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Skills
Bees!
Enemies afflicted by Bees! take damage every .5s for 3s and are revealed on the minimap. The Bees! will also attack any nearby enemies that aren't already affected by Bees!, continuing to spread to nearby enemies over time.
Hive
Bees swarm at the ground target location, creating a new hive that provides movement and attack speed buffs to Ah Muzen Cab. He also heals for a small amount every second while he remains close to the hives. The hives can only be destroyed by basic attacks (Maximum 6 hives.).
Swarm
Ah Muzen Cab summons a large swarm of bees that fly forward in a path in front of him, dealing damage to all enemies hit and applying Bees to them.
Honey
Ah Muzen Cab sprays honey at a moveable ground target location, slowing all enemies in the area. Bees from Hives within 55 ft and Swarm will fly over to protect the honey, dealing damage every .5 second and applying Bees! to all enemies as they leave the honey.
Stinger
Ah Muzen Cab fires off an enormous stinger that deals damage to all enemies in a line, sticking into the first god that is hit, applying Bees! and crippling them for 3 seconds. If the target dies or after 3 seconds, the stinger falls onto the ground for 4 seconds. If Ah Muzen Cab picks up his stinger, he gains a significant reduction to Stinger's cooldown.
Tips
General
AMC is insanely strong if played well and completely useless if played wrong. Other than most hunters, AMC has no escape other than the movementspeed buff if he's close to a hive. He has no CC immunity or leap. This means that positioning is all the more important. Get beads early and set up hives so they provide you with the movementspeed buff if in the direction you're most likely to escape to. Play him carefully, set yourself up behind teammates / at the edge of battles. In general AMC is a high risk high reward kind of God. Once you get your positioning down you'll be dealing insane ammounts of damage. It's worth warding more than you would with other ADCs, as you really can't afford to be caught out of position.
Hive
A skill that's not very easy to master. Keep in mind that it not only gives you movement- and attackspeed bonuses but also heals you. Set them up at the edge of the lane, preferably behind you so that the enemy has to step way out of position if they wish to destroy them. Have some placed behind you towards your tower if you need to escape. Also remember to place one near the fountain: you wont lose mana if you place it while you're still within the fountain and it'll get you back to lane faster.
Swarm
Not too much to say about this skill, pretty obvious. Keep in mind that the Bees! will also attack nearby enemies, so if you can get someone who's running towards his team you can easily get a DOT onto all of them. You'll also reveal anyone who's in stealth, so if you hear a Serqet or a Loki near by, it might be a good idea to send a Swarm their way and hope to break their stealth that way.
Honey
A wonderful ability and a great source of damage. If you're within range of one of your Hives you'll apply Bees! automatically, if not you can throw your Swarm after them to do the same. It's worth noting that you don't have to stand within the range of your Hives for the whoel duration of the skill; When you use the skill you'll see if you're within range and once you've started throwing out Bees! infected Honey, you can step out of the range of the hives and it'll still apply the effect. It's also a good way to zone, as many people are hesitant when it comes to applying a DOT and slow to themselves.
Stinger
A great ult. The cooldown (if the Stinger is picked up) is miniscule and the damage is great. It does take a second to fire though, so you have to predict your enemies' movement. Unless you expect to get a kill or know that you wont need your ult for some time, I also wouldn't recommend using it when an enemy is under their tower. Due to your lack of CC immunity you probably wont be able to retrieve it, extending your cooldown by quite a lot. This is acually not a bad skill to initiate a 1v1 with. If you can land it successfully you'll deal a lot of damage to them aswel as crippling them, allowing you to follow up with your other skills. Due to the short cooldown, you're likely to have it available again if the fight is drawn out. It's worth noting that the CD reduction isn't a flat reduction but is affected by your overall CDR (although I wouldn't recommend building CDR on AMC).
(https://www.reddit.com/r/smitetraining/comments/34lkvs/anyone_have_some_general_tipsadviceguides_to/)
Useful items
Purification Beads: While this is an item that you see on most Gods, it's invaluable on AMC. AMC has no escape and is relatively squishy (as all hunters are). Beads allow you to get out of risky situations that would otherwise get you killed.
Hey Guys,
This is my first build, I main AMC (rank 10) and this is my favourite build choices to secure wins. I recommend my preferred build to start with :) (build 4)
Thanks
GL HF Guys
If you have any queries then feel free to comment below :3
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If you're planning on updating these builds, I do want to point out the base "damage build" has some major issues.
You might be looking for max single-hit damage, due to high power, Qin's, and high crit chance, along with Titan's Bane, but your only pen is TB, and it's built last.
In addition, you're getting Qin's 3rd, and you have no other AS items before it, so you're not getting much out of Qin's passive.
Then you're moving from there straight into crit. Qin's + crit as a base build is not very optimal. If you're going into crit, and you like Rage, you probably want to start that 3rd, or at most 4th, after getting The Executioner online. And you REALLY should be getting Exe.
On the Solo build, you're doing the same thing...but at least you're giving Qin's a solid base to work off of, by getting Ninja and Asi before it. But then you do the same crit thing. Often, you'll just want to get as much out of Qin's as possible...and with your nice AS boost from Hive, you might want to invest in Silverbranch Bow at some point.
No offense, but the "lifesteal" build is horrid. Never ever do this...AND you have Hastened Fatalis listed...you obviously haven't updated this build in a long time.
The "preferred build" is also equally horrid. No decent pen here...why is The Executioner being consistently overlooked?
The "S4 Meta" build is also outdated (obviously). If anything you should probably just delete this whole one (and delete the lifesteal and preferred builds while you're at it).
The Executioner and pen/protection reduction overall has a huge effect on your damage output. There are lots of numbers going into these calculations.
My items guide and The Word of Thoth both go into some depth on this. There are very specific reasons why some builds are more optimal than others, and it's all based on math and the calculations the game performs. This does not mean you can't deal damage with non-optimized builds...but you can deal BETTER damage with optimized ones.
Purification Beads or Aegis Amulet 1st relic, Blink Rune 2nd relic cuz blink is bomb.
Prioritize Universe Ring Toss, then Flaming Spear, with Armillary Sash last, with ult typically whenever you can level it, other than perhaps a minor delay to get Flaming Spear to level 5 at level 13.
Warrior Tabi always.
You can go Trans/Jotunn's/Crusher/Titan's/situational (possibly Magi's or Mantle) for ability focus. His greatest weapon is his easy poke via Universe Ring Toss, so spam it.
*Key uses for Ring Toss* It continues down a minion line. For standard minion wave clear, start at the front minion to hit them all. For jungle camp clear, early, hit a small minion 2x, then 3rd and 4th center on the big minion (4th does AOE damage), then use Universe Ring Toss to bounce between the two remaining as it should kill 1 of the small minions. For easy poke with nearby enemies, aim your Ring at the last minion or two...it'll hit them then continue on to the enemy/enemies, rather than going back toward other minions (as long as you're aiming forward).
Experimental go for a hybrid crit build with DB and Malice (consider Heartseeker and The Crusher earlier, and Titan's Bane somewhere in there). DB isn't experimental by itself, as people would often build just with DB, since his ult basically guarantees 3 crits, and he's got crit chance built into Flaming Spear. Malice after an ult gives you a great boost to your ability damage...
Fun combo: Blink Rune into an unsuspecting enemy directly into Wind Fire Wheels (to prevent easy Beads), land, activate Flaming Spear, Universe Ring Toss if there are multiple enemies around to chain and get your MS/power up via Righteous Spirit, Armillary Sash your main target and finish them.
If you want to partially troll throw in Hastened Katana with those crits instead of Heartseeker.
For Support, standard early auras like Sov / Gauntlet, and then move into CDR for poke and more Sash/Ults for control. Fun to play around with Lono's Mask, but it kills your damage a bit TOO much.
Good?
@Kriega: you shouldn't get both Titan's Bane and The Executioner in the same build because the former reduces your target's physical defenses, making the later less useful; plus TB no longer applies to structures from what I've read. If you need attack speed, go with Odysseus' Bow 5th or 6th.
You can consider a pickup of Chalice of Mana to help your mana issues.
Im looking forward on ur Oppinion to that suggestions, Kydroe.
Thanks for the comment :)
On a serious note.... Been playing around with AMC builds, your preferred build is amazing! Absolutely destroying people with it, thank you!!
Thanks man :) I took some time to refine this and im glad its paying off
TY on the support