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Rama the Penetrater S4 Joust

0 0 23,972
by Dawo_Q updated February 9, 2017

Smite God: Rama

Build Guide Discussion 0 More Guides
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Rama Build

starter

Build Item Death's Toll Death's Toll
Build Item Light Blade Light Blade
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

then build this

Build Item Qin's Sais Qin's Sais
Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

final build

Build Item Deathbringer Deathbringer
Build Item Qin's Sais Qin's Sais
Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Demon Blade Demon Blade

relics

Build Item Purification Beads Purification Beads
Build Item Aegis Amulet Aegis Amulet

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
1 4 6 7 8

Infinite Arrows

2 A B
Infinite Arrows
2

Rolling Assault

3 B A
Rolling Assault
3

Astral Barrage

4 Y X
Astral Barrage
5
Astral Strike
1 4 6 7 8

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
2

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
3

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

intro

rama is a god that can be very strong if played right.

Rama has a skill that can speed up his attack speed, that is why in this build the attack speed is not mainly focused.

It is good to build qins sais early in the game, because it can give a lot of early game damage. But be sure to farm a lot and till you have qins, don't go attack aggresively.

it is always handy to have some mana potions with you while playing rama, since rama eats a lot of mana.
this is also a guide that can be usefull in conquest, just make sure in conq to first upgrade your 1 then your 3 then your 2. then follow the rest of this guide.

this is my first guide so i hope it will be helpfull.

Late game

Rama is late game a monster, when he crits the attack speed will rise with wind demon. And when you use your 2 it will reach the att speed around 2.5. Rama is a very strong physical hunter. So you can use your 1 to attack multiple enemies at the same time and crit also groups of enemies. Or use the 1 to clear fast an enemy wave of minions.

Combo

with rama you can combo quite nice. first activate your 1 then your 2 and start attackin, when things get uneasy just escape with the 3. Or when the 3 is on cooldown for like 5 sec, just go in ult try to damage. The ult can last for 6 seconds, so this should be enough to let you have your escape again. And if you are going well in rampaging the enemies, use the 3 as an skill to initiate a battle.

Team Work

With rama you need a team that works together, because since rama has a partially global ult. Rama can finish off enemies that just escaped while being on low hp. supports like ymir, Khepri or sylvanus can combo good with rama. Khepri can use his ult an rama when he is about to die, since rama is a squishy god. Ymir has a powerfull freeze and is good early game to compensate for rama. Sylvanus provides lot of sustain to help stay in lame and farm in the early game to late game.

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League of Legends Build Guide Author Dawo_Q
Rama the Penetrater S4 Joust
Table of Contents

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