This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Vote received! Would you like to let the author know their guide helped you and leave them a message?
Arachne, if handled quickly and properly, can and will become overpowered. I have always used this build, and I kid you not when I say my Arachne k/d ratio is 15/1 on Conquest. The key is Heartseeker. Once you get this badboy, you will quickly stack that physical power from jungling. Sometimes its almost too easy, once you get the first-blood gank 2 minutes in. You have to rush and place broodlings at fury camps before the match starts, which will grant you another level after you slay another camp (usually mid-section fury camps).
As for bumba's mask...dont waste your money. Early gold is precious as a jungler, and since your broodlings can be used as the decoys, theres no need for it.
I have carefully concocted this build, which is quick and diminishing. The quick attack speed from Qin's Blades and The Executioner allow you to quickly instill your stacked Poison Claw passive, while lowering enemy damage resistance by 21%, courtesy of The Executioner's passive, and bloodforge's stack upon basic attacking which gives additional physical attack and lifesteal. Heartseeker's movement speed bonus is excellent for chasing enemies, and almost always proves you are slightly faster than the ones chasing you. (Ninja Tabi is also interchangeable with Warrior Tabi, if there are any enemy tanks who you have let gather up cash).
Whilst making your way through the jungle behind enemies, I always place my broodlings a ways behind the target, as to ensure the kill during their inevitable flee towards the tower. Fist of the Gods is also great to use once they have approached your broodlings. And, if you have to, use your ult to pull him right back after the initial stun has worn off. If somehow that is not enough, hop onto their back. That should finish it.
If you gank successfully, you should have no need for Tangled Web. I must say that i never unlock it until i absolutely have to. After that, its nothing more than a nuisance and another excuse to burn MP.
Pros:
-Items and abilities which allows multiple buffs for you and debuffs for the enemy.
-One-sided 1v1 battles.
-High lifesteal (somewhere around 67%) for tight situation, and additionally increasing
with the help of bloodforge.
-High attack speed (about 200%) for quickly instilling that poison and reducing defense.
-Is able to solo the Gold Fury around level 10, as long as you have jungled correctly.
-The CC and lifesteal allows potentially for a 1v2 battle.
-Competition with other junglers quickly ended with broodlings, Poison Claws and Drain
Cons:
-Ganking early game leaves you extremely vulnerable to minions who automatically target
whoever attacks a nearby god (the pitifully low health doesnt help much).
-Fighting against gods with multiple CC abilities is very tough. (late game)
-Battles with more than 1 god arent usually a good idea, unless skillfully ganking.
-Some mages prove excessively difficult to manage.
Arachne is easily the best jungler in my opinion. One moment you are near death, the next your enemy is stunned and their health is being transferred to you. Just try not to steal every kill in the game, as that will leave you with a squishy team. I am completely confident in this build, and i believe that it needs to be heard. I have 91% conquest win, due to the enemy surrendering to a fed Arachne.
Let me know what you would do differently, in case i havent been playing arachne to her full potential.
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Copyright © 2019 SMITEFire | All Rights Reserved
But nice build you got there!
1.put pros and cons a bit upfront and maybe say what your build is focused on (my own is made to only allow you to kill key targets ect...while making you harder to kill)
2.the cons should note that she has a skill shot for her ult also ninja tabi vs warrior tabi in the early game is no contest warrior tabi 15 base pure pen is a batter addition to executor and its own pen combined they make the poison do true damage(with the full meaning of it i tested that part out)(ninja tabi are more ok if your going to be tanky late game with pen for the poison and only focusing key targets)
3. you fail to mention anything on her unique pulled in through the wall gankns(Her Ult goes through walls in other words with proper vision you have a good chance to pull some 1 out of there tower through a near wall and kill them(i my self do this and prepare 2 - 4 eggs for the target ill be pulling)(
4.im not sure if i understood well but make sure to hit 3 times before any drain life(unless its like 1 hit and your dead kind of situation)
5.At Long Last some 1 explains why tangled web is not a must point and is batter
6. with 2 points in eggs/broodlings or more you can solo GF with 5/6 eeggs (lay 5 eggs draw GF and as the 5 hatch put down a 6th egg) you AA her for a few sec then drain life and the GF dies
7. fail to mention that late game unless with a proper team is rendered useless due to ultra burst from most mages and wont be of use if they learn/know how to doge her cocoon she then needs set ups with strong CC to ensure her pull lands
overall your guide covers a lot on her general gameplay but does not go 2 deep into it
Username is IceThis. Just one of those games where the enemies refuse to surrender. Unfortunately, i did not screenshot my proof of using this buld, but i asure you it was the same one.
Also, a proof of your awesomeness with Arachne would be great.
I'm looking forward to what this guide can become.
+1 and favorite!
I'm by no means a pro Arachne player but that is what I would go when playing her :p