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Overpowered Arachne build

11 1 140,589
9
by LouisVonOx updated October 28, 2013

Smite God: Arachne

Build Guide Discussion 10 More Guides
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Arachne Build

For fighting squishy teams

Build Item Heartseeker Heartseeker
Build Item Fist of the Gods Fist of the Gods
Build Item Ninja Tabi Ninja Tabi
Build Item The Executioner The Executioner
Build Item Qin's Sais Qin's Sais
Build Item Bloodforge Bloodforge
Build Item Shifter's Shield Shifter's Shield
Build Item Purification Beads (Old) Purification Beads (Old)

For fighting tanky teams

Build Item Heartseeker Heartseeker
Build Item Fist of the Gods Fist of the Gods
Build Item Warrior Tabi Warrior Tabi
Build Item The Executioner The Executioner
Build Item Qin's Blades Qin's Blades
Build Item Bloodforge Bloodforge
Build Item Shifter's Shield Shifter's Shield
Build Item Purification Beads (Old) Purification Beads (Old)

Arachne's Skill Order

Venomous Bite

1 X Y
Venomous Bite
1 3 6 7 9

Cocoon

2 A B
Cocoon
2 4 8 11 12

Web

3 B A
Web
14 15 16 18 19

Night Crawler

4 Y X
Night Crawler
5 10 13 17 20
Venomous Bite
1 3 6 7 9

Venomous Bite

1 X
Upon activation, Arachne's next basic attack within 5s does additional damage and infects the target with Venom, dealing damage over time, lowering their healing received and healing Arachne every 0.5s for 3s.

Ability Type: Buff, Damage
Initial Damage: 50 / 75 / 100 / 125 / 150 (+35% of your Physical Power)
Damage Per Tick: 10 / 18 / 26 / 34 / 42 (+8% of your Physical Power)
Healing Reduction: 40%
Healing Per Tick: 8 / 15 / 22 / 29 / 36
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Cocoon
2 4 8 11 12

Cocoon

2 A
Arachne spindles her webbing, increasing her Attack Speed for 4s. If 3 enhanced Basic Attacks hit the same target, that target is Stunned and have their active cooldowns increased.

Ability Type: Buff, Stun
Attack Speed: 20 / 30 / 40 / 50 / 60%
Stun: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cooldown Increase: 2s
Cost: 70
Cooldown: 14s
Web
14 15 16 18 19

Web

3 B
Arachne shoots a line of Web forward. She is Immune to Slows and moves faster on Web. If the Web reaches max range a Web trap will spawn. Enemy gods who walk through the trap or get hit by the projectile are Slowed by 15%, revealed to Arachne, leave a trail of Web behind them, and are attacked by Pet Broodlings.

Arachne can only have 3 Web traps or projectiles active at a time.

Ability Type: Line, Slow, Damage
Slow Duration: 4 / 4.5 / 5 / 5.5 / 6s
Movement Speed: 40%
Broodlings: 2 / 2 / 2 / 2 / 3
Broodling Damage: 20 / 30 / 40 / 50 / 60 per hit
Web Lifetime: 240s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 14s
Night Crawler
5 10 13 17 20

Night Crawler

4 Y
Arachne flips up to her infinite web, hanging upside down above the lane and increasing her movement speed. She may leap off the web to deal damage to all enemies in the target area and create a large web around the target area. The web area provides the same slow to enemies and benefit to Arachne as her Web Trail.

Arachne may activate Ability 1 and 2 while running on this web.

Ability Type: Circle, Slow, Damage
Damage: 150 / 250 / 350 / 450 / 550 (100% of your Physical Power)
Duration On Web: 5s
Movement Speed: 40%
Damage Radius: 15
Web Radius: 25
Cost: 100
Cooldown: 90 / 85 / 80 / 75 / 70s

To begin...

Arachne, if handled quickly and properly, can and will become overpowered. I have always used this build, and I kid you not when I say my Arachne k/d ratio is 15/1 on Conquest. The key is Heartseeker. Once you get this badboy, you will quickly stack that physical power from jungling. Sometimes its almost too easy, once you get the first-blood gank 2 minutes in. You have to rush and place broodlings at fury camps before the match starts, which will grant you another level after you slay another camp (usually mid-section fury camps).
As for bumba's mask...dont waste your money. Early gold is precious as a jungler, and since your broodlings can be used as the decoys, theres no need for it.

The rest.

I have carefully concocted this build, which is quick and diminishing. The quick attack speed from Qin's Blades and The Executioner allow you to quickly instill your stacked Poison Claw passive, while lowering enemy damage resistance by 21%, courtesy of The Executioner's passive, and bloodforge's stack upon basic attacking which gives additional physical attack and lifesteal. Heartseeker's movement speed bonus is excellent for chasing enemies, and almost always proves you are slightly faster than the ones chasing you. (Ninja Tabi is also interchangeable with Warrior Tabi, if there are any enemy tanks who you have let gather up cash).

Gank Strategy

Whilst making your way through the jungle behind enemies, I always place my broodlings a ways behind the target, as to ensure the kill during their inevitable flee towards the tower. Fist of the Gods is also great to use once they have approached your broodlings. And, if you have to, use your ult to pull him right back after the initial stun has worn off. If somehow that is not enough, hop onto their back. That should finish it.
If you gank successfully, you should have no need for Tangled Web. I must say that i never unlock it until i absolutely have to. After that, its nothing more than a nuisance and another excuse to burn MP.

Pros / Cons

Pros:
-Items and abilities which allows multiple buffs for you and debuffs for the enemy.
-One-sided 1v1 battles.
-High lifesteal (somewhere around 67%) for tight situation, and additionally increasing
with the help of bloodforge.
-High attack speed (about 200%) for quickly instilling that poison and reducing defense.
-Is able to solo the Gold Fury around level 10, as long as you have jungled correctly.
-The CC and lifesteal allows potentially for a 1v2 battle.
-Competition with other junglers quickly ended with broodlings, Poison Claws and Drain

Cons:
-Ganking early game leaves you extremely vulnerable to minions who automatically target
whoever attacks a nearby god (the pitifully low health doesnt help much).
-Fighting against gods with multiple CC abilities is very tough. (late game)
-Battles with more than 1 god arent usually a good idea, unless skillfully ganking.
-Some mages prove excessively difficult to manage.

Summary

Arachne is easily the best jungler in my opinion. One moment you are near death, the next your enemy is stunned and their health is being transferred to you. Just try not to steal every kill in the game, as that will leave you with a squishy team. I am completely confident in this build, and i believe that it needs to be heard. I have 91% conquest win, due to the enemy surrendering to a fed Arachne.

Let me know what you would do differently, in case i havent been playing arachne to her full potential.

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Collapse All Comments

1
yoavsnake (5) | January 25, 2014 8:31am
I'm quite sure Deathbringer and Malice are needed in all assassin builds?
1
Moxo | December 25, 2013 7:10am
Very nice guide, thanks for creating it and sharing. I am 8 from 8 so far using this build and felt an immediate impact when I changed to this build from my previous one. Well done +1 for you sir!
1
Pummah | December 23, 2013 9:13am
I really like the items, but early-game i really miss some lifesteal. Personally i think you should do ASI first item then your build and get rid of the eye of retaliation.
But nice build you got there!
1
jorgen | December 22, 2013 5:49am
try Devourer's Gloves instead of eye of retaliation as 2 item you get more physical power and higher life steal if you get 60 minions, because you're jungle it's easy
1
cyb3rmongo | December 7, 2013 3:52pm
I really like the tanky build you have. It works great if you are working with a good team. The Tabi's I replaced with Boots of Celerity. I think it works a lot better with those.
1
yoavsnake (5) | December 3, 2013 5:39am
Can you add more stuff, such as specific god encounters and specific maps?
1
Bojanx2x (4) | October 31, 2013 4:14pm
this is a pretty fair build(from what i can tell focused around the poison + quins) if your going for assassination but that kind of falls of late game unless you become epic with her cocoon spell i my self have been making some guides for a while and am about to start going further with them i would love to see your opinion on my own guides as for your guide i would advise:

1.put pros and cons a bit upfront and maybe say what your build is focused on (my own is made to only allow you to kill key targets ect...while making you harder to kill)

2.the cons should note that she has a skill shot for her ult also ninja tabi vs warrior tabi in the early game is no contest warrior tabi 15 base pure pen is a batter addition to executor and its own pen combined they make the poison do true damage(with the full meaning of it i tested that part out)(ninja tabi are more ok if your going to be tanky late game with pen for the poison and only focusing key targets)

3. you fail to mention anything on her unique pulled in through the wall gankns(Her Ult goes through walls in other words with proper vision you have a good chance to pull some 1 out of there tower through a near wall and kill them(i my self do this and prepare 2 - 4 eggs for the target ill be pulling)(

4.im not sure if i understood well but make sure to hit 3 times before any drain life(unless its like 1 hit and your dead kind of situation)

5.At Long Last some 1 explains why tangled web is not a must point and is batter

6. with 2 points in eggs/broodlings or more you can solo GF with 5/6 eeggs (lay 5 eggs draw GF and as the 5 hatch put down a 6th egg) you AA her for a few sec then drain life and the GF dies

7. fail to mention that late game unless with a proper team is rendered useless due to ultra burst from most mages and wont be of use if they learn/know how to doge her cocoon she then needs set ups with strong CC to ensure her pull lands

overall your guide covers a lot on her general gameplay but does not go 2 deep into it
1
LouisVonOx | October 29, 2013 8:18pm
As this is my first guide, i am new to the aspects of this site. I will try and play around with this guide and ill get back to you. Criticism always welcome.

Username is IceThis. Just one of those games where the enemies refuse to surrender. Unfortunately, i did not screenshot my proof of using this buld, but i asure you it was the same one.
1
forntonio (1) | October 29, 2013 6:00am
You will need to put some BBCode into this as it will make the guide even better than it already is (if that is possible). You have an extremely short guide, still I already feel confident with Arachne. Try adding jungle routes (just get a map and draw in paint or something).

Also, a proof of your awesomeness with Arachne would be great.

I'm looking forward to what this guide can become.

+1 and favorite!
1
BestMinionEver (69) | October 28, 2013 12:48pm
I would recommend trying to go 1 at lvl 1 ofc then 2>3>1/4 when it comes to skills. The web is great for ganking! Same with the "omnomnom", which is what makes Arachne the pain she is. The baby spidies doesn't give you much when it comes to damage, the main use is GF (if you can stack up 4-5 eggs early), warding and doing the normal jungle camps (good for the mid harpies before the spawn etc).

I'm by no means a pro Arachne player but that is what I would go when playing her :p
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League of Legends Build Guide Author LouisVonOx
Overpowered Arachne build
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