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Rama: A Guide to Joust (Chapters Incomplete)

0 2 16,256
by StoweCo updated September 28, 2014

Smite God: Rama

Build Guide Discussion 1 More Guides
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Rama Build

Start of Game (Chose 1 Active)

Build Item Death's Toll Death's Toll
Build Item Combat Boots Combat Boots
Build Item Purification Beads (Old) Purification Beads (Old)
Build Item Aegis Amulet (Old) Aegis Amulet (Old)
Build Item Healing Potion Healing Potion
Build Item Mana Potion Mana Potion
Build Item Heavenly Wings Heavenly Wings

First Back(s) - Start Light Blade

Build Item Warrior Tabi Warrior Tabi
Build Item Light Blade Light Blade

Core Build 1 (Tanky Team)

Build Item Death's Toll Death's Toll
Build Item Warrior Tabi Warrior Tabi
Build Item Qin's Sais Qin's Sais
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Core Build 2 (Squishier Team)

Build Item Death's Toll Death's Toll
Build Item Warrior Tabi Warrior Tabi
Build Item Odysseus' Bow Odysseus' Bow
Build Item Rage Rage
Build Item Deathbringer Deathbringer

Final Build Example 1 (Tanky Team) (UPGRADE ACTIVES)

Build Item Warrior Tabi Warrior Tabi
Build Item Qin's Sais Qin's Sais
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Odysseus' Bow Odysseus' Bow
Build Item Bloodforge Bloodforge

Final Build Example 2 (Squishier Team) (UPGRADE ACTIVES)

Build Item Warrior Tabi Warrior Tabi
Build Item Odysseus' Bow Odysseus' Bow
Build Item Rage Rage
Build Item Deathbringer Deathbringer
Build Item Qin's Sais Qin's Sais
Build Item Bloodforge Bloodforge

Rama's Skill Order

Astral Strike

1 X Y
Astral Strike
1 3 6 7 10

Infinite Arrows

2 A B
Infinite Arrows
2 8 11 14 16

Rolling Assault

3 B A
Rolling Assault
4 12 15 18 19

Astral Barrage

4 Y X
Astral Barrage
5 9 13 17 20
Astral Strike
1 3 6 7 10

Astral Strike

1 X
Rama switches to a more powerful arrow that pierces and slows enemies. This ability consumes 1 of Rama's Astral Arrows and deals bonus damage with every shot. Damage from this ability is reduced to 80% for each enemy hit after the first. Rama cannot toggle this ability if he has no Astral Arrows. The slow can be stacked up to 3 times.

Ability Type: Buff
Bonus Damage: 10 / 20 / 30 / 40 / 50
Slow: 10% (Stacks up to 3 times)
Slow Duration: 1.5s
Cost: 15 + 1 arrow per shot
Infinite Arrows
2 8 11 14 16

Infinite Arrows

2 A
Passive: While this buff is active, every 3rd successful hit on an enemy god will immediately generate an Astral Arrow.

Active: Rama gains increased attack speed.

Ability Type: Buff
Attack Speed Increase: 40 / 45 / 50 / 55 / 60%
Attack Speed Increase Duration: 5s
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15 / 14 / 13 / 12 / 11s
Rolling Assault
4 12 15 18 19

Rolling Assault

3 B
Rama performs a roll in the direction he is currently traveling. After performing a dodge roll, for 5s Rama's next basic attack will consume an astral arrow that cripples the target and deals bonus damage. Rama incurs no movement penalty during this shot.

Ability Type: Dash
Bonus Damage: 20 / 40 / 60 / 80 / 100 (+30% of your Physical Power)
Cripple Duration: 1 / 1.25 / 1.5 / 1.75 / 2s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 11s
Astral Barrage
5 9 13 17 20

Astral Barrage

4 Y
Rama launches into the air and shoots 3 powerful arrows at the ground, each successive shot increasing in damage: 70%, 85%, 100% and decreasing in AOE size: 30, 20, 15. Every time Rama generates or picks up an Astral Arrow, the cooldown of this ability is reduced by 0.2s (includes passive regen + picked up deployables + generated arrows during stim).

Rama will fall down as soon as the 3 arrows have been used, or after 5s have passed. He is untargetable for the duration.

Ability Type: AoE
Damage: 190 / 280 / 370 / 460 / 550 (+55% of your Physical Power)
Damage (Max): 459 / 688 / 918 / 1147 / 1377 (+135% of your Physical Power)
Radius: 15 / 10 / 7.5
Cost: 80
Cooldown: 90s

Introduction: The Basics of Rama

The Seventh Avatar Of Vishnu: Rama
A Guide to Dominating Joust



Introduction: The Basics of Rama


Rama is currently, in my opinion, the current most viable Hunter for the Joust 3v3 gametype.

Rama's Passive allows him to passively stack 'Astral Arrows' (Up to 5 at a time,) which are used by his abilities. His arrows, when used by his [1], his basic attacks will pierce enemies, apply a stacking slow, and deal bonus damage. After using his [3], for the next 5s, his next basic attack will cripple an enemy, and deal bonus damage, while negating the basic attack movement debuff. His [2] is a personal buff which increases his attack speed up to 50% for a total of 5s. His [2] also has a passive which allows 'Astral Arrows' to drop onto the ground after he uses a skill requiring an 'Astral Arrow.'

Rama is used as an Attack Damage Carry, relying on critical hits and his physical damage caused by basic attacks and attack speed. When used and build correctly, Rama can be one of, if not the, most viable Gods for the Joust 3v3 gametype.

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1
TheZodiacWolf (23) | September 30, 2014 5:10pm
I'm going to be honest here. This guide is lacking tons of content to be considered good for new players. You also restricted the guide to be only useable have Joust 3vs3 which is something you should avoid doing. I reviewed you're matches with Rama and they seem like a hit or a miss. You either get a average score meaning 7 kills and 6 deaths or you just get destroyed. I'm in no way insulting you just giving you a heads up that much more could be put into this guide to make it useful.

Add more game modes and options in you're build to give newer players something to use for that said situation. With just limiting yourself with Rama Joust 3vs3 little to no one will use this guide. I myself fell into that same mistake but fixed it and had huge success. Best of Luck.
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League of Legends Build Guide Author StoweCo
Rama: A Guide to Joust (Chapters Incomplete)
Table of Contents

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