worth it. As Scylla, your team NEEDS you. Any amount of time you are spending dead is detrimental to your team. You need to continue stacking and you need to protect mid tower. Your mid tower is the most important tier one tower there is. If you lose this tower, your jungle buffs are exposed as well as any objectives such as Gold Fury or Fire Giant. You'll probably get tower dived around this time, so have actives at tier 2 or 3 at this point. Begin to buy sentry wards at this time. Counter-warding is very important. Ward where the other mid is probably warding and kill their ward. Also, damage buff on Scylla is a necessity. Scylla is all about scaling. Just continue to farm and get your Book stacks.

End Game/ Teamfights

Now is when Scylla is in her prime. Teamfights are her forte. Aim for multi-man Sic'ems that go straight into I'm a Monster. This will usually kill the target of get them extremely low. Be careful of your positioning. You're no use to your team when you're dead. Especially when you haven't used I'm a Monster yet. Remember to buy wards. In addition, your damage buff is extremely important. There isn't much else. Just hit your abilities.

Counters

There are many counters to Scylla. Ra is probably the best one. Early game, he can heal the minions after Scylla uses Crush. In a teamfight, he can heal his team of all of Scylla's damage after they disengage. Any other good early game push gods (Isis) are very good counters to Scylla.

There isn't much you can do besides try and survive. Your jungler can help by ganking and killing the enemy mid and putting you ahead.

Summary

Basically Scylla is a very good mid laner. She has an amazing teamfight. Survive until late game and you will do very well.

Hope this guide helps :D

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1
In3rtiaGames (1) | December 6, 2014 10:02am
Ok. I guess I made the point skip part a but confusing. At level 8, you can't put a point into your ult, only into your 1 or 3. If you don't point skip at 8, then at nine you you'll have a point in your 1 and your ult. There's no point in maxing out Sic'em. If you point skip at 8, you can completely max out Crush and then have a point in your ult, which is a lot better than at level 8 putting a point in your 1 and at 9 your ult. Never not get your ult to max out a skill. It's my fault I didn't elaborate on that.

Yeah I just read that part over, I'll edit it and make the teamfight section better. This is my first guide so I don't really know how to put it in words. I makes sense in my head.
1
Raventhor (158) | December 6, 2014 3:31am
I'm sorry but I don't understand the point skip at 8 even though you explained it. Why would you skip level 8 to max a skill at level 9, when you could get a rank in your ultimate which is insanely more kill pressure (100 damage at level 9 is really really huge)

Getting 20 more magic power at level 9 is not worth it. If you hit with every single ability, the 20 magic power provides 56 more damage, including ult. Not counting ult (assuming missed), it's only 32 more total damage. Compare that to 100 more damage on ult and you're almost doubling the benefit you'd gain from skipping the level and weakening yourself skill-wise.

Otherwise, I'd add a section about actives, adding an actual explanation to teamfight other than 'scylla has a good one', and a combos section, since she's so based around it.
1
In3rtiaGames (1) | December 6, 2014 2:07am
Yea I agree with the boots vs book thing. I just think that the warlocks is a bit over kill because the max mp is 900, also it delays core items from being bought. Plus it takes forever to stack. I would double stack if I were playing solo with her, but in the mid lane it's a bit of a stretch.
1
KamikazeKitty (4) | December 4, 2014 12:49pm
I understand you wanting boots before Book, but in my experience it's generally more beneficial to rush Book since you will be able to kill all the minion except the big one with a single Crush around level 7-8 as opposed to level 10-11. Good build and I think boots vs Book is a personal preference. Another to note is that if you really really want to be a burst mage (no CDR) going into Warlock's Sash for 3rd item results in a good health pool and some ridiculous damage. With a damage buff you will be well over 900 MP. That's all preference IMHO though.
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