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RAMA JOUST/CONQUEST

1 3 25,673
by SakeStormRage updated February 21, 2015

Smite God: Rama

Build Guide Discussion 0 More Guides
Choose a Build: RAMA CONQUEST
RAMA CONQUEST RAMA JOUST
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Rama Build

STARTING ITEMS

Build Item Death's Toll Death's Toll
Build Item Spiked Gauntlet Spiked Gauntlet
Build Item Healing Potion Healing Potion

ALTERNATIVE SECOND STARTING ITEM

Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner
Build Item Devourer's Gauntlet Devourer's Gauntlet

3RD ITEMS

Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Hastened Fatalis Hastened Fatalis

ACTIVE

Build Item Greater Sprint Greater Sprint
Build Item Greater Purification Greater Purification
Build Item Girdle of Inner Power Girdle of Inner Power
Build Item Aegis Pendant Aegis Pendant

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
1 4 8 10 15

Infinite Arrows

2 A B
Infinite Arrows
3 7 14 18 19

Rolling Assault

3 B A
Rolling Assault
2 6 11 12 16

Astral Barrage

4 Y X
Astral Barrage
5 9 13 17 20
Astral Strike
1 4 8 10 15

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
3 7 14 18 19

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
2 6 11 12 16

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5 9 13 17 20

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

INTRODUCTION

TYPE:

Ranged, Physical

ROLES:

Hunter

PROS:

High Mobility, High Attack Speed

SKILLS

ASTRAL QUIVER

Rama's Astral Quiver generates an Astral Arrow every 15s. Also, every basic attack that Rama lands will reduce the amount of time to generate an arrow by 2s. Astral Arrows are used with his other abilities.
ASTRAL STRIKE

Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is now reduced to 75% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

DROP CHANCE FOR ARROW PICKUP: 10/20/30/40/50%
ATTACK SPEED INCREASE: 30/35/40/45/50% for 5s
ABILITY: Buff, Pickup
AFFECTS: Self
COOLDOWN 15/14/13/12/11s
COST 80/85/90/95/100
ROLLING ASSAULT

Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

CRIPPLE DURATION: 1/1.25/1.5/1.75/2s
BONUS DAMAGE: 20/40/60/80/100
ABILITY: Dash
AFFECTS: Enemies
DAMAGE: Physical
COOLDOWN 12/11/10/9/8s
COST 70/75/80/85/90
ROLLING ASSAULT

Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

CRIPPLE DURATION: 1/1.25/1.5/1.75/2s
BONUS DAMAGE: 20/40/60/80/100
ABILITY: Dash
AFFECTS: Enemies
DAMAGE: Physical
COOLDOWN 12/11/10/9/8s
COST 70/75/80/85/90
ASTRAL BARRAGE

Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 50%, 75%, 100% and decreasing in AOE size: 30, 20, 15.

DAMAGE: 200/300/400/500/600 (+60% of your physical power)
ABILITY: AOE
AFFECTS: Enemy
DAMAGE: Physical
RADIUS: 30/20/15
COOLDOWN 90s
COST 100/110/120/130/140

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League of Legends Build Guide Author SakeStormRage
RAMA JOUST/CONQUEST
Table of Contents

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