Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x

Vote received! Would you like to let the author know their guide helped you and leave them a message?

Banner for Rama guides

S3 Rama Joust 3v3 Build

1 0 29,841
by Frostbyte549 updated March 7, 2016

Smite God: Rama

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Rama Build

Starter

Build Item Death's Toll Death's Toll
Build Item Boots Boots
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

Finish Build

Build Item Warrior Tabi Warrior Tabi
Build Item Ichaival Ichaival
Build Item The Executioner The Executioner
Build Item Asi Asi
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Replace Ichaival with a luxury

Build Item Hastened Fatalis Hastened Fatalis
Build Item Malice Malice
Build Item Odysseus' Bow Odysseus' Bow
Build Item Qin's Sais Qin's Sais
Build Item Titan's Bane Titan's Bane
Build Item The Crusher The Crusher
Build Item Soul Eater Soul Eater
Build Item Demon Blade Demon Blade
Build Item Brawler's Beat Stick Brawler's Beat Stick

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
1 3 6 18 19

Infinite Arrows

2 A B
Infinite Arrows
4 7 8 10 11

Rolling Assault

3 B A
Rolling Assault
2 12 14 15 16

Astral Barrage

4 Y X
Astral Barrage
5 9 13 17 20
Astral Strike
1 3 6 18 19

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
4 7 8 10 11

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
2 12 14 15 16

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5 9 13 17 20

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

Introduction

Rama is by far my favorite god in smite. And I have no doubt he is the best ADC in smite atm. His boxing potential is out the roof and with the right build he becomes a true hypercarry.

Items

I like to start with this, as stacking is not AS mandatory this season on rama. And if you do choose to stack it will most likely be transcendence. Other than that though, the early power spike and movement speed helps alot.

One of the best items you could possibly invest in early for rama. This brings his boxing potential alot earlier than normal. This is also the best way to get a strong early game.

So this is the one item most will disagree with, as the whole "Qin Sais" comeback is here. Unless the whole team is going tank there is no need to get qins over executioner. The additional attack speed from exe goes well with crit. Not to mention crit with qins is nearly pointless. If you feel the need to though, you can replace this with qins.

Not much to say here. Asi is the superior life steal item this season. The passive, with just right amount of life steal, pen and attack speed. Makes this item perfect.

Raises your crit chance each basic. Replacing this with Malice can be a viable option, but I tend to do alot better with Rage's passive more.

Your crits do 40% more damage. This is a must if you plan on building crit.

Tips for dominating.

PRACTICE YOUR ULTS!! This is what makes rama really strong is the fact that he's got one of the best kill securing ults in the game. Only catch is that it takes practice.

Be aggressive. Once you get Ichaival, you should no longer be passive-aggresive, but extremely aggressive. The AS from Ichaival actually makes deaths toll passive worth. Making you strong as hell early.

Summary

This is my first guide. Any criticism is much appreciated and any suggestions is also appreciated. Hopefully I can start to see some Rama's come out of the closet and just start to destroy people. GLHF

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments
League of Legends Build Guide Author Frostbyte549
S3 Rama Joust 3v3 Build
Table of Contents

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved