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Skadi builds- Arena, Joust/Clash/Conquest/Siege

1 1 12,937
by newbiemj updated October 20, 2016

Smite God: Skadi

Build Guide Discussion 4 More Guides
Choose a Build: Arena
Arena Joust/Clash/Conquest/Siege
Tap Mouse over an item or ability icon for detailed info

Skadi Build

Main build

Build Item Warrior Tabi Warrior Tabi
Build Item Ichaival Ichaival
Build Item Titan's Bane Titan's Bane
Build Item Frostbound Hammer Frostbound Hammer
Build Item Qin's Sais Qin's Sais
Build Item Asi Asi

Relics

Build Item Heavenly Wings Heavenly Wings
Build Item Cursed Ankh Cursed Ankh
Build Item Aegis Amulet Aegis Amulet

Skadi's Skill Order

Piercing Cold

1 X Y
Piercing Cold
1 2 8 9 10

Rune Of The Hunt

2 A B
Rune Of The Hunt
3 6 7 11 12

Permafrost

3 B A
Permafrost
4 14 17 19 20

Winter's Grasp

4 Y X
Winter's Grasp
5 13 15 16 18
Piercing Cold
1 2 8 9 10

Piercing Cold

1 X
Skadi throws an icy spear forward, dealing damage to enemies and Slowing them for 3s. Kaldr's basic attacks deal double damage to targets afflicted by Piercing Cold.

Ability Type: Projectile
Damage: 90 / 140 / 190 / 240 / 290 (+80% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Rune Of The Hunt
3 6 7 11 12

Rune Of The Hunt

2 A
Toggle: Skadi marks a target for Kaldr to hunt. While toggled on, Kaldr assumes Beast form, chasing and attacking the marked enemy. If a marked enemy dies Kaldr attacks other enemies nearby. When toggled off, Kaldr stops attacking and returns to Skadi, reverting to his Elemental form on the way. This ability can be activated at rank 0 and Kaldr gains new skills as it ranks up.

Ability Type: Pet Command
Basic Attack Damage: 50 / 50 / 57.5 / 65 / 72.5 / 80% of Skadi's
Rank 1: Kaldr gains a dash attack dealing 70 / 85 / 100 / 115 / 130% Basic Attack Damage
Rank 3: Kaldr's kills heal him
Rank 5: Kaldr's attacks give Skadi 10% increased movement speed
Cost: None
Cooldown: 0.5s
Permafrost
4 14 17 19 20

Permafrost

3 B
Skadi freezes the ground for 5s at a target location. The icy area deals damage to enemies that touch it and continues to deal additional damage every .5s they stay on it. Gods who step on the ice are slowed and lose control of their movement while sliding across. Also, Skadi gains movement speed and Slow immunity while standing on the area and persists for 3s after it fades or she leaves.

Ability Type: Circle, Crowd Control, Damage
Initial Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Damage Per Tick: 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Movement Speed: 20 / 25 / 30 / 35 / 40%
Slow: 15%
Radius: 16 / 16 / 18 / 18 / 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16s
Winter's Grasp
5 13 15 16 18

Winter's Grasp

4 Y
A snowstorm surrounds Skadi as she chooses a location for Kaldr to attack. If Kaldr is too far he will leap there.

Upon reaching the location a snowstorm also surrounds Kaldr. The initial hit of either snowstorm Roots enemies in the area and Kaldr is restored to full health. The storms persist for 4s while dealing damage to enemies every .5s.

Ability Type: Stim
Damage (Initial Hit): 45 / 85 / 125 / 165 / 205 (+35% of your Physical Power)
Damage (Per Tick): 5 / 10 / 15 / 20 / 25 (+5% of your Physical Power)
Root Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Arena Build Summary

I usually do not Arena with Skadi because when I first started playing with her I got annihilated in Arena. She is a better pick at the other game modes but lately I have had some success with her in Arena since she has no escape and can get ganked easy

This is my general purchase order. The only one that is firm in the order is Warrior Tabi. All others vary on feeling at the time.

Warrior Tabi>> Ichaival>> Titan's Bane>> Frostbound Hammer>> Qin's Sais>> Jotunn's Wrath

Warrior Tabi- Always the first purchase

Ichaival- Varies as a second item but mostly in this spot.

Titan's Bane- Varies but mostly a 3rd item.

Frostbound Hammer- Extremely well fit in this build. Usually build after Increasing Attack Speed to get the passive to work more.

Qin's Sais- Big increase in damage. Affordable as #5.

Asi- Nice lifesteal with increase in attack speed and some penetration

Skill Sequence (Not sure if possible)

Max out sequence--- 1>2>4>3 * Upgrade 4 as much as possible.

I like maxing out Piercing Cold first since it's good with minions and as the initial poke, while getting Rune Of The Hunt to Level 3 so he can heal himself.

All other modes

Devourer's Gauntlet>> Warrior Tabi>> Transcendence>> Ichaival>> Frostbound Hammer>> Titan's Bane
*Sell Ichaival for Qin's Sai
*Sell Warrior Tabi for Ninja Tabi if wanting a little more attack speed.


Yes, I know I have two stack building items. But in my experience, I can fully stack both of these within 10-15 mins. With these game modes lasting at least that long, this is a viable option especially if soloing in Conquest. Which when stacked up gives me nice sustain and mana. It is slow going in early game but mid-late game potential is high.

I like Frostbound Hammer because of the passive it gives so you can stick to enemy easier plus a little extra health doesn't hurt. The downfall is that the attack speed of this build is not as high as some would like, but with the selling of Warrior Tabi, the attack speed jumps up 1.5/2.5 according to eliteownage.com

Skill Sequence (Not sure if possible)

Max out sequence--- 1>2>3>4 * Upgrade 4 as much as possible.

I like maxing out Piercing Cold first since it's good with minions and as the initial poke, while getting Kaldr the Winter Wolf to Level 3 so he can heal himself. Then upgrade Winter's Grasp as much as possible followed by Permafrost

Constructive comments would be welcome

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1
ThunderGunxZomb | October 22, 2016 6:08am
Please check my build for Skadi. She is not an attack speed God nor really ability. She's a Kaldr God. You don't play Kaldr and your ultimate correctly you don't play her right. She is pen power and some attack speed to just help out. I have had no issue in all game types with my build. She has no get away but can shred just about anyone
1
newbiemj (12) | October 21, 2016 7:49am
Appreciate the feedback.

Frostbound Hammer is nice for me because I don't have the CDR in this build so my Piercing Cold is not always available. I usually throw Piercing Cold then send Kaldr and bombard the person with AA while they deal with Kaldr, so Frostbound Hammer would be a better choice for my style of play.
I usually don't play Arena with Skadi so my normal build is usually the double stack in the other modes so lifesteal and power/pen is not a problem. When I do play Arena I do change the order of my builds depending on how I am fairing so sometimes I get Asi much earlier than last. Sometimes 3rd or 4th item.
1
masterricu (12) | October 20, 2016 8:36pm
The problem with this build is that skadi is ability based, not aa based. Kaldr doesnt make as much use of attack speed as he does power and pen, so those should be the focus instead. Youre also waiting too late into the game to build lifesteal.

Also because you have a slow built into your 1, theres no need for frostbound. Get cooldown instead so you can apply that slow more often, as well as your ult, as well as your 3 to cc people. Jotunns overall does more for skadi than frostbound.

A better path I'd recommend is Warrior Tabi Devourer's Gauntlet Jotunn's Wrath Brawler's Beat Stick Titan's Bane Bloodforge
1
xZeroStrike (46) | October 20, 2016 11:33pm
Probably better to replace Devourer's Gauntlet with Transcendence then.

The build already has lifesteal through Bloodforge, and Transcendence will allow you to cast more abilities.

Also I think Asi may be a better lifesteal option since it's way cheaper than Bloodforge and doesn't need stacks. You can of course replace Asi with Bloodforge afterwards if you have some cash left.
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League of Legends Build Guide Author newbiemj
Skadi builds- Arena, Joust/Clash/Conquest/Siege
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