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0 0 4,297
by ashenmist updated November 23, 2015

Smite God: Sol

Build Guide Discussion 2 More Guides
Tap Mouse over an item or ability icon for detailed info

Sol Build

starter items

Build Item Vampiric Shroud Vampiric Shroud
Build Item Boots Boots
Build Item Healing Potion Healing Potion
2
Build Item Mana Potion Mana Potion
2

full build

Build Item Shoes of Focus Shoes of Focus
Build Item Book of Thoth Book of Thoth
Build Item Warlock's Staff Warlock's Staff
Build Item Ethereal Staff Ethereal Staff
Build Item Obsidian Shard Obsidian Shard
Build Item Polynomicon Polynomicon

Sol's Skill Order

Radiance

1 X Y
Radiance
2 8 9 12 13

Stellar Burst

2 A B
Stellar Burst
1 4 6 7 10

Disapparate

3 B A
Disapparate
3 16 18 19 20

Supernova

4 Y X
Supernova
5 11 14 15 17
Radiance
2 8 9 12 13

Radiance

1 X
Sol burns bright, gaining a large amount of Heat, Healing herself over time, and igniting the ground around her. Enemies that walk onto the fire take damage over time. The damaging area persists for 3s.

Ability Type: Circle, Heal, Damage
Damage: 30 / 50 / 70 / 90 / 110 (+25% of your Magical Power) every 1s
Healing: 18% of missing Health over 5s
Heat: 30 / 40 / 50 / 60 / 70%
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 11s
Stellar Burst
1 4 6 7 10

Stellar Burst

2 A
Sol's next basic attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and slowing enemies.

Ability Type: Area Basic, Slow, Damage
Damage: 40 / 65 / 90 / 115 / 140 (+40% of your Magical Power)
Slow: 15 / 20 / 25 / 30 / 35% for 1.5s
Heat: 10%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s
Disapparate
3 16 18 19 20

Disapparate

3 B
Sol burns down her manifestation, gaining movement speed and immunity to Slows while leaving a trail of fire behind her that damages enemies. After 3s Sol loses corporeal form for a short time. Sol may leave her incorporeal form early.

Ability Type: Line, Buff, Damage
Damage: 20 / 40 / 60 / 80 / 100 (+25% of your Magical Power) every 0.5s
Movement Speed: 20 / 22.5 / 25 / 27.5 / 30%
Heat: 10%
Cost: 60
Cooldown: 16s
Supernova
5 11 14 15 17

Supernova

4 Y
Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies are knocked back on the first strike, and take only 30% damage on successive hits.

Ability Type: Circle, Knockup, Damage
Damage: 150 / 200 / 250 / 300 / 350 (+50% of your Magical Power)
Heat: 40%
Cost: 100
Cooldown: 90s

ITEMS EXPLANATION

NOTE THAT THIS BUILD WAS TESTED IN JUNGLE PRACTICE

please give any feedback you can. thank you

OK guys so i got the idea for this build when i saw that Ethereal Staff made 2% of your total health into magical power so here i'm gonna give you the run down of why the items i chose and also what i think other builds lack and that your total health and stuff.

Shoes of Focus +30 MAGICAL POWER
+250 MANA
+15% COOL DOWN REDUCTION
+18% MOVEMENT SPEED

OK SO Shoes of Focus GIVES MOVEMENT SPEED,SOME POWER, GOOD MANA, AND THE CDR helps

Book of Thoth +100 MAGICAL POWER
+125 MANA
+15 MP5

NOW THE Book of Thoth IS THE FIRST ESSENTIAL ITEM IN THIS BUILD BECAUSE OF ITS PASSIVE. 3% OF YOUR TOTAL MANA IS ADDED AS MAGICAL POWER THAT'S ONE OF THE REASONS I CHOSE Shoes of Focus


WARLOCKS SASH +50 MAGICAL POWER
+300 HEALTH
+400 MANA

THE SECOND ESSENTIAL ITEM FOR THIS BUILD IS WARLOCKS SASH ( Book of Thoth AND WARLOCKS SASH STACKS FOR DAYZ) 50 POWER 300 HEALTH AND 400 MANA IS AWESOME IN ITS SELF BUT WITH Book of Thoth THAT'S AN EXTRA 400 MANA TO BE CONVERTED INTO MAGICAL POWER AND IT GIVES YOU TONS AND HEALTH AND EVEN MORE POWER FROM ITS PASSIVE

Ethereal Staff +30 MAGICAL POWER
+600 HEALTH
+300 MANA

THE POWER HEALTH AND MANA IS AWESOME BUT ITS PASSIVE MAKES 2% OF YOUR MAX HEALTH INTO POWER SO WITH WARLOCKS SASH GIVING YOU A LOT OF HEALTH AND Ethereal Staff WILL MAKE 2% OF IT INTO POWER

Obsidian Shard +70 MAGICAL POWER

POWER IS ALWAYS GOOD AND THE 33% WILL HELP YOU PUSH OBJECTIVES

Polynomicon +75 MAGICAL POWER
+10% MAGICAL LIFE STEAL
+300 MANA


AGAIN POWER IS ALWAYS GOOD THE LIFE STEAL ISN'T THE FOCUS HERE AND THE 300 MANA WILL GIVE YOU EVEN MORE POWER FROM Book of Thoth. BUT ITS POLYNOMICON'S PASSIVE THAT MAKES IT AWESOME ESSENTIALLY AFTER USING AN ABILITY YOUR NEXT BASIC ATTACK WILL DO +60% AND THAT SOUNDS AWESOME (AND IT IS) BUT DID YOU KNOW SOL'S SECOND ABILITY STELLER BURST
WILL ACTUALLY PROC AND ACTIVATE Polynomicon PASSIVE.

STATISTICS

SO AT FULL BUILD LVL 20 AND MAX STACKS YOU SHOULD HAVE

HEALTH 3100
MANA 3565
POWER 584
ATTACK SPEED 1.36
LIFE STEAL 10
PHYSICAL PROTECTION 61
MAGICAL PROTECTION 30
HP5 15
MP5 28
CDR 15%

NOW YES I KNOW YOU CAN GET A LOT MORE POWER WITH A DIFFERENT BUILD BUT CAN YOU DO THAT
AND HAVE TONS OF HEALTH AND MANA??? IF YOU CAN PLEASE GIVE ME A LINK TO THAT GUIDE LOL.

OK SO AS FOR HOW MUCH DAMAGE SHE WOULD ACTUALLY DO I TESTED THIS WITH THE FIRE GIANT IN
THE JUNGLE TRAINING.

AUTO ATTACKS 135

AUTO ATTACKS (FULL HEAT) 168

AUTO ATTACKS (POLY PROC) (VARIED ON HEAT) 80% HEAT = 162+315=477 TOTAL DAMAGE

Radiance 192+214+214 620 TOTAL DAMAGE (IT DOES 3 TICKS OF DAMAGE)

Stellar Burst 273+273 546 TOTAL DAMAGE

Stellar Burst (POLY PROC) 273+273+268 815 TOTAL DAMAGE (NOTE THAT THE ONLY WAY YOU WONT GET POLY PROC ON STELLER BURST IS IF YOU WAIT FOR THE PROC TO DISAPPEAR BEFORE ATTACK)

Stellar Burst (POLY PROC AND FULL HEAT) 249+249+262 760 TOTAL DAMAGE

Disapparate 186 A TICK

Disapparate (FULL HEAT) 169 A TICK (I DON'T KNOW HOW TESTED SEVERAL TIMES, WITH FULL HEAT IT DID LESS DAMAGE)

Supernova 487 INITIAL AND 74 EVERY OTHER HIT FOR A TOTAL OF 1005 IF ALL 8 TICKS ARE HIT

Supernova (FULL HEAT) 428 INITIAL AND 86 EVERY OTHER HIT FOR A TOTAL OF 1030 IF ALL TICKS ARE HIT (AGAIN I DON'T KNOW HOW BUT TESTED SEVERAL TIMES AND INITIAL HIT DID LESS DAMAGE WITH FULL HEAT)

THE RESULTS AHEAD VARIED SLIGHTLY BUT THAT'S THE BASE OF IT AND AGAIN I TESTED IT ON THE FIRE GIANT IN JUNGLE PRACTICE

I HOPE YOU GUYS GIVE ANY FEEDBACK YOU CAN AND SUGGESTIONS AS WELL THANK YOU FOR YOUR TIME

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1
TenPace (3) | November 25, 2015 1:59am
With less health items I made Stellar Burst hit for 1K. I understand what you're going for, but having health and having protections are two different things. 3.5K health is cool, but doesn't matter when you lose 1K to a critical hit that you could've stopped if that enemy was dead.

My Sol build, IIRC, is:
Shoes of the Magi
Book of Thoth
Chronos' Pendant
Spear of the Magus
Polynomicon
Mail of Renewal

Full CDR and hits like a truck. Note, that's not the build I hit 1K Stellar Burst with (that was a fluke, I swear), but it's good enough to carry through.
1
Lt. Aaron | November 24, 2015 7:58pm
When I read the patch notes for 2.17 on Xbox, they said that Sol was patched for Stellar Burst: "Fixed an issue where item passives would double hit the initial target." Im assuming this was meant for Polynomicon. I would recommend looking into that for sure but if it doesn't double hit, id go with Rod of Tahuti for the massive increase in Power plus the MP5 doesn't hurt either. Taking out the lifesteal is minimal in survivability due to Radiance being a self heal. It's something to consider. Ive also noticed that Soul Stone seems to double stack on use of Stellar Burst, its a huge advantage in early game for increase of MP5 at 5 stacks in addition to next shot being 30 Magic Power more. I definitely like the Ethereal Staff, Warlock Sash and Book of Thoth core build in addition to Shoes of Focus. If you find yourself lacking in ability cd then trade Obsidian Shard for Chronos' Pendant unless they have a guardian/warrior building defense. Just a few thoughts :)
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League of Legends Build Guide Author ashenmist
please test this and share your research
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