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I got a godlike with this build, with Rama, in arena. I know it is arena, but i would build kind of similar to this in conquest, anyway.
EARLY GAME
Death Toll, 1-4 Each Pots, T1 Boots
1) Early Sustain
2) Some Movement Speed
Finish Warrior Tabi
1) You need more power for ability scaling for your 1st Ability and your Ultimate
2) You have a great attack speed steroid if needed early in your 2nd Ability
Why Ichaival/Silverbranch Bow?
1) 30 Power Steel/45 Magic Power Steal
2) 10 Flat Penetration
3) 30% Attack Speed (Ex. 1.00 would now become 1.3)
MID GAME
Crusher? Seriously?
1) 15 Flat Penetration
2) 15% Attack Speed
3) 30 Power
At this point, you will have 25 Flat Penetration, 100/115 Power, 45% Attack Speed, 18% Movement Speed & Nice Passive From Crushed. Once every 5 seconds for each successful basic attack, your cool downs are reduced by 1 second. This means you could have your 3rd Ability (Dash) 2 seconds sooner than you normally would AND your would have your Ultimate 18 seconds sooner, if you hit a basic within 5 seconds.
**25 Flat Pen for your 2nd and 3rd item is around level 12-13, meaning the enemy hunter/mage should have around 45-55 Protections. You will do more damage because they will now only have 20-30 protections, meaning more ability and basic attack damage.
Qin's before Executioner?
1) Honestly, could go Executioner first, but I prefer Qin's Sais, so the passive will help the team take down tankier characters faster and easier.
2) You already have 25 Flat Pen. I don't think you really need 12/24/36% Protection Reduction For The Mid Game.
LATE GAME
The Executioner Arrives
1) At this point, tankier characters should have 2 items giving them Physical Protections. to Shred throw them, this item can help you mow them down, especially since we already have Qin's Sais.
2) At 3 basic attacks (within time frame), you have reduced 36% of the enemy Protections AND you still have the 25 Flat Pen.
Ex. Guardian has Sovereignty & Mantle of Discord
This provides them with a total of 125 Physical Protections. However, this is the late game and they will be around level 15/16, meaning they will have a total of 209 Protections. 36% of this will be reduced, leaving 64% of their current protections. In total you would bring their protections down to 133.7 (134). Then the 25 Flat pen will reduce them to 109. Basically, you have shredded 100 protections, so you and your physical teammates can do more damage.
Deathbringer, Give Me THE CRIT!
1) Could go with Wind Demon before this, but once again this is my preference. This point in the game you want to kill the enemy team as fast as possible. The passive giving you the extra 40% damage on a critical strike can be very crucial to your enemies. You don necessarily need the Wind Demon attack speed and movement speed on crit chance, you have plenty of attack speed in your 2nd Ability and your previous items.
2) Crits at 20% are lucky anyway, so why not have extra damage first before attack speed?
Wind Demon, Extra Attack & Movement Speed
1) At this point, you have 2.5 attack speed with the 2nd Ability active, but this will help you sustain as close to that as possible when the ability is not active.
2) Movement Speed for 5 seconds, could save your life!
I hope you try and enjoy this build like I have been! Let me know what you think.
-MajinBuusha
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