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Rama Holy Crit Build
Hey guys, my name is sYx (syxys in-game) and this is the build I use to play Rama. I am a bit new to Smite so if there is anything wrong with this guide or you would like to tell me to uninstall the game please drop a comment below. Enough chit-chat, here is the guide you are looking for.
The build I have built tailors towards attack speed an crit chance/damage. The attack speed will help your passive Astral Quiver generate Astral Arrows. You can hold up to 5 Astral Arrows at a time, and they are used by your number 1 ability: Astral Strike.
Okay, for joust/arena you are going to want to grab the Warrior Tabi first. This will give you the attack speed / physical penetration / and movement speed you will need for early-game. Depending on the type of team the opposing team has assembled, you may want to grab Devourer's Gauntlet first, for a bit of survivability, but you generally use it for a conquest match type.
The next item on the list is The Executioner. This will add to the attack speed % you already have, which helps your number 2 ability Pick Me Up to trigger the chance to drop an Astral Arrow on the ground that you will need to go and pick up. The Executioner also decreases the enemy god's physical protection by 8% and 6 more per hit, stacking up to 3 times.
The third item you will need is Qins Sais. After playing a few rounds using Asi as a substitute, I found it is more of a conquest item, as it also increases survivability. However, having a bit of life gain is great when you need to defend a tower until an ally can get there. Qins Sais and Asi will both help with the generation of Astral Arrows.
The fourth, fifth, and sixth items can be equipped as needed, but I feel the order they are above is the best way to use them. Personally, I like to use Deathbringer BEFORE Malice so that the 3 seconds of damage already have the 50% damage increase from Deathbringer.
Basic skill order:
1. Engage with Pick Me Up followed by Astral Strike.
- Keep in mind you need to pick up the arrow drops in order to keep firing Astral Arrows.
2. If the enemy is still alive, they should have around 50-60% health left. If so, use your number 3 ability Rolling Assault to chase down the enemy and cripple their movement. This will allow you to finish them off with your basic attack, or more Astral Arrows.
- Astral Arrows are your FRIEND. When I first started playing Rama I saved them until I needed them. DONT! Use what you need to push through enemy minions, because if you are using Pick Me Up as often as you should, you will drop more than enough arrows. And, Astral Arrows also slow their target by up to 40% for 1s per shot! This is great for chasing down enemies.
3. Rama's final ability is Astral Barrage. This is your finishing move. If your enemy somehow manages to escape, pop this bad boy and get 3 more chances to secure your kill. Astral Barrage deals damage equal to 80% of your physical power, and allows you to fire 3 shots that increase in damage and decrease in aoe size.
Pros:
- High Crit Chance
- High Crit Damage
- High Mobility
- Decreases Enemy Movement
- Decreases Enemy Physical Protection
Cons:
- Medium to Low Survivability
- Using your ultimate allows enemies to trap you upon landing
Thank you for taking the time to review my build for Rama: Seventh Avatar of Vishnu. This was my first guide ever, I hope you enjoyed and/or found it very useful. If you liked the build guide please drop a comment below, as I can only improve off of feedback from you guys. I do plan on making more guides, and am thinking about making a Nemesis build next.
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For chasing all you have is astral arrows which give a minor slow, no hastened fatalis so you can move and fire, or frostbound hammer, or anything really so people will keep escaping.
Basically this is a feeder build that requires your team to be vastly superior, keep all then enemies back and serve them stun locked up to you on a plate.
Pretty obvious.
Literally the most obvious case of Alt Account I have ever seen.
What do you mean?