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Rama ADC Conquest Guide

0 0 7,190
by Goofey321 updated March 26, 2017

Smite God: Rama

Build Guide Discussion 0 More Guides
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Rama Build

starting

Build Item Boots Boots
Build Item Death's Toll Death's Toll
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion

Core Items

Build Item Ninja Tabi Ninja Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item The Executioner The Executioner

Situational Items

Build Item Demon Blade Demon Blade
Build Item Bloodforge Bloodforge
Build Item Devourer's Gauntlet Devourer's Gauntlet
Build Item Hydra's Lament Hydra's Lament

Standard Game Build

Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Bloodforge Bloodforge
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Demon Blade Demon Blade

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
1 4 6 7 8

Infinite Arrows

2 A B
Infinite Arrows
2 10 11 12 14

Rolling Assault

3 B A
Rolling Assault
3 15 16 18 19

Astral Barrage

4 Y X
Astral Barrage
5 9 13 17 20
Astral Strike
1 4 6 7 8

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
2 10 11 12 14

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
3 15 16 18 19

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5 9 13 17 20

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

Introduction

Hello everybody. This guide is going to help those willing to play Rama like the pros do. This is my first guide.

Rama is a very mobile ADC with great damage output and has his ultimate,Astral Barrage,that can be used to clean up from team fights. Rama's lane pressure is strong with the use of being able to clear the wave at level one without any problems.

Items

Starting Items:
boots,Desths Toll,Health & Mana potions
This is your typical start for most hunters however if you feel comfortable within the match-up that you are against then i would suggest taking Charged Morningstar as this will mean that you can get an earlier power spike and shove the enemies under tower which stops them from following your roams to midlane.

Ninja Tabis:
These are the best boots for Rama as they give him the much needed mana and movement speed to be able to chase down opponents or run from a lost battle. These boots also give him attack speed meaning that if it is paird with Pick Me Up then you area able to burst through tanks in the early game.

The Executioner:
Another very powerful item for Rama.Not only giving him physical power and attack speed, it is also a very gold efficient item. As Rama relies on bursting through gods the passive of this item helps him to shred tanks in the late game team fights.

Bloodforge:
Bloodforge is a great item for all hunters as the life steal means that he has sustain in extended team fights as well as the 15% shield that is given when you kill an enemy god. Even though this is an expensive item it is definitely worth it as having a fairly low costing build means that you are able to put more into these items. The physical power is also nice as this makes his power output so high in the mid game.

Jotunn's Wraith:
Mana, cool down reduction and penetration, why wouldn't you want this item. The mid to late game becomes a breeze as you can engage and kill the enemy quicker than what they think you can. This item is also fairly cheap so it helps with the fast power spikes.

Wind Demon:
This is a great item for Rama as it gives him more attack speed as well as some crit percentage too. The passive of this item also helps a lot as for every crit that is hit you gain an increase in attack speed.

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League of Legends Build Guide Author Goofey321
Rama ADC Conquest Guide
Table of Contents

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