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Hello, I am Introvertion, which is the name of my newest smurfer account:P I main ADC; more specifically, I main Xbalanque. Widely considered to be tied with Ah Muzen Cab for the title of "Worst ADC," he is a horribly misunderstood character and is not at all low-tier. How, you may ask? Simple. I merely changed the way I play the role in the first place. It is true that he is inferior when adhering to the same guidelines as other ADCs. That is because he simply cannot play on par to other common ADCs. This new system attempts to optimize his farm and map control (since no other ADC is as mobile as he is), and he will use this to his advantage by running TRIPLE STACKS! It all sounds very exciting, so let's get to the guide!
Swagalicious Mobility Highest Basic Attack Damage in the Game With Branching Bola Global Utility Ult One of the Big Three in Damage ( Xbalanque, Artemis, and Rama) |
Mana-hungry Early-Game Define: Waveclear No Damage-Ult No Hard CC |
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Xbalanque's passive, Dead of Night gives him +5 Physical Power for every kill, effective for up to six kills for a maximum of +30 Physical Power. This very straightforward, and it complements his aggressive early-game well. |
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This is a cone that shoots ten darts in front of you. A single target can be hit by three, with the second two doing reduced damage. It also slows the enemy and buffs Rising Jaguar when used on a Poisoned target. It is good for poking and harassing the enemy ADC, as well as for setting up "the combo." |
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Xbalanque's main form of escape, it is a dash that does some damage around you. This damage is buffed by 20% when used vs. a Poisoned enemy. Thus, it's a good idea to use Poison Darts and then follow up with this. However, if need be, you CAN and SHOULD use Rising Jaguar to catch up to enemy and only then use Poison Darts to land darts and slow the target. |
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Xbalanque's ultimate is a global 3-second blind followed by a 1.5-stun IF and only IF the enemy is moving at the end of the blind. When he ults, six runes will pop up in front of you (if you're on the enemy team). IF YOU PAUSE SLIGHTLY AS THE SIXTH RUNE IS ABOUT TO COME DOWN, YOU WILL AVOID THE STUN! Always assume that your enemy knows how to avoid this, because you will more often than not be killed if you think otherwise. |
This gives 6% Movement Speed (the same as Boots) as well as +15 Physical Power (the same as Death's Toll. While it does not give the Penetration of Warrior Tabi or the sustain of Death's Toll, it does pave the way for rushing Heartseeker. This is very important for your early-game fighting potential. |
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The potions are just for some sustain, since you won't have Death's Toll for regen anymore. Pop them when you need to. |
This gives a maximum of +75 Physical Power for only 1950 gold. Not bad, not bad at all. It gives a **** ton of early-game damage, which really helps out in racking up your passive. It also gives you just enough Movement Speed to justify holding out on Warrior Tabi. |
By this point, you may have managed to sustain your Branching Bola solely with mana pots and your blue buff. However, the mana cost of it will be shooting up soon, so this will give you enough mana sustain to keep it going for a while. Also, combined with Heartseeker and both at max stacks, you get around +165 Physical Power at around Lv. 13 or 14. |
This gives you the much-needed lifesteal you have been farming for. This rounds off the triple-stacking items. It gives +60 Physical Power and +25% Physical Lifesteal at max stacks. Combined with Heartseeker and Transcendence at max stacks, you are already hitting like a truck. The Penetration from Warrior Tabi also ensures that even Sylvanus will live in constant fear of you. |
This gives Xbalanque Critical Strike Chance, which will only hit that much harder with all the Power you're packing. It even gives some Power of its own! |
This item is so freaking OP...With Rage and the 50% Critical Strike Damage bonus from this backing up that 300+ Physical Power you have, the enemy will literally just stare at his or her monitor and CRY when they get 100-0'ed by 1-2 of your Branching Bolas. |
I will be expanding on this guide as per request. I know it is very long, and that is why I am publishing it before it is actually done; I hope you guys can give me some feedback on what to remove or change to make it flow smoothly and be more concise. See ya!
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Works well for me. I guess you could switch executioner for transcendence, but that's about all you could really change. Especially since boots, rage, death, devo, and at least one pen item are required(not including boots).
i would switch titan bane for trnascendence and switch places with exo otherwise you will lack AS
i usually Play with the normal adc build too and imo it works really well :)
and i think that executioner has to be the 3rd item, because otherwise you lack attack Speed AND pen. (and that is one too much ;))
if your going for transcendence the only thing you will notice is the lack on attack speed. I like transcendence more because you need the mana more then the attack speed at that moment and the pen because your passive gives you a good amount of pen too, to delay the pen item
and i think that executioner has to be the 3rd item, because otherwise you lack attack Speed AND pen. (and that is one too much ;) )
I wonder how well the normal adc build would go with xba (I have never tested it XD)
Works well for me. I guess you could switch executioner for transcendence, but that's about all you could really change. Especially since boots, rage, death, devo, and at least one pen item are required(not including boots).
The last two are good. I normally would go Devo, Boots, Executioner, Rage, Deathbringer, then Titan's bane.
I wonder how well the normal adc build would go with xba (I have never tested it XD)
Next you go to Transcendence. I guess that's okay? Although boots at this point would most likely be more beneficial. You can't expect to have absolutely destroyed at the beginning of every game. You are also giving up almost all your attack speed with yet another stacking item....
Devo gloves... Why third? Whyyy... Rush that ****.
The last two are good. I normally would go Devo, Boots, Executioner, Rage, Deathbringer, then Titan's bane.
As far as skill order, as Devampi said, the 2-3 combo is superior. It has insane poke and decent clear. Also, he is cc immune during the jump, therefore is never really at risk to get pulled or cc'd based on the skills mechanics.
Your gameplay section literally has no guiding. None. You are just telling us again when to buy each item. The most you do is describe how to get blue safely and clear with Branching Bolas and don't get hit. Oh, I can't forget the "get gold fury as much as possible."
I feel like you stole the BBC coding from somewhere completely... :[
It's pretty basic BBCoding (or BBC) findable in the BBC guide.
Also I don't agree with almost anything you say. Before I played ranked I used Xbal... And I think this build would honestly do even worse in ranked que than the current top rated Xbal builds. valiant effort but I think you've just given us your opinions and no real facts that'd back up this builds viability, if there is any viability here at all.. The dps this build has is lower than a traditional xbal
-1 from me man, sorry!
I like the fact that you give time marks in the gameplay section.
I just started playing Xbalanque and i was wondering what you were thinking about the odysseus bow for early wave clearing?
bloodforge needs a build up. in the end (full stacks) it will give more LS and power then dev but in a adc vs adc you want the power ASAP because 2-3 hits means death.
you give me a noobie reaction here.
you can only have pendant or greater aegis not both (but you can both recommend them in this guide). also you don't know what both do. both can't be used while in most hard cc ( Intoxicate is also hard CC but not a disabling one). the difference is pendant will allow you to move but you can still get cced when using pendant. greater has a shorter cooldown immobilizes you but in a case of No Escape or other pulls you won't be pulled because you are damage and cc immune.
IMO pendant is better in a lot of cases because the CD is shorter allowing you to use it when Scylla tries to kill ult you or a Nu Wa ult (and if nu wa doesn't go full CD you are save for the ult because it's cooldown is higher as that of Greater Aegis). also is it possible to use it to escape a bad situation if it keeps you alive for enough time to use your escape after the immunity ends (when it has 2 sec CD left but you would be death if you didn't negate damage) while in pendant you will just be chain stunned by khumba or another person.