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+ High Sustain + High Mobility + Fast Waveclear + Best Heal Ra has the best heal in the game (total heal) which gives him high sustain during laning phases and team fight involvement. Ra's passive, Speed of Light, makes him fast while also productive. Both Celestial Beam and Solar Blessing give Ra an amazing and fast wave clear to push lanes. |
- Hard Aiming - Very Squishy - Ability Reliant - No Escape Ra's Celestial Beam and Searing Pain are both hard to hit. It requires practice and effort to get used to the timings/delays. Like most mages, Ra is squishy with little defenses. Ra is ability reliant to deal damage, although Polynomicon helps basic attacks. Lastly, the god of sun has no escape from an ability (jump,dash, etc) other than his passive. |
Speed of Light
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This ability scales pretty nicely. Unfortunately, it goes rather slow and people say it can be easy to dodge. Many players underestimate this ability, but don't worry, with skill combo's mentioned below and practice, nothing is impossible! Celestial Beam is certainly one of the reasons why Ra is a great pusher. Seems a bit boring but this packs a punch. This is very easy to land when an enemy is close by, unlike your other "line" ability ( Searing Pain). |
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Divine Light happens to be Ra's only crowd control. It not only does damage, but puts a slow and blind on the enemy! Unfortunately, the length of the slow and blind is the same as it scales. And the damage is the least out of all of Ra's abilities. This is a great ability to help out a teammate in trouble, to save yourself, and to initiate. |
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This ability is technically the best heal in the game, as long as you stand in it for the 6 second lifetime. Solar Blessing is Ra's most important ability utility wise. You can "tank" objectives (towers, phoenixes, gold fury, etc.) with this if you stand in the heal while receiving the damage from the entity. The uses for this ability in team fights is incredulous. Not only that, Solar Blessing may be used for pushing and stacks for your passive. This is an alternative to your Celestial Beam for a wave clear. Remember, this ability does more damage than it heals. |
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Mid/Solo Items
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An item primarily for early game sustain. It will have a great effect since Ra can clear minion wave's so easily. |
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This is another great early game choice, but for different reasons. This item is needed for speed that usually any god would need to chase and escape. |
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These potions are also usually bought at the start for sustain in lane. |
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An extension of Shoes, gives speed that is needed and your only penetration item if you do not get Spear of the Magus or Obsidian Shard. |
warlock's sash |
This item gives great MP, health, and mana. Definitely a great item for extra sustain in lane (more mana/health). This item works well on Ra in general and great with Ethereal Staff's passive. |
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A great item for mages. The passive is the most important on this item. Ra's auto attacks are so very weak without this item. It also gives you a nice bonus of magical power, lifesteal, and mana. |
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If you're feeling your health is depleting too fast, but your defenses are fine, this is what you need. If you get this, I highly recommend getting Rod of Asclepius too. |
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Another item I usually get. Since Ra's only form of CC is Divine Light, wouldn't it be fun to slow someone down with Solar Blessing for more damage and easier autoattacking and placing skill shots? |
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This is a variant of Shoes of the Magi. I sometimes would get this if I'm getting another penetration item later game. If you want more movement speed and CDR instead of penetration, go for it. |
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I almost always get this item, if not Breastplate of Valor. The reason is because the amount of magical power was increased in a patch a while ago. The benefits are insane with 25% CD reduction, great power and MP5. |
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A must have on such a great healer like Ra. It increases healing for your allies while giving you 75 MP (As much Chronos' Pendant), 10% movement speed, and 200 health. |
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Another stacking item I'm not too fond of, but if you're feeling mana hungry, definitely get this item since Ra has such a nice waveclear, you will get those 75 stacks in no time. |
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Enemies building a whole lot of magical defense because you're fed? No problem, you can still hit like a truck if you get this insane amount of penetration. |
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I almost always get this item with Ra if I don't grab Chronos' Pendant. Especially if you're in the solo lane against some physical bruiser or assassin. This is the perfect item for you. |
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Are 4 or more enemy gods physical? Some of them are fed? This will reflect a whole chunk of their damage on you while giving you 80 physical protections. |
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When you need to build a bit tanky and 3 or more enemy gods are magical or an enemy magical god is fed, this is great! It also fits nicely with Ethereal Staff's passive. |
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Always viable on any god really, if the enemy team has many ultimate combinations or a lot of hard CC. |
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Taken up if you're going to the solo lane, starting at tier 1, but ranking it up to FoG instead of HoG. It's mainly because you can take out minions easily but have only 1 ability with any CC. |
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A nice active that synchronized with Speed of Light. Not only that, it is nifty since Ra has no real escape, while on very low CD. |
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Very quick teleports to team fights, defending a tower, escaping. |
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Simply an amazing alternative to sprint. It helps you and your team while fitting nicely with your immense amount of healing. |
Mages
DIFFICULTY EASY |
Contrary to belief, Anubis is quite easy to counter. His main damaging abilities including Plague of Locusts and Death Gaze make him stationary. This is great for you since it allows you to land Searing Pain and Celestial Beam quite easily. Even place your heal on top of Anubis! A quick Greater Purification or Greater Aegis completely nullifies his combo. |
DIFFICULTY EASY |
DIFFICULTY MEDIUM |
Agni will be able to run from your Divine Light and Solar Blessing combo, so be wary. If he does harass you with Rain Fire, you are easily able to heal it back up, while pushing your lane. Whenever laying down some burst, make sure Path of Flames is on cooldown. Also watch out for his sustain from Vampiric Shroud and Bancroft's Talon. |
DIFFICULTY MEDIUM |
DIFFICULTY HARD |
Kukulkan is one of the best counters to Ra. His Whirlwind will do more damage to your minions than Solar Blessing will heal them, making it a waste of mana. Not only that, Slipstream will make him so slippery from your Divine Light and solar blessing combo. Any time you try to heal in Solar Blessing, he might as well put down Whirlwind exactly on your heal circle. Make sure to watch out for Spirit of the Nine Winds by getting Greater Aegis. Keep in mind he may do the same, since Kukulkan is just as squishy. |
DIFFICULTY HARD |
DIFFICULTY EASY open wound |
Bastet will not have a great clear early game, but that is her strongest point in the game. This is to your advantage since you can outpush her easily early game, and she cannot do anything about it. Bastet will fall off, especially if she feeds to you. If Bastet ults, no problem a quick Solar Blessing on yourself while they attack and Celestial Beam will kill the menacing cats. A good idea is to get Hand of the Gods to quickly nullify cat call. |
DIFFICULTY EASY cat call |
DIFFICULTY MEDIUM |
A god you will HAVE TO shut down early. His decoy damage to minion is horrible early game, but he may prioritize it first just to cope with your push. Get in his face early game. Be careful of his long distance Assassinate skill if you're low health. Loki is also a fast god especially if he uses Vanish so be careful in placing all your abilities. A smart active would be Greater Aegis or Greater Purification to nullify his CC/damage from and after Assassinate. |
DIFFICULTY MEDIUM |
DIFFICULTY HARD |
Bakasura is the best assassin solo laner. Like any assassin, Bakasura's clear is not that great at the beginning. His jungler will help him until level 3 and once that enemy jungler leaves, it's your go time. Usually, if Bakasura's Regurgitate and Butcher Blades is on cooldown, it's fairly safe to just poke/attack Bakasura. When he comes within melee range to clear your wave of minions, punish him. However a smart Bakasura won't do anything that aggressive until level 5. Once Bakasura has his ult ready, you should start playing a bit more careful. He will rush Hastened Fatalis so also be wary of his movement speed. You can easily outpush him and win your lane but he may kill you first. Focus on your lane, be careful during team fights. |
DIFFICULTY HARD |
DIFFICULTY EASY |
Sun Wukong isn't too much trouble for the ol' sun god. Wukong has some nice poke, a nice healing ultimate, and a great escape. So... what makes him easy? Basically all the qualities you have except for the same escape. Great heal and poke is just what Ra has! All you need to do is out-sustain him. Which shouldn't be a problem with Solar Blessing. |
DIFFICULTY EASY |
DIFFICULTY MEDIUM |
Chaac has the sustain, damage, and crowd control. Overall, how you play against a Chaac matters more than the god in general. Always be careful of Thunder Strike. There's not much else to Chaac other than he has a mana advantage a bit.In my opinion, Chaac is pretty balanced and shouldn't be a big threat if you play right. |
DIFFICULTY MEDIUM |
DIFFICULTY HARD |
Hercules is probably the strongest warrior out after the warrior nerf in general. Insane damage and tanky with incredulous sustain and healing. Anything you throw at Hercules can be healed up and you have no way to heal Excavate if it hits you twice with Solar Blessing. There's simply not enough time. This guy can pull you into towers and stun you for 1.5 seconds. Damn. Be careful and target other mages/assassins. |
DIFFICULTY HARD |
A special thanks to:
jhoijhoi
Integration of (rule) and (columns) as a vertical divider
Piederman
Skills
Sanguis
Skill Order Template
Genzoman
Cover art
Gameplay and a new format for items is being added right now!
Check out my Loki guide after this one.
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Good stuff, I'm thinking whether or not to use a template similar to yours in my Isis guide. Specifically the dealing with foes section. Just not entirely sure how to fit in the videos.
Epic guide though, pretty much a reference point for anything in the future.
Thanks, and also for the 30th vote :). Feel free to use the template, or I could just PM you the BB Coding. Just be sure to credit the guide or whatever haha
Epic guide though, pretty much a reference point for anything in the future.
It's an image. It's a divider that's small, but you have to center it every time. A really clean one that I would prefer is Piederman's on his Ao Kuang guide. That is really clean. I changed em around cause you used em xD and realized it was time to make the whole thing look cleaner.
Dun wanna use piederman's cause I like to be original, but feel free to use em if you want
/right click
Nah I won't use it, I like originality :P
But I got some ideas from this, thanks :D
How do you do the special lines?
Not the
It's an image. It's a divider that's small, but you have to center it every time. A really clean one that I would prefer is Piederman's on his Ao Kuang guide. That is really clean. I changed em around cause you used em xD and realized it was time to make the whole thing look cleaner.
Dun wanna use piederman's cause I like to be original, but feel free to use em if you want
/right click
Not the
Thanks for the review Sub!
I definitely felt a bit dry while writing the gameplay/teamfights section. I've been adding a bit on the past couple days but your ideas will definitely help me.
And thanks for pointing out the error for Divine Light, fixed, I'll publish the whole thing with the corrections in a bit.
Teamfights/Gameplay will definitely be elaborated on
The build is good. You explain the items and skills very well, and the section on combos and such greatly help a starting player. If you want to get a good build, this is a fantastic place to start.
Let's see if I could remember how to do this...ah, right, gameplay. Well, aside from the combo, you could try to explain better. You tell us what to do, like "Don't be 100% passive" or "Try to hit as many enemies as possible with Celestial Beam," but there's still a lot of unknowns when you get to the "How?"
For example, the teamfights section. Ra has two roles: Dealing damage, and healing.
Knowing the how and why on healing is intuitive, but the where is not. Should you simply use it on any ally who's injured? Do you center it around the most hurt ally, or in the biggest cluster of teammates? And also, (anti) threat management. If you are stuck between having to heal multiple people, but cannot do all at once, who do you heal? (Yes, unless the target is about to move; like Athena preparing her dash or someone being grabbed by Fenrir. Centered or clustered depends on whose survival is top priority; if you are in a small skirmish of 3v3, you want to center it, on a more massive teamfight, a team-wide heal is usually best, but ultimately, it boils down on anticipating the damage spread of the enemy; you healing yourself means nothing if the enemy is focusing a teammate, and vice-versa. If you are being focused, pop it on yourself. If the enemy is going to use a wide teamfight ability like Whirlpool, try to spread the healing. Ra's heal is gradual, and so relies on predicting the enemy's damage before they fire it.)
And now for damage. How? Do you fire potshots at the enemy whenever? Do you try to use your combo during a teamfight? How do I work with my team? There's a lot of unanswered questions here.
There's a bit of errata: Ra's Divine Light is incorrectly called Hard CC, in the skills section.
BBC coding is incredible. I'm kinda jealous, to be honest.
Overall, this guide is great, but the teamfights section (and the entire gameplay section) feel too incomplete for me for me to give this an upvote just yet. That said, this guide has a lot of potential. If the quality of the gameplay matches the quality of the rest of the guide, I'll be giving this an upvote. (3.5/5, borderline of being upvoted.)