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Scylla, Ganker of the Sea (S3 Jungle Scylla)

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by Funkleosteus updated November 27, 2016

Smite God: Scylla

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Scylla Build

Starter

Build Item Shoes Shoes
Build Item Bumba's Mask Bumba's Mask
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
4

Core

Build Item Shoes of Focus Shoes of Focus
Build Item Chronos' Pendant Chronos' Pendant
Build Item Obsidian Shard Obsidian Shard

Damage

Build Item Polynomicon Polynomicon
Build Item Rod of Tahuti Rod of Tahuti
Build Item Soul Reaver Soul Reaver

Relics

Build Item Hand of the Gods Hand of the Gods
Build Item Cursed Ankh Cursed Ankh
Build Item Heavenly Wings Heavenly Wings
Build Item Sundering Spear Sundering Spear
Build Item Blink Rune Blink Rune

Scylla's Skill Order

Sic 'Em

1 X Y
Sic 'Em
2 8 11 12 14

Crush

2 A B
Crush
1 3 6 7 10

Sentinel

3 B A
Sentinel
4 15 16 18 19

I'm a Monster

4 Y X
I'm a Monster
5 9 13 17 20
Sic 'Em
2 8 11 12 14

Sic 'Em

1 X
Scylla sends two hounds forward, damaging, rooting, and crippling the first enemy hit.

At max rank, two additional enemies nearby the first target will also be hit.

Ability Type: Line
Damage: 60 / 110 / 160 / 210 / 260 (+75% of your Magical Power)
Root Duration: 1.75s
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 10s
Crush
1 3 6 7 10

Crush

2 A
Scylla creates a magical field that Slows enemies. After 5s it detonates and damages enemies, dealing 20% increased damage to Minions and Jungle Camps. Scylla may activate the ability again to detonate it early.

At max rank, enemies in the area also have their Magical Protection reduced, and targets hit by the damage retain the debuff and are Slowed for 1s.

Ability Type: Ground Target
Damage: 100 / 155 / 210 / 265 / 320 (+85% of your Magical Power)
Slow: 30%
Max Rank Debuff: 15% Magical Protection Reduced
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Sentinel
4 15 16 18 19

Sentinel

3 B
Passive: Scylla gains MP5.

Active: Scylla summons a Sentinel to the target area, granting vision of enemies for 5s. Scylla may activate the ability again within 5s to move to the Sentinel location.

At max rank, the vision is granted through line of sight blockers, and placement range increases.

Ability Type: Ward, Leap
Passive MP5: 4 / 6 / 8 / 10 / 12
Vision Range: 40 / 50 / 60 / 70 / 80
Summon Range: 65 / 65 / 65 / 65 / 70
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15s
I'm a Monster
5 9 13 17 20

I'm a Monster

4 Y
Scylla reveals her true nature, becoming immune to Crowd Control for the next 6s, and gaining movement speed. She may make one powerful attack during this time. If she kills an enemy god with the attack, she gains another 6s and may attack again.

At max rank, the movement speed bonus doubles.

Ability Type: Ground Target
Damage Per Hit: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Movement Speed: 35 / 35 / 35 / 35 / 70%
Range: 60
Cost: 100
Cooldown: 90s

Introduction

Hi, my name is Funkleosteus, and this is my first guide on SmiteFire. I will update this for Season 4 when the time comes.

I tried Scylla jungle because I needed to get her mastered and I wasn't the most comfortable with mid and I frequently use unconventional junglers. Scylla has incredible camp clear from the start with Crush. Come mid game, she can clear camps without thinking about it. Scylla's ganks are incredible as she can take someone from 100-0% with her main combo after getting Polynomicon.

Pros / Cons

Pros

High Damage
Fast Camp Clear
Nearly Unstoppable Ganks
Snowballs Out of Control Very Quickly
Can Kill Enemies Levels Above Her
Extremely Fun


Cons
Easy To Kill
Team Probably Won't Trust You
Mana Heavy Early Game

Main Combo

The main combo after getting Polynomicon is: Sic 'Em aa Crush aa I'm a Monster then aa if they are somehow still alive. Obviously stop after the insolent soul who decided to attack you, The Mighty Scylla has been successfully creamed.

Now, on to the ganks.

Ganking

Scylla's ganks are easily her strongest point. Before ganking alert your teammates via vgs, situate yourself in the jungle right next to the lane, preferably behind a wall, Sentinel in, then combo the scum into the ground after using your poly hit. You can take out an entire team from near full health after a well-timed gank as Scylla, unlike many other junglers.

Late Game

Late game is probably the worst for Scylla jungle. She is just a bit to squishy to slug it out, but catch someone off guard, and they are absolutely donezo. Be a bit more careful in the jungle later on, don't go alone anywhere past where the enemy 2nd tower is/was alone.

Closing

Scylla is among the most powerful jungles because of her insane camp clear, ganks, and melt potential.

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League of Legends Build Guide Author Funkleosteus
Scylla, Ganker of the Sea (S3 Jungle Scylla)
Table of Contents

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