Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results. We recommend you check out our other Serqet Builds

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Serqet guides

Serqet: The Awesome Invisible Venom Lady (W.I.P)

1 6 12,706
by _angrytoast updated July 23, 2014

Smite God: Serqet

Build Guide Discussion 12 More Guides
Tap Mouse over an item or ability icon for detailed info

Serqet Build

Full Build

Build Item Ninja Tabi Ninja Tabi
Build Item Qin's Sais Qin's Sais
Build Item Rage Rage
Build Item Bloodforge Bloodforge
Build Item Deathbringer Deathbringer
Build Item Titan's Bane Titan's Bane

Jungle Start

Build Item Bumba's Mask Bumba's Mask
Build Item Hand Of The Gods (Old) Hand Of The Gods (Old)
Build Item Boots Boots
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Alternative Critical Damage

Build Item Malice Malice

Situational Penetration

Build Item Jotunn's Wrath Jotunn's Wrath

Actives

Build Item Greater Purification Greater Purification
Build Item Greater Sprint Greater Sprint

Serqet's Skill Order

Deathbane

1 X Y
Deathbane
1 6 11 14 17

Cobra's Kiss

2 A B
Cobra's Kiss
2 4 9 12 16

Ambush

3 B A
Ambush
3 7 8 13 18

Last Breath

4 Y X
Last Breath
5 10 15 20
Deathbane
1 6 11 14 17

Deathbane

1 X
Serqet dashes three times from side to side, dealing damage and applying Deathbane Poison to each enemy hit. Deathbane Poison reduces a target's physical protection for a short time, after which it remains in a lingering dormant state for 20s.

Serqet is immune to knockup while dashing. This ability can critical hit.

Ability Type: Dash Special
Damage per Hit: 50 / 70 / 90 / 110 / 130 (+50% of your Physical Power)
Max Damage: 150 / 210 / 270 / 330 / 390 (+150% of your Physical Power)
Protection Reduction: 5% for 3s
Max Distance: 50
Cost: 60
Cooldown: 13s
Cobra's Kiss
2 4 9 12 16

Cobra's Kiss

2 A
Serqet launches her two blades forward, dealing damage and applying the Cobra's Kiss Poison.

Cobra's Kiss Poision drives gods to madness, forcing them to attack nearby allies, doing the damage again, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.

Ability Type: Line
Damage: 40 / 55 / 70 / 85 / 100 (+75% of your Physical Power)
Madness Duration: 1.2s
Range: 40
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 12s
Ambush
3 7 8 13 18

Ambush

3 B
Serqet vanishes, rooting herself in place. She may leap once, revealing herself and dealing damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will also reveal her.

Ability Type: Leap
Damage: 80 / 125 / 170 / 215 / 260 (+90% of your Physical Power)
Radius: 15
Cost: 70
Cooldown: 16s
Last Breath
5 10 15 20

Last Breath

4 Y
Passive: Serqet gains increased Critical Strike Chance.
Active: Serqet leaps to an enemy, Stunning them and gaining 50% damage mitigation. She then applies the Last Breath poison and pushes them 30 units away. The poison deals true damage to the target over the next 5s, and prevents them from healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all enemies within 20 units.

Ability Type: Target, Debuff, Damage
Damage: 102 / 150 / 198 / 252 / 300 (+120% of your Physical Power as True Damage)
Stun Duration: 1s
Healing Reduction: All Healing
Critical Strike Chance: 0 / 5 / 10 / 15 / 20%
Radius: 10
Cost: 100
Cooldown: 90s

Introduction



Hello everyone, I am _angrytoast! This is my very first guide on the new assassin goddess, Serqet. I really like Serqet because she requires tactics and sneaking up on you enemy for kills. Also, her passive is really awesome when used correctly. Please enjoy the guide, and leave constructive criticism!

Pros and Cons

PROS

-High Critical Potential

-High Burst Damage

-Great Combo Potential

-Can Actually Be Relevant In Team Fights

CONS

-EXTREMELY SQUISHY

-Vulnerable to Pokes

Items


Bumbu's Mask allows you to sustain longer in the jungle. This item is imperative for success when you are jungling with Serqet.

I prefer Ninja Tabi over Warrior Tabi because Serqet's passive relies on you using you abilities as fast as possible.

Sometimes you have no choice to fight a tank, making Qins Sais really important!

Being a squish god like Serqet, having lifesteal is important to sustain yourself.

Pretty much a core item for any high damage god, power and crits are good.

Same as Deathbringer plus a useful passive.

Same as before, except a really powerful passive.

When penetration is needed, replace Malice with this.

Since Serqet relies on her abilities for her passive to work, getting a damage buff after using them is quite good.

A variant on Hydra's Demise, generally the same principle.

Skills



Catalyst

Key Bind: Passive

Serqet's Basic Attacks apply Catalyst, which consumes her lingering Poisons. If the target is affected by two different lingering poisons they are dealt 10% of their maximum health as physical damage. If affected by three different poisons they are dealt 20% of their maximum health as physical damage.

This passive is quite useful for breaking down most gods because it applies percent damage to her enemies, depending on how many abilities she has hit them with.

This passive relies on you landing your Deathbane, Cobra's Kiss, and Last Breath.



Deathbane
Key Bind: 1

Serqet dashes three times from side to side, dealing 60 / 80 / 100 / 120 / 140 (+30% of your physical power) damage, and applying Deathbane Poison to each enemy hit. This ability can critical hit, and Serqet is immune to knockup while dashing. Deathbane Poison reduces a target's physical protection by 20% for 3s, after which it remains in a lingering dormant state for 20s.

Cost: 60 mana.
Cooldown: 10 seconds.


This is generally a good attack to initiate with (obviously with the exclusion of Ambush) and also deal good preliminary damage. One thing to note, this attack applies crits, making it very uesful for killing escaping gods. In addition, it decreases the targets physical defence for 3s. This ability can also be used as an escape.



Cobra's Kiss
Key Bind: 2

Serqet launches her two blades forward, dealing 50 / 70 / 90 / 110 / 130 (+40% of your physical power) damage and applying the Cobra's Kiss Poison. Cobra's Kiss Poison drives gods to madness for 1 / 1.25 / 1.5 / 1.75 / 2s, forcing them to attack nearby allies, dealing 50 / 60 / 70 / 80 / 90 (+30% of your physical power) per hit, or walk harmlessly towards Serqet. After the madness, Cobra's Kiss remains in a lingering dormant state for 20s.

Cost: 70 / 75 / 80 / 85 / 90 mana.
Cooldown: 18 seconds.


This is one of this abilities that will make you laugh... and is incredibly useful when you go for the gank when all of a sudden two gods are attacking you. It allows you to have a sort of weaker version of yourself attacking the enemy, but for a decreased damage value.



Ambush
Key Bind: 3

Serqet enters stealth, rooting herself in place. She may leap to a target location, dealing 80 / 140 / 200 / 260 / 320 (+50% of your physical power) damage to enemies. She will stay hidden until she leaps or cancels this ability. Enemy gods within range 12.5 will reveal her.

Cost: 70 / 75 / 80 / 85 / 90 mana.
Cooldown: 15 seconds.


This is kind of your classic assassin attack, except for the fact that Serqet is invisible before she jumps. This is useful when you are being chased into the jungle and want to surprise you pursuers. This attack applies no poison, and therefore is not affected by your passive, Catalyst.



Last Breath
Key Bind: 4

Serqet leaps to an enemy, stunning them for 1s, applying the Last Breath poison, then pushing them 30 units away. The Last Breath poison deals 150 / 275 / 400 / 525 / 650 true damage over the next 5s, and prevents healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all nearby enemies.

Cost: 100 mana.
Cooldown: 90 seconds.


This ability can be incredibly useful when initiating when you know the god you are attacking has support. It can also be very useful during the beginning stages of team fight. It makes up for Serqets lack of bulk with a great delivery method for Last Breath Poison.

Leave a Comment

You need to log in before commenting.

Collapse All Comments

1
_angrytoast (14) | July 23, 2014 4:17pm
I have not been able to update or play too much because I am currently studying for exams, but I have read your comment and understand your reasoning. Once I play more I will be able to add and redo most of the other sections. Thanks Romanians.
1
Romanians (17) | July 23, 2014 3:19am
So I've played about 35 matches with her and tried a lot of builds while doing so.


1st off, going for CDR boots over pen boots but no Jotunn's Wrath (in your main build) is seriously questionable. Her 1&2 both have low cooldowns and are not affected by the 15% CDR as much as it would make it worth getting the CDR boots over the pen boots.

You main build has no flat pen. If only one mage builds BoV, your Serqet will be a useless assassin until Titan's Bane.

You said you chose CDR boots because "Serqet's passive relies on you using you abilities as fast as possible", from this I can understand that you are relying mostly on abilities to get kills (and I won't judge you), yet you suggest items like Qin's Sais, Bloodforge and Rage which are at its most effectiveness (one way or the other) when basic attacks are being used.

What's up with maxing Ambush before Deathbane. Serqet's combo is 2->1->4, to get the most from the passive and Deathbane deals more damage (if hit 3 times, even without criting) than Ambush.
I think the ranking order should be 4-2-1-3. Just my opinion, of course.

Actives... shell? meditation?

Serqet is nowhere near mana hungry as other assassins (such as batz, loki or even kali), a mana pot can keep her mana up for a long time, it's cheaper and it takes no actives spot.

Shell... I don't even know what to think of this.. I think an assassin needs safety actives such as Greater Purification and Greater Sprint much more than Shell.

Don't take this as criticism but as mere suggestions.

As for voting, I can't upvote it now. It has a build I don't totally agree with, no gameplay section, situational defense builds or better explanations on why to get each item.
1
_angrytoast (14) | July 19, 2014 7:02am
RoaRawR, I checked out some other assassin builds and they all cost around the same, this is not a 'wet noodle' dream. Thank you for the comment but next time do a bit of research before you say anything about the price. As for the point on the Hydra, I am still testing the build and I have to agree extra penetration is nice.
1
RoaRawR | July 19, 2014 3:48am
Hydra is just a waste tbh sure its 1 good hit but at this point any kinda pen will give you more damage (titan bane) and you not just cannon fodder vs their solo or tank

also 16k budget for an assasin is just a wet noddle dream, so titanbane will make all your other item stronger and 800 cheaper is a start...it need adjustment
1
guamguy | July 18, 2014 12:17pm
you should mention that you can control where you push the enemy when using your ult.
it's the same format as merc's grab and toss in the fact that you just have to look where you want them to go.
1
_angrytoast (14) | July 17, 2014 5:53pm
Sure (you are right in saying its a WIP and I will label the title appropriately), you are right.
1
Greenevers (105) | July 17, 2014 5:39pm
You need a lot more content for this guide. Elaborate why you chose those items and not others. Take out the ability descriptions and add in extra info (btw, I updated them). Add in teamfight, gameplay, laning phases, and combos and all.

Seems like a WIP! Dun do that
1
_angrytoast (14) | July 17, 2014 4:38pm
Another good point. Will do.
1
Starliight | July 17, 2014 4:22pm
I think your second item after tabi should be rage cause your one is able to crit! Then jotun for some penetration and cdr instead of quins
1
_angrytoast (14) | July 17, 2014 2:15pm
Good point, I will try the build with Hydras Lament and add pros and cons. Thanks Devampi!
1
Devampi (105) | July 17, 2014 1:58pm
well for this to be a guide you will need to add these sections:
Pros & cons
skills
items
(optional) combo's
gameplay
teamwork.

because I haven't played Serqet yet I can't say something about skill order.

Yout build looks good to me but I would only go with 1-2 of the crits ( Deathbringer for sure) and then add in jottun for some pen and cooldown.

Because I haven't played Serqet I don't know if Hydra's Lament is something for her (instead of two crit items.)
1
_angrytoast (14) | July 17, 2014 1:36pm
Yes please to feedback, I really want to perfect playing Serqet!
Loading Comments...
Load More Comments
League of Legends Build Guide Author _angrytoast
Serqet: The Awesome Invisible Venom Lady (W.I.P)
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved