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"Dirty Bubble Breaker"

0 0 8,799
by Garchomp2OP updated December 23, 2015

Smite God: Thor

Build Guide Discussion 1 More Guides
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Thor Build

Build Item Bumba's Mask Bumba's Mask
Build Item Potion of Power Potion of Power
Build Item Mana Potion Mana Potion
2
Build Item Healing Potion Healing Potion
3
Build Item Warrior Tabi Warrior Tabi
Build Item Jotunn's Wrath Jotunn's Wrath
Build Item Transcendence Transcendence
Build Item Mail of Renewal Mail of Renewal
Build Item Brawler's Beat Stick Brawler's Beat Stick
Build Item Titan's Bane Titan's Bane
Build Item Hide of the Urchin Hide of the Urchin
Build Item Bulwark of Hope Bulwark of Hope

Thor's Skill Order

Mjolnir's Attunement

1 X Y
Mjolnir's Attunement
2 8 10 11 12

Tectonic Rift

2 A B
Tectonic Rift
3 13 14 15 16

Berserker Barrage

3 B A
Berserker Barrage
1 4 6 7 9

Anvil of Dawn

4 Y X
Anvil of Dawn
5 17 18 19 20
Mjolnir's Attunement
2 8 10 11 12

Mjolnir's Attunement

1 X
Thor throws Mjolnir forward, doing damage to all enemies in its path. If hit twice, minions will take 100% damage while gods take 200% damage from the return. While the hammer is flying, pressing the button again will teleport Thor to his hammer.

Ability Type: Projectile, Teleport
Damage: 40 / 80 / 120 / 160 / 200 (+30% of your Physical Power)
Damage (Total for Gods): 150 / 270 / 390 / 510 / 630 (+90% of your Physical Power)
Damage (Total for Minions): 90 / 162 / 234 / 306 / 378 (+54% of your Physical Power)
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 14s
Tectonic Rift
3 13 14 15 16

Tectonic Rift

2 A
Thor slams his hammer on the ground, causing a fissure to appear in front of him, stunning and damaging enemies and blocking movement.

Ability Type: Line
Damage: 30 / 50 / 70 / 90 / 110 (+20% of your Physical Power)
Stun: 1.2 / 1.3 / 1.4 / 1.5 / 1.6s
Fissure Lifetime: 3.7s
Cost: 60
Cooldown: 17 / 16.5 / 16 / 15.5 / 15s
Berserker Barrage
1 4 6 7 9

Berserker Barrage

3 B
Thor spins his hammer around him dealing damage to Enemies in front of him up to 3 times and those behind him up to 2 times. The final swing deals extra damage. Thor is immune to Knockup for the duration.

Ability Type: Area
Damage Per Tick: 30 / 50 / 70 / 90 / 110 (+40% of your Physical Power)
Final Swing Damage: 45 / 60 / 85 / 105 / 125 (+60% of your Physical Power)
Radius: 20
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 10s
Anvil of Dawn
5 17 18 19 20

Anvil of Dawn

4 Y
After a short buildup, Thor leaps into the air. While in the air, Thor can target a great distance away to come crashing down in the area, dealing damage and Stunning all enemies in the radius. For 6 seconds after landing, when Thor deals damage to a god lightning will arc, damaging the enemy hit and up to two additional enemies within 35 units. Subsequent lightning hits deal 50% damage.

Ability Type: Ground Target
Damage: 100 / 165 / 230 / 295 / 360 (+90% of your Physical Power)
Stun: 1.5s
Arc Damage: 20 / 30 / 40 / 50 / 60 (+10% of your Physical Power)
Radius: 20
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 110/105/100/95/90)s

Intro

Recently in Smite, the meta has been full of tanky characters. The best have typically been those that also pack a punch, such as Bellona and Xian Tian. A new strategy has recently been added to the game and is creeping its way into competitive play. The strategy I am referring to is known as the Dirty Bubble. The premise of the strategy is using a mid lane mage with few getaways (He Bo, Ah Puch) and turning them into a tank. On paper, this strategy seems to have too many flaws to be viable. To implement the strategy, a mid must transform his/her build into max protections and CDR. However, this is absolutely counter productive to the Gods' strengths. The most likely culprits are Ah Puch and He Bo, but these mages rely on bursting down opponents quickly with a combo of abilities. The build takes away all burst capabilities by eliminating power, as most DB builds include Vampiric Shroud, Shoes of Focus, Breastplate of Valor, etc. The strategy works well in the right hands, however, as the afore mentioned gods are turned into front line presences with nice damage output. Therefore, I have a build devoted to stopping this tactic.

items

This build starts off much like any other Thor build. At the start, Bumbas, a red pot and a combination of mana and health pots are to be bought. After this, the typical Warrior Tabi into Jotunn's wrath. Next is transcendence. Transcendence is an extremely good item on Thor anyway, as it provides Mana for more time between backs and also utilizes Thor's impressive lane clear to build stacks. For the dirty bubble strat, this item could pay huge dividends for the smart player.
The next item is extremely dependent on how well the other mid is doing. If the opponent is somewhere between fed to huge, the next item needs to be Mail of Renewal. The physical protections are nice for the physical presences on the other team, but the true benefit lies in the health and CDR. The health will allow you to stay in fights a bit longer, as the mid is most likely hitting hard if they are fed, even running Dirty Bubble. The CDR is always great on Thor as his kit is incredible.
However, if the strategy was able to be contained in the early game and you are either keeping up or fed, feel free to go straight into Brawler's Beatstick. The additional penetration is needed against a mid running so many chest plates, and this can help slow down the strat even further.
After the fourth true item, build whatever wasn't built fourth (MoR or Brawler's)
The last item is also up to how big the mid is, or how big various roles are. If Thor is ahead, go straight into Titan's Bane. Thor can secure many kills in the late game, and this item will help punch through any protections built. If there is an extremely potent magical threat on the other team, such as a sol, Freya, zhong or Xian, Bulwark of Hope is the way to go. The health is great for the oft-occurring team fights and the protections and passive allow you to ult in and eat some damage before being forced to retreat. Finally, if you are behind or if the other team just hits really hard, Hide o the Urchin should be the sixth item. The overall protections and health/mana will allow for more time in combat and can offer a nice stacking opportunity late game.

Skills

Same as all Thor builds ever. Upgrade the 3 for clear followed by the 1 for more clear followed by the 2 for stun. Upgrade the ult at 5 and then leave it alone until 16. Upgrade the 3 all the way, then the 1, then the 2, followed by the ult.

Summary

This build can be used in any situation, but is best when facing the annoying dirty bubble strat. The build is high on penetration but has variations, as this build can result in an almost completely damage-dealing Thor or a more bulky Thor late game.

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1
PhoenixKing36 | December 25, 2015 2:51pm
what can his abilities do and how do the items help Thor?
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League of Legends Build Guide Author Garchomp2OP
"Dirty Bubble Breaker"
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