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TYPE:
Ranged, Physical
ROLES:
Hunter
PROS:
High Mobility, High Attack Speed
ASTRAL QUIVER
Rama's Astral Quiver generates an Astral Arrow every 15s. Also, every basic attack that Rama lands will reduce the amount of time to generate an arrow by 2s. Astral Arrows are used with his other abilities.
ASTRAL STRIKE
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is now reduced to 75% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.
DROP CHANCE FOR ARROW PICKUP: 10/20/30/40/50%
ATTACK SPEED INCREASE: 30/35/40/45/50% for 5s
ABILITY: Buff, Pickup
AFFECTS: Self
COOLDOWN 15/14/13/12/11s
COST 80/85/90/95/100
ROLLING ASSAULT
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.
CRIPPLE DURATION: 1/1.25/1.5/1.75/2s
BONUS DAMAGE: 20/40/60/80/100
ABILITY: Dash
AFFECTS: Enemies
DAMAGE: Physical
COOLDOWN 12/11/10/9/8s
COST 70/75/80/85/90
ROLLING ASSAULT
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.
CRIPPLE DURATION: 1/1.25/1.5/1.75/2s
BONUS DAMAGE: 20/40/60/80/100
ABILITY: Dash
AFFECTS: Enemies
DAMAGE: Physical
COOLDOWN 12/11/10/9/8s
COST 70/75/80/85/90
ASTRAL BARRAGE
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 50%, 75%, 100% and decreasing in AOE size: 30, 20, 15.
DAMAGE: 200/300/400/500/600 (+60% of your physical power)
ABILITY: AOE
AFFECTS: Enemy
DAMAGE: Physical
RADIUS: 30/20/15
COOLDOWN 90s
COST 100/110/120/130/140
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