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Rama - How to be Best Sniper [Thai Language]

0 0 3,323
by jiwgrohl567 updated September 30, 2016

Smite God: Rama

Build Guide Discussion 0 More Guides
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Rama Build

Starter

Build Item Charged Morningstar Charged Morningstar
Build Item Boots Boots
Build Item Healing Potion Healing Potion
4
Build Item Mana Potion Mana Potion
4

Core Item

Build Item Transcendence Transcendence
Build Item Ninja Tabi Ninja Tabi
Build Item Asi Asi
Build Item Demon Blade Demon Blade
Build Item Deathbringer Deathbringer

Another Ways

Build Item Hydra's Lament Hydra's Lament
Build Item Malice Malice
Build Item Qin's Sais Qin's Sais
Build Item The Executioner The Executioner
Build Item The Crusher The Crusher
Build Item Witchblade Witchblade

Defendsive

Build Item Magi's Cloak Magi's Cloak
Build Item Spirit Robe Spirit Robe
Build Item Genji's Guard Genji's Guard
Build Item Void Shield Void Shield
Build Item Breastplate of Valor Breastplate of Valor
Build Item Stone Cutting Sword Stone Cutting Sword

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
1 6 7 12 14

Infinite Arrows

2 A B
Infinite Arrows
2 4 8 10 11

Rolling Assault

3 B A
Rolling Assault
3 15 16 18 19

Astral Barrage

4 Y X
Astral Barrage
5 9 13 17 20
Astral Strike
1 6 7 12 14

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
2 4 8 10 11

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
3 15 16 18 19

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5 9 13 17 20

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

Chapter Title

Not Ready
Work in Progress dude

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League of Legends Build Guide Author jiwgrohl567
Rama - How to be Best Sniper [Thai Language]
Table of Contents

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