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Shootin Them Auto-Khepri Bullets ~ S3

1 0 24,482
by Ragnorok98 updated April 25, 2016

Smite God: Khepri

Build Guide Discussion 3 More Guides
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Khepri Build

Main Build - Conquest Start

Build Item Shoes Shoes
Build Item Mark of the Vanguard Mark of the Vanguard
Build Item Mana Potion Mana Potion
5
Build Item Ward Ward
2

Main Build - Conquest

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Demonic Grip Demonic Grip
Build Item Telkhines Ring Telkhines Ring
Build Item Polynomicon Polynomicon
Build Item Winged Blade Winged Blade

Alt. Def.

Build Item Hide of the Urchin Hide of the Urchin
Build Item Hide of the Nemean Lion Hide of the Nemean Lion
Build Item Spirit Robe Spirit Robe
Build Item Mantle of Discord Mantle of Discord

Alt. Atk.

Build Item Ethereal Staff Ethereal Staff
Build Item Spear of the Magus Spear of the Magus
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of Desolation Spear of Desolation

Relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet
Build Item Magic Shell Magic Shell
Build Item Cursed Ankh Cursed Ankh
Build Item Blink Rune Blink Rune
Build Item Heavenly Wings Heavenly Wings

Khepri's Skill Order

Abduct

1 X Y
Abduct
1 15 16 18 19

Rising Dawn

2 A B
Rising Dawn
2 4 6 7 10

Solar Flare

3 B A
Solar Flare
3 8 11 12 14

Scarab's Blessing

4 Y X
Scarab's Blessing
5 9 13 17 20
Abduct
1 15 16 18 19

Abduct

1 X
Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards while gaining increased Protections. Enemies are silenced for the duration of the pull.

Ability Type: Dash, Crowd Control, Damage
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your Magical Power)
Pull Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Protections: 10 / 15 / 20 / 25 / 30
Range: 40
Cost: 60
Cooldown: 14s
Rising Dawn
2 4 6 7 10

Rising Dawn

2 A
Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing physical protections, and dealing damage over time. Allies that are hit take reduced damage from enemies for the duration.

Ability Type: Line
Damage: 10 / 14 / 18 / 22 / 26 (+5% of your Magical Power) every 0.3s
Total Damage: 100 / 140 / 180 / 220 / 260 (+50% of your Magical Power)
Protection Debuff: 5 / 10 / 15 / 20 / 25%
Damage Mitigation: 10 / 15 / 20 / 25 / 30%
Duration: 3s
Range: 70
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Solar Flare
3 8 11 12 14

Solar Flare

3 B
Khepri calls down the sun's ire at the target location, dealing damage and rooting all targets in the area.

Ability Type: Circle, Root, Damage
Damage: 60 / 115 / 170 / 225 / 280 (+30% of your Magical Power)
Root Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Range/Radius: 55/15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Scarab's Blessing
5 9 13 17 20

Scarab's Blessing

4 Y
Khepri blesses an allied god, immediately cleansing them of all crowd control as well as granting them Movement Speed, and immunity to slow effects. If the marked ally would die while blessed, they are instead revived with a percentage of their maximum Health at Khepri's location. Executed allies do not revive.

Ability Type: Target, Buff
Revived Health: 20 / 25 / 30 / 35 / 40%
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Duration: 5s
Range/Radius: 55/15
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110s

Intro

Hey guys, Ragnorok98 here (call me rags)......introducing a new rather scary, awkward and down right "what in the world is this guy doing.....like for real" Build for the Khepster. You might think you've seen it all, but you haven't (then again maybe you have). Without further ado, let's get into the Khepster's AA build, let that hug bugkill you for fun :D.

(Arena build and more coming soon)

Pros / Cons

WARNING: If you are new to smite, use this build at your own risk, this is not a default build for tank, this build is based on a tank god, not being tanky, but rather having decent damage output.

Pros
~ Passive offers effective shield
~ Natural Guardian Tankiness
~ High CC
~ Ultimate Revives Players

Cons
~ Build = Squishy
~ Have to get close to enemy in order to do any major damage output
~ Ult can be difficult to land

Skills

Passive: Fortitude
Every 5s, Khepri applies a shield to himself and nearby Allied Gods for 2% of the target's Maximum Health for 15s. The rate is slowed to every 10s while in combat. (Max 10%)

Shield: 2% of Maximum health
Radius: 20

Skill #1: Abduct
Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he stops, grabs them, and starts pulling them backwards. Enemies are silenced for the duration of the pull.

Ability Type: Dash
Damage: 80 / 130 / 180 / 230 / 280 (+40% of your magical power)
Pull Duration: 1.5 / 1.6 / 1.7 / 1.8 / 1.9s
Range: 40
Cost: 60
Cooldown: 15s

Skill #2: Rising Dawn
Khepri rolls the sun forward, setting ablaze all enemies it touches, reducing physical protections, and dealing damage over time. Allies that are hit take reduced damage from enemies for the duration.

Ability Type: Line
Damage: 12 / 15 / 18 / 21 / 24 (+5% of your magical power) every 0.3s
Protection Debuff: 5 / 10 / 15 / 20 / 25%
Damage Reduction: 10 / 15 / 20 / 25 / 30%
Duration: 3s
Range: 70
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s

Skill #3: Solar Flare
Khepri calls down the sun's ire at the target location, dealing damage and rooting all targets in the area.

Ability Type: Ground Target
Damage: 40 / 80 / 120 / 160 / 200 (+30% of your magical power)
Root Duration: 1.3 / 1.4 / 1.5 / 1.6 / 1.7s
Radius: 15
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 18s

Skill #4: Scarab's Blessing
Khepri blesses an allied god, immediately cleansing them of all crowd control as well as granting them Movement Speed and immunity to slow effects. If the marked ally would die while blessed, they are instead revived with a percentage of their maximum Health at Khepri's location.

Ability Type: Ground Target
Revived Health: 25 / 30 / 35 / 40 / 45%
Movement Speed: 20 / 25 / 30 / 35 / 40%
Duration: 5s
Radius: 15
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Things To Remember:
Fortitude: Remember that this passive offers your allies a shield, but you need to be close to them, as well it's shield generation changes when in or out of combat
Abduct: Remember that while this does grab enemy players, it also causes damage. (so you can ks, as well as knock out minion waves)
Rising Dawn: Remember that this gives a debuff to enemies as well as a buff to allies. This is your main ability to clear waves.
Solar Flare: Cost a sufficient amount of mana early on, be carful when using it.
Scarab's Blessing: Remember that this ability gives CC immunity and movement speed, although it is good to revive people don't forget you can get them out of sticky situations as well.

Order:
While Khepri's 3 main abilities can go in any order, my favorite is: Abduct -> Solar Flare -> Rising Dawn , and since this is an AA build, try to get them in when friendlys have them CC'd, as well as when you use Solar Flare or Abduct

Items

Shoes of Focus: We see this on most guardian builds, and I saw little to no reason to remove it, as it offers good amounts of mana, movement, CDR and power.
Chronos' Pendant: We want to build up that CDR as fast as we can, this gives us 20% Putting us right under the cap.
Demonic Grip: Not only is it one of the three backbones to this build, the power and Atk speed put's us up quite high.
Telikensis Ring: Another backbone, Atk speed and power
Polynomicon: Life Steal will help this build out a lot, and it gives us a fair amount of mana.
Winged Blade: Movement speed, CCR, Health, and Atk speed, not to mention your immune to slows (which will help because you are squishy).

Alt:
Most alternatives can replace winged blade if you want to replace it, except for Hide of the Urchin I recommend building this before your last item so that you can make use of it's passive.

Gameplay

Early Game: This part of the game is where you tank the best with this build, You won't get shot down easily. Keep your head up and support your team. Watch mana, as it will drain fast.
Mid Game: Your build should start developing, be careful of any hard magical gods or physical ones that have high atk, without any defense you're a sitting duck, keep trying to get your AA's in by using your CC abilities.
Late Game: I can't stress this enough, but don't play aggressive anymore, you have to be careful at this stage of the game, because your allies need you and your ult. If you haven't built any defense be carful of mages and hunters. Although play aggressive to use your items that you have built.

Remember: Should probably tell your team you're doing something stupid like this before you pull it, and that you have an ult get use to using it cause it's hard to land.

Conclusion

Khepri Is really a force to be recond with, if you don't use the AA build, and go for tank, be aggressive as much as you can cause it's really fun. Remember you are THE DAWN BRINGER.





(Criticism is appreciated, and tell me any errors you may see....also how you love seeing an AA build for Khepri )

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1
Technotoad64 (46) | May 16, 2016 9:59am
Does anybody have footage of Auto-damage Khepri actually working? I can't find any.
1
Ragnorok98 (1) | April 25, 2016 9:47am
MalaMadre96 wrote:

If this a solo/mid build it's cool, but if this is a support build just kill me! xD

I mean it started out as an awkward build for support, but I could see it working better on mid or solo, you'd just have to change your starter to something like Vampiric Shroud or Watcher's Gift maybe even Soul Stone and if you want to not be stuck under tower, do 3 mana pots and 2 heal pots (keep the wards ) you'll also have to be careful with hunters and mages with high cc or burst such as Scylla or Neith
1
MalaMadre96 | April 25, 2016 12:56am
If this a solo/mid build it's cool, but if this is a support build just kill me! xD
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League of Legends Build Guide Author Ragnorok98
Shootin Them Auto-Khepri Bullets ~ S3
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