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Scylla Glass Canon Build (1k Crush)

0 1 12,428
by nicetryjan updated December 28, 2016

Smite God: Scylla

Build Guide Discussion 1 More Guides
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Scylla Build

Build Item Spellbook Spellbook
Build Item Tiny Trinket Tiny Trinket

Full build

Build Item Book of Thoth Book of Thoth
Build Item Shoes of the Magi Shoes of the Magi
Build Item Obsidian Shard Obsidian Shard
Build Item Polynomicon Polynomicon
Build Item Rod of Tahuti Rod of Tahuti
Build Item Spear of Desolation Spear of Desolation
Build Item Aegis Amulet Aegis Amulet
Build Item Purification Beads Purification Beads

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
2 10 11 12 13

Crush

2 A B
Crush
1 3 6 7 9

Sentinel

3 B A
Sentinel
4 16 17 19

I'm a Monster

4 Y X
I'm a Monster
5 14 15 18 20
Sic 'Em
2 10 11 12 13

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 10s
Crush
1 3 6 7 9

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 20% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
4 16 17 19

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 4 / 6 / 8 / 10 / 12
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 65 / 65 / 65 / 65 / 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 14 15 18 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Introduction

Scylla is one of the best burst mages out there especially in team fights mid to late game. Her difficulty on Smite is "Easy" but it takes some really skill to land some of her abilities and maneuver in the field.

Pros and Cons

Pros
- High burst damage
- Has root and cripple and slow
- Has a jump
- Has magical protection debuff
- Has the best ultimate ever

Cons
- Squishy af
- Weak early game
- Abilities require good aim

Items

For starters, I like getting T1 Book of Thoth and T1 Polynomicon for the lifesteal and power.

- Stacking Book of Thoth immediately is a must if you want to get rid of her mana hunger quickly.
- After building a full Book, go immediately into Shoes of the Magi.
- Obsidian shard is my 3rd item because, by this point, warriors and guardians are building magical defense.
- Polynomicon is next on the list for that extra basic attack power and a ton of lifesteal.
- Rod of Tahuti is what tops all of this because with full Rod, your magic power should be in the 700's (with fully stacked Book).
- Then I prefer getting Spear of Desolation just to get to the 800's in magic power (if you get this, you can surely one-shot most mages/assassins/hunters with ult and your Crush will deal 1000+ damage)

Relics:
- Sanctuary for the most part
- Purification when there's an Awilix or Ymir or Athena
- Other relics are highly situational. The ones essential for the survival of a glass canon Scylla are the two I mentioned

Skills

Because of Scylla's passive, the best way to order her skills is to max them out one by one.

Start off with 2 points on Crush and 1 on Sic 'Em. Then at Level 4, get Sentinel otherwise you'll die. Then get your Ult at level 5.

The point skip happens st level 8 so do not assign any point on any skill so that at level 9 you can max out Crush. Afterwards, assign points normally. Max out her 1 then her 3 then her ult. You'd know you did it correctly if at level 13, your 1 can now root 3 enemies. Otherwise, you did it wrong.

Strategy

Early game:
ABSOLUTELY keep away. Stay behind your team at all times. At this point, your damage isn't high enough to actually make the enemy team afraid of you. Your main concern is clearing waves and farming. Do not spam your Crush because the mana cost is higher and the cooldown is 10 seconds. Also do not use Sentinel carelessly. Only use it to escape.

Mid game:
This is where you have to pay attention now. At level 8, you skip a point. At level 13, if you assigned points correctly, Sic 'Em should be able to root 3 enemies. Level 13 is your marker. Because at this point, Scylla should be a force in the team. Crush should be doing 400+ damage and ult should be doing at least 2x more. Also, by this time you should be working towards a complete Polynomicon.

Late game:
Late game is Scylla's game. You should be able to 2 shot most squishy gods. Your Book should be fully stacked and your Rod must be near completion if not already conplete. Then it's just a matter of choosing if you want more damage and pen or if you want other things for the last item.

Pro tips and combos

Combo 1: 1, 2
Combo 2 (w/ Poly): 1, basic, 2
Combo 3: 1, ult
Combo 4: 1, 2 (not detonated), ult, 2

Tips:
1.) I'll say it again, up until you have obsidian shard and a decently stacked Book. Stay behind your team.
2.) If there is an Awilix in the enemy team, get purification first ALWAYS. Then purify before jumping away.
3.) A measure of a good Scylla player is how Sentinel is used. So practice using it to dodge abilities.
4.) Against a LOKI, throw out Sentinel once Loki turns invisible and you know he has ult up. Then juke the ult by leaping to your Sentinel. It takes practice but I do it all the time <3
5.) Sic 'Em travels a little slowly, throw it out wisely in the direction of where your enemy is headed and not directly at the enemy. Again, this takes some getting used to.
6.) Do not be stingy with Scylla's Ult. It only has a 90 second cooldown and your 1+2 combo is usually enough.
7.) Watch yourself when you are in Ult form, you're still squishy even if you're bigger. Smart enemies will usually go to you and start hitting hard to kill you right away.
8.) You can ult behind walls.
9.) Your ult can still kill lazy enemies inside the fountain after having just arrived there if they stand still near the entrance.
10.) With Polynomicon, your basic attacks will do damage similar to Sic 'Em. It's like having another damaging ability.

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1
Xorn_09 | January 15, 2017 1:08am
Hi, I just used this build on a joust and it worked like a charm! The build was long, but as an avid mage player, I'm already used to that. Even at my weakest, I found myself able to support my team, and after finishing the Rod of Thuati, I was leading the charge! I hope you know how glad I am to give life to your work!
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League of Legends Build Guide Author nicetryjan
Scylla Glass Canon Build (1k Crush)
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