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Renaissance of the ADC/Xbalanque

1 4 11,675
by Introvertion updated December 6, 2014

Smite God: Xbalanque

Build Guide Discussion 20 More Guides
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Xbalanque Build

Starting Items

Build Item Morningstar of Speed Morningstar of Speed
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
3

First Recall

Build Item Heartseeker Heartseeker

Subsequent Recalls

Build Item Transcendence Transcendence
Build Item Warrior Tabi Warrior Tabi
Build Item Devourer's Gauntlet Devourer's Gauntlet

Late-Game

Build Item Rage Rage
Build Item Deathbringer Deathbringer

Actives (Choose 2)

Build Item Greater Sprint Greater Sprint
Build Item Greater Purification Greater Purification
Build Item Aegis Pendant Aegis Pendant

Xbalanque's Skill Order

Branching Bola

1 X Y
Branching Bola
1 3 6 7 9

Poison Darts

2 A B
Poison Darts
2 8 10 11 12

Rising Jaguar

3 B A
Rising Jaguar
4 13 14 15 16

Darkest of Nights

4 Y X
Darkest of Nights
5 17 18 19 20
Branching Bola
1 3 6 7 9

Branching Bola

1 X
When Xbalanque toggles on this ability, his Basic Attacks deal additional damage. When the bola hits, it splits into 2 that hit enemies up to 30 units behind the target for 37.5% damage (on-hit effects do not apply). Pressing the ability again cancels the toggle.

Ability Type: Buff
Damage: 10 / 20 / 30 / 40 / 50
Cost: 5 / 8 / 11 / 14 / 17 per shot
Cooldown: .5s
Poison Darts
2 8 10 11 12

Poison Darts

2 A
Xbalanque shoots 15 darts in a cone in front of him, dealing damage with each one. An enemy can be hit by 5 darts, with the other 4 doing 30% damage. Enemies hit are poisoned, taking additional damage every .5s and are Slowed.

Ability Type: Cone
Damage Per Dart: 30 / 45 / 60 / 75 / 90 (+40% of your Physical Power)
Poison Damage: 10 / 15 / 20 / 25 / 30 (+10% of your Physical Power)
Poison Slow: 20%
Poison Duration: 3s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16 / 15.5 / 15 / 14.5 / 14s
Rising Jaguar
4 13 14 15 16

Rising Jaguar

3 B
Xbalanque rushes forward and then jumps into the air. While in the air, he fires darts at all nearby enemies, dealing damage to all in the area. Any enemies that were poisoned by Xbalanque take additional damage.

Ability Type: Dash
Damage: 80 / 130 / 180 / 230 / 280 (+50% of your Physical Power)
Additional Poisoned Damage: 40%
Damage (Max): 104 / 169 / 234 / 299 / 364 (+39% of your Physical Power)
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 16s
Darkest of Nights
5 17 18 19 20

Darkest of Nights

4 Y
Xbalanque shrouds enemies in darkness for 3s. During this time, Xbalanque's Basic Attack range, Attack Speed and Movement Speed are increased.

Ability Type: Area
Attack Speed: 20 / 30 / 40 / 50 / 60%
Movement Speed: 20 / 30 / 40 / 50 / 60%
Basic Attack Range Increase: 40
Cost: 100
Cooldown: 90s

Introduction

Hello, I am Introvertion, which is the name of my newest smurfer account:P I main ADC; more specifically, I main Xbalanque. Widely considered to be tied with Ah Muzen Cab for the title of "Worst ADC," he is a horribly misunderstood character and is not at all low-tier. How, you may ask? Simple. I merely changed the way I play the role in the first place. It is true that he is inferior when adhering to the same guidelines as other ADCs. That is because he simply cannot play on par to other common ADCs. This new system attempts to optimize his farm and map control (since no other ADC is as mobile as he is), and he will use this to his advantage by running TRIPLE STACKS! It all sounds very exciting, so let's get to the guide!

Pros / Cons


Swagalicious Mobility
Highest Basic Attack Damage in the Game With Branching Bola
Global Utility Ult
One of the Big Three in Damage ( Xbalanque, Artemis, and Rama)
Expansion

Mana-hungry Early-Game
Define: Waveclear
No Damage-Ult
No Hard CC
Expansion

Skills

Xbalanque's passive, Dead of Night gives him +5 Physical Power for every kill, effective for up to six kills for a maximum of +30 Physical Power. This very straightforward, and it complements his aggressive early-game well.

This ability is unique in that it's the only basic attack toggle in the game. It requires mana for every shot; it adds +50 Physical Damage to every shot, which then splits into two extra shots (at a near 45° angle) that do 30% of the original damage dealt each. Basically, you do some damage, and it splits to do more damage. This is his safest form of waveclear, and it actually does quite a bit of damage vs. objectives.

This is a cone that shoots ten darts in front of you. A single target can be hit by three, with the second two doing reduced damage. It also slows the enemy and buffs Rising Jaguar when used on a Poisoned target. It is good for poking and harassing the enemy ADC, as well as for setting up "the combo."

Xbalanque's main form of escape, it is a dash that does some damage around you. This damage is buffed by 20% when used vs. a Poisoned enemy. Thus, it's a good idea to use Poison Darts and then follow up with this. However, if need be, you CAN and SHOULD use Rising Jaguar to catch up to enemy and only then use Poison Darts to land darts and slow the target.

Xbalanque's ultimate is a global 3-second blind followed by a 1.5-stun IF and only IF the enemy is moving at the end of the blind. When he ults, six runes will pop up in front of you (if you're on the enemy team). IF YOU PAUSE SLIGHTLY AS THE SIXTH RUNE IS ABOUT TO COME DOWN, YOU WILL AVOID THE STUN! Always assume that your enemy knows how to avoid this, because you will more often than not be killed if you think otherwise.

Items

Starting Items

This gives 6% Movement Speed (the same as Boots) as well as +15 Physical Power (the same as Death's Toll. While it does not give the Penetration of Warrior Tabi or the sustain of Death's Toll, it does pave the way for rushing Heartseeker. This is very important for your early-game fighting potential.

The potions are just for some sustain, since you won't have Death's Toll for regen anymore. Pop them when you need to.

First Recall

This gives a maximum of +75 Physical Power for only 1950 gold. Not bad, not bad at all. It gives a **** ton of early-game damage, which really helps out in racking up your passive. It also gives you just enough Movement Speed to justify holding out on Warrior Tabi.

Subsequent Recalls

By this point, you may have managed to sustain your Branching Bola solely with mana pots and your blue buff. However, the mana cost of it will be shooting up soon, so this will give you enough mana sustain to keep it going for a while. Also, combined with Heartseeker and both at max stacks, you get around +165 Physical Power at around Lv. 13 or 14.
The time has come when you need more Movement Speed and some Penetration. The Speed will help you move faster (duh...) and the pen will help you down objectives quickly. The Attack Speed is nice as well.
This gives you the much-needed lifesteal you have been farming for. This rounds off the triple-stacking items. It gives +60 Physical Power and +25% Physical Lifesteal at max stacks. Combined with Heartseeker and Transcendence at max stacks, you are already hitting like a truck. The Penetration from Warrior Tabi also ensures that even Sylvanus will live in constant fear of you.

Late-Game

This gives Xbalanque Critical Strike Chance, which will only hit that much harder with all the Power you're packing. It even gives some Power of its own!
This item is so freaking OP...With Rage and the 50% Critical Strike Damage bonus from this backing up that 300+ Physical Power you have, the enemy will literally just stare at his or her monitor and CRY when they get 100-0'ed by 1-2 of your Branching Bolas.

Gameplay

Starting Out


Buy Morningstar of Speed, 2 Healing Potions, and 3 Mana Potions. Go to your blue buff and ask your support for help. He SHOULD NOT use Hand of the Gods immediately! The enemy WILL be trying to steal when playing against Xbalanque, so your support should use other abilities and you should basic attack the buff-wielding cyclops until it is at about 50-60% Health. ONLY THEN should he use Hand of the Gods, so that the cyclops instantly dies and drops the buff. This way, if the enemy HOGs your blue buff early, it won't die. Then your support can HOG afterwards to take the buff. Also, your support should have warded the enemy blue buff by now. You should be able to see the enemies approaching to steal your blue, so stay aware! Get the buff and go to lane. Toggle on your Branching Bola to clear waves. Avoid poke as much as possible, and use your Potions if you get low on Health or mana. Recall as soon as you reach 720 gold unless there is a kill to be gotten or your support is in danger. Most of the time, it is a good idea to start stacking Heartseeker even if it means losing tower Health, because your Power will be so high that they will have to recall to buy items to match your strength. During this time, you can shred their tower to pieces. When you recall, go behind the jungle wall so that they think you are ganking middle but so they can't see you. This will make their mid laner cautious, which can help your mid laner.

First Recall


You've gotten Heartseeker, and now you have to go stack it. If your support's Ward is still alive and seeing the enemy's blue camp, steal it if you can. If it is gone, wait for yours. If you have time to wait, get your duo-side back XP camp on the way to farm stacks. Then go to lane, kill a wave, kill the blue camp, get the buff, and come back to lane. Make sure either you or your support is always in lane, because by this time (around Lv. 10, time is around 8:00), ADCs like Rama will wreck your tower.

Subsequent Recalls


If you get poked a lot, you can recall as soon as you hit 1715 gold to go and get Charged Morningstar. If not, wait to steal their blue. If you can't, get your duo-side back XP camp again for more stacks. If you didn't go back the first time, go back after hitting 2600 gold. Buy Transcendence and start stacking that, too. At around Lv. 14 and time 12:00, your Heartseeker should be done stacking and your Transcendence should be around 20-30 stacks. As soon as you hit 2150 gold (think about grouping at Gold Fury now), recall for Warrior Tabi. Your jungle and support should have warded Gold Fury a while ago. Jump in as a group and steal it if the enemy is there, or attack it yourselves. Farm up your lane some more (remember, either you or your support should always be in lane) and go fight your blue buff or your enemy's blue buff and your duo-side back XP camps to keep stacking. Mana camps respawn every 4:00, and both team would have killed them by 0:20, so keep an eye out for both your and your enemy's blue camps at 4:20, 8:20, 12:20, etc. Your support should constantly be warding both your and your enemy's blue buff to avoid getting stolen from. Recall for Devourer's Gauntlet and start stacking that as well. At this point, the jungle is no longer exclusive to the jungler, and you can stack and farm from mid XP camps as well. You may even be strong enough to solo the Gold Fury (you definitely are when all three triple-stacking items are max-rank).

Late-Game


Some towers have been downed, and you are most likely winning your lane. Continually kill the Gold Fury to farm and enemy blue buffs as well as XP camps to keeps stacking. Buy Rage and Deathbringer when you get the time and money. Remember, trading is good for your passive. You can probably outbox anyone except Mercury, Bakasura, Bastet, and Rama at this point. Sadly, these are all top-tier picks, so you should maybe coordinate banning these if none of your teammates plan on playing on of these gods. Carry your team to victory!

Final Thoughts

I will be expanding on this guide as per request. I know it is very long, and that is why I am publishing it before it is actually done; I hope you guys can give me some feedback on what to remove or change to make it flow smoothly and be more concise. See ya!

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Collapse All Comments

1
ivfirst | February 15, 2015 6:19am
Good guide! The hero is OP, if you play carefully at the start and follow the build.
1
Devampi (105) | December 11, 2014 9:47am
Chiulin wrote:



Works well for me. I guess you could switch executioner for transcendence, but that's about all you could really change. Especially since boots, rage, death, devo, and at least one pen item are required(not including boots).


i would switch titan bane for trnascendence and switch places with exo otherwise you will lack AS


12flader wrote:

i usually Play with the normal adc build too and imo it works really well :)
and i think that executioner has to be the 3rd item, because otherwise you lack attack Speed AND pen. (and that is one too much ;))


if your going for transcendence the only thing you will notice is the lack on attack speed. I like transcendence more because you need the mana more then the attack speed at that moment and the pen because your passive gives you a good amount of pen too, to delay the pen item
1
Miata | December 10, 2014 12:43pm
I think that xbalanque early game is good, with his poke and his slow I always get first blood, but it depends of the agresivity of your suport and if the enemy suport is a healer.
1
12flader | December 10, 2014 3:42am
i usually Play with the normal adc build too and imo it works really well :)
and i think that executioner has to be the 3rd item, because otherwise you lack attack Speed AND pen. (and that is one too much ;) )
1
Chiulin (31) | December 9, 2014 3:38pm
Devampi wrote:



I wonder how well the normal adc build would go with xba (I have never tested it XD)


Works well for me. I guess you could switch executioner for transcendence, but that's about all you could really change. Especially since boots, rage, death, devo, and at least one pen item are required(not including boots).
1
timeforwowXD | December 9, 2014 2:38pm
Honestly, with xbal I use his 2 and maybe 3 to clear. Mostly because it does a better god with mana useage and actual wave clear then his 1. I also build a couple stacking items on him, most games I go like 10/5/11. The 5 deaths are from team fights where they focus the fed xbal first XD. The assists are from the global ult, which using it to help the team is more important then kills.
1
Devampi (105) | December 9, 2014 6:59am
Chiulin wrote:

The last two are good. I normally would go Devo, Boots, Executioner, Rage, Deathbringer, then Titan's bane.


I wonder how well the normal adc build would go with xba (I have never tested it XD)
1
Chiulin (31) | December 8, 2014 10:42pm
As far as the build goes. No one rushes heartseeker anymore. You will have a better start rushing Devo gloves. They provide more damage, more lifesteal. The only thing you really lose is the movement speed. If you actually get the stacks on Heartseeker one death screws it all up.

Next you go to Transcendence. I guess that's okay? Although boots at this point would most likely be more beneficial. You can't expect to have absolutely destroyed at the beginning of every game. You are also giving up almost all your attack speed with yet another stacking item....

Devo gloves... Why third? Whyyy... Rush that ****.

The last two are good. I normally would go Devo, Boots, Executioner, Rage, Deathbringer, then Titan's bane.

As far as skill order, as Devampi said, the 2-3 combo is superior. It has insane poke and decent clear. Also, he is cc immune during the jump, therefore is never really at risk to get pulled or cc'd based on the skills mechanics.

Your gameplay section literally has no guiding. None. You are just telling us again when to buy each item. The most you do is describe how to get blue safely and clear with Branching Bolas and don't get hit. Oh, I can't forget the "get gold fury as much as possible."
1
Devampi (105) | December 8, 2014 9:40am
stemthetides wrote:

I feel like you stole the BBC coding from somewhere completely... :[


It's pretty basic BBCoding (or BBC) findable in the BBC guide.
1
stemthetides | December 7, 2014 7:20pm
I feel like you stole the BBC coding from somewhere completely... :[
Also I don't agree with almost anything you say. Before I played ranked I used Xbal... And I think this build would honestly do even worse in ranked que than the current top rated Xbal builds. valiant effort but I think you've just given us your opinions and no real facts that'd back up this builds viability, if there is any viability here at all.. The dps this build has is lower than a traditional xbal
-1 from me man, sorry!
1
Ryse1502 | December 7, 2014 2:08pm
Hi guys
I like the fact that you give time marks in the gameplay section.
I just started playing Xbalanque and i was wondering what you were thinking about the odysseus bow for early wave clearing?
1
Devampi (105) | December 7, 2014 1:21pm
xbal in ranked itself hasn't worked that often. and your support can help with clearing by basic attacking (just make sure you get the last hit)

bloodforge needs a build up. in the end (full stacks) it will give more LS and power then dev but in a adc vs adc you want the power ASAP because 2-3 hits means death.

you give me a noobie reaction here.
you can only have pendant or greater aegis not both (but you can both recommend them in this guide). also you don't know what both do. both can't be used while in most hard cc ( Intoxicate is also hard CC but not a disabling one). the difference is pendant will allow you to move but you can still get cced when using pendant. greater has a shorter cooldown immobilizes you but in a case of No Escape or other pulls you won't be pulled because you are damage and cc immune.

IMO pendant is better in a lot of cases because the CD is shorter allowing you to use it when Scylla tries to kill ult you or a Nu Wa ult (and if nu wa doesn't go full CD you are save for the ult because it's cooldown is higher as that of Greater Aegis). also is it possible to use it to escape a bad situation if it keeps you alive for enough time to use your escape after the immunity ends (when it has 2 sec CD left but you would be death if you didn't negate damage) while in pendant you will just be chain stunned by khumba or another person.
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League of Legends Build Guide Author Introvertion
Renaissance of the ADC/Xbalanque
Table of Contents

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